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Well to be fair, trolls would indeed be one of the worst possible options to use against Ungrim, and shooting him with crappy, inaccurate, low AP damage arrows may be borderline futile, but it still might be better than immediately send the nasty skulkers in if they are beaten up and tired already. I also wouldn't say 7 archer units is really spamming them.
But I totally agree, seeing people mald, piss and ♥♥♥♥ themselves complaining about difficulty and claiming that this or that faction is literally impossible to win with etc. also makes me feel better about myself/motivates me to play the game more lol.
This is what I said about trolls;
They have high AP damage, 4 times as much as a skulker, higher melee attack, and they regenerate. Surrounding Ungrim with skulkers, and putting a troll unit in the mix is not bad advice. Their weakness is offset by the number of goblins nearby that will attract hits. Even if Ungrim specifically targets them, that puts every nasty skulker in the vicinity at his flank, which gives them a hefty bonus, so it's win/win.
No situation where your unit does 1 ap damage is worth wasting what they have on a unit that will mitigate damn near all of it. The guy just got done whining about how it took 30 minutes to win the fight using them, let's not act like it was ever a good idea to begin with. Those skulkers/my skulkers would do it in a couple minutes.
And 7 archers is not spam, but it is stacking. You are sacrificing a third of your army for that unit, and that's no small amount. I usually have somewhere between 2-4 archers in my army. People might argue a different strategy for multiplayer, but there is no situation where 7 units of archers is necessary to win in a campaign. It might make it easier for some people, but that's it.
Idk, it is just about the most effective thing to go up against as Ungrim. He will probably 1-shot any troll any time he targets one, so even if the troll managed to get one or two hits in, you will almost certainly be losing a lot more than you will be gaining there. Although if you have trolls and an unbreakable Ungrim you don't have a great way to deal with, it can be potentially necessary I guess.
Likewise, it may be necessary to waste time and ammo shooting him to loosen him up a bit. If you have an army of skulkers, sure, send them right in, but if there aren't that many, are beaten up and injured, they might just end up routing like the dude says.
I guess no one told you that buffs stack and debuffs stack do i really have to make a screen shot with ugrim with zero armor and MD and 30 or so is more or less same as zero btw... His weapon strength doesn't matter if he can't hit anything.
cos i will do it if i have to lol...and we both know i can do it easy... you can stack -120 armor as greenskins just so you know and that is fact... before tired debuffs.
But yes with a stack army of 1 or 2 types units you can't do it. Goblin archers can only get you -30 with sunder that's true heh...
not to mention one unit of Mangler squigs will own him together with Azhag with no items or spell...anything... i'm sure generic orc boss would work just as well. So that's one tier 2 unit and one lord for 1 lord that so called kills armies. You cycle charge the squigs if they don't rage and hit him in the back with the lord. = one really really dead dwarf.
Don't get me even started on the less than half of goblin army: One giant, one goblin shaman, one goblin big boss,, goblin Warbos, Da warlords boyz, one Hag, river trolls and you can thrown in Snagla the new hero just cos why not... not that it matters at that point. And you can set your bad boy dwarfy to zero armor and zero MD and zero MA and just drink coffe while he dies... With all that Weapon strength doing absolutely nothing for him.
Yes armies of Goblin archers that he does kill lol and even those would kill him in melee if you debuff him with all the above...
IF you want a replay file to learn how to play let me know....
The only "softening up" a goblin archer is going to do is poison damage, and that won't do ♥♥♥♥ against Ungrims armor. 30 minutes. Have we forgotten so soon?
Not sure why we're arguing about this. I just did it half a dozen times in this game. It works fine. Arguing about "efficiency" when you're losing doesn't make any sense. A few units of skulkers will do it fine. A few units of skulkers with a troll will do it fine, maybe faster. The goal and result is the same. Do what you want.
And actually, I take back what I said about trolls being bad by themselves. The morale scrap upgrade, along with a few other bonuses, like through the red skill tree, and these guys are DTF hard. I've made a point of using them in this game, and they are actually pretty disgusting. That may not hold in the end game against a line of breakers, but any infantry unit tier 3 or less is meat.
Not really. If you are losing balance of power at a higher rate than you are stripping it from the enemy, or if you are just closer to losing than them, you could literally be losing the fight by getting some trolls killed. To Ungrim, army losses are irrelevant, but not to you in this situation. So you need to use your trolls wisely, which can mean not using them at all potentially.
And sure, idk how effective exactly goblin archers would be (I just know it would be very little), or how effective the skulkers are, but I imagine they trade pretty well against Ungrim, all things considered, however, no matter how buffed your trolls may be, Ungrim will ♥♥♥♥ down their throats, and it will cost you a ton of balance of power. Also, not as many trolls can be fighting Ungrim at the same time as how many goblins can, so you will be missing out on some flanking and rear attacks.
And I don't feel like we are arguing, just exchanging experience and perspectives.
Trolls do great against Ungrim? I am sorry, but I don't need to go into a skirmish to try and know that's the furthest thing from the truth xP Very recently confederated Ungrim and made him a one-man doomstack. Monstrous infantry was dying like flies to him. Sure, they can dish out some damage, definitely faster than most infantry can, but the cost will probably be disproportionately high.
Also, fighting a skirmish Ungrim is likely not going to be very representative of even a lvl 15 Ungrim you would face in the campaign.
Does this strategy kill Ungrim? Yes. Does it do it faster than it would without trolls? You clearly don't know, and I at least know that it works because I did it and you don't want to believe me for some reason. You could just load up 2-3 units of skulkers and 1 of either a generic, river or stone troll to do some tests if you REALLY care about these numbers... but I do not see the point here because we just want Ungrim out of the fight. Also, keep in mind my trolls were highly experienced and buffed with lord skills, research and scrap, results may vary in skirmish.
You're seemingly arguing for the most ideal situation possible, and that you should never use a unit against another unit that counters it, but that has never been true in these games. It's perfectly acceptable to charge cavalry into the flank of a group of spearmen or polearms, and trolls serve a very similar purpose. They are a relatively cheap and hard hitting unit that Skarsnik can easily recruit before coming into contact with Ungrim, and they are great against dwarf infantry in most situations. The historical weaknesses of these units in these games seem to be offset for Greenskins with their scrap upgrades and further boosts, and they work even better when properly supported like they always should be. I would even be interested in seeing what group of trolls would come out on top if properly supported; Throggs or Greenskins. I haven't played Throgg in awhile, might be worth testing for posterity, because I'm incredibly impressed with greenskin troll performance.
At any rate, this discussion is getting silly and I don't really want to argue with people who aren't interested in testing it for themselves. I've just done it, there's not much else I can do. It works and that's all I care about.
And we can at least agree OP doesn't know what he's doing.
exactly we all know that on paper you don't do that but in real games you can all the time and it works way way way more times then it should on paper.
At any rate, it was still a fun game while it lasted. Took out Thorgrim very quickly, and had more than enough time to move back north with a solid army to challenge Ungrim, who was doing fairly well against Azhag. I let him hang for awhile until I could confederate Azhag, he was pretty easy to finish off at that point. Even took a detour to end Zhufbar before coming back to finish the job. Also Mors was brutalizing Gorbad, and Mors snowballing isn't an unusual occurrence in my games. I was surprised I was able to confederate him shortly after Azhag, which came with 8 settlements. Was well on my way to grabbing Grimgor because he wasn't doing too well against Tempest and Greasus. Also I've noticed lately that the large monster buff/fix/whatever has definitely helped them out, because Greasus is snowballing in my games where usually he would struggle against Grimgor or Kugath, but he just rolls over them now... literally.