Total War: WARHAMMER III

Total War: WARHAMMER III

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20 minutes to kill a unbreakable single entity LL
It is not fun to spend 30+ minutes watching ungrim iron fist run around in little circles while I throw smoke bombs, and shoot arrows at him because he's a tiny little SE stacked with armor and ridiculous flat damage reductions. This is a painful, tedious experience. There is no hope ungrim can defeat my entire army, but I literally have to lean in, and tediously micro 15 tiny little units of goblins to continually dance a circle around him so that I can shoot him full of 15 trillion arrows so he will finally die. there is no chance ungrim can come out on top at this point, but the game is literally forcing me to sit around for half an hour and waste my time killing this one SE. Can we please rework the way that unbreakable SE's work once army losses have hit?? maybe a feature on them called "last stand" that drops their melee defence / armor to zero so that things can finish up in a reasonable time frame?
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Showing 1-15 of 63 comments
A "last stand" effect when they're the only unit left on the field that sets their armor and defense to 0 but raises their melee attack would be awesome, helping unbreakable LLs not be tedious time wasters but not nerfing the usefulness of unbreakable itself.
Last edited by minecraft with gadget; Jan 4 @ 7:43pm
Originally posted by mario if he piss:
A "last stand" effect when they're the only unit left on the field that sets their armor and defense to 0 but raises their melee attack would be awesome, helping unbreakable LLs not be tedious time wasters but not nerfing the usefulness of unbreakable itself.

Honestly, I wouldn't mind if it raised his melee attack to 9999999. I just want to be able to end any battle within atleast 5 minutes of army losses
spirit leech? net of amyntok?
Originally posted by Basarab Laiota:
spirit leech? net of amyntok?

Spirit leech- Im playing orks, so the only way I can access death magic without just being wurzag is by getting tier 3 so I an recruit a river troll hag. but lets say I did. I went out of my way to jump through the hoops to get the perfect death casting river troll hag. ungrim ironfist has 65% magic resist, and 30% ward save. so spirit leech is going to deal literally almost nothing to him. this means gaze of mork is also going to do basically nothing. along with every other lord snipe spell we can discuss.

Net- So Im playing orks in my campaign. Orks don't even GET lore of light, but lets pretend they do, for some reason. Ok, great, now I can shoot him slightly more optimally with the arrows that are doing basically no damage.... I can do this maybe 3-4 times, before I'm spent on magic. also I need to use some magic to kill ungrims slayer spam army... so not only is this totally impossible, but even if it was, it's not that much help.
You are not playing Wurrzag, but "Effigee of da Git" takes out heroes pretty well. You are right that Orc ranged units suck. I usually pretend they don't exist. It might help to use artillery like rock lobbers to snipe at him before he gets close, but probably not much. Frankly, your only options are to Autoresolve and not worry about it, use Stone Trolls or Giants because they hit harder, or Arachnaroks or Colossal Squigs, who also take out heroes well, and don't forget about Lord and Hero special abilities, like Grimgor's "You're Next!".

To give you a completely irrelevant example because you can't duplicate this with orcs: I was playing as Greasus and ran into the same situation with Ghorst, who refused to go down in melee combat, and was shredding my units, almost to the point of winning the battle. Between confrontations with him, I upgraded my army to include four Leadbelchers - the cannon-wielding ogres. A rematch saw them all targeting him, and he collapsed in seconds, not even coming close to my front line. Kugath was the same way, impenetrable to melee, but remarkably vulnerable to ranged.
l_pha Jan 4 @ 10:30pm 
Only effective way to take down lords is armor piercing missle units or powerful Lords of your own. Artillery sucks against SE units and lords because of the knockback.

You could also try killing off all or most of his army and then withdrawing and then just attacking again and autoresolving.
Last edited by l_pha; Jan 4 @ 10:31pm
Originally posted by l_pha:
Only effective way to take down lords is armor piercing missle units or powerful Lords of your own. Artillery sucks against SE units and lords because of the knockback.

You could also try killing off all or most of his army and then withdrawing and then just attacking again and autoresolving.

That's genius, and I never would have thought of that, but it also shows it's clearly a problem, and autoresolve having no survivors is also a problem.
Originally posted by l_pha:
Only effective way to take down lords is armor piercing missle units or powerful Lords of your own. Artillery sucks against SE units and lords because of the knockback.

You could also try killing off all or most of his army and then withdrawing and then just attacking again and autoresolving.
Yes artillery sucks, ever try hellblaster against single unit/lords? If you use 3 batteries of them any lord falls in seconds. Just add a witch hunter with the accurse skill in and even Vlad ect. type lord just perish.
l_pha Jan 5 @ 7:09am 
Originally posted by JODEGAFUN:
Originally posted by l_pha:
Only effective way to take down lords is armor piercing missle units or powerful Lords of your own. Artillery sucks against SE units and lords because of the knockback.

You could also try killing off all or most of his army and then withdrawing and then just attacking again and autoresolving.
Yes artillery sucks, ever try hellblaster against single unit/lords? If you use 3 batteries of them any lord falls in seconds. Just add a witch hunter with the accurse skill in and even Vlad ect. type lord just perish.

Hmm hellblasters don't cause knockback on SE's? Never knew that. Will definitely try.

I love large or flying lords they are easy picking for my missle units but yeah the smaller or unmounted lords like Vlad and Grimgor are absolute nightmares to deal with.
wpegg Jan 5 @ 7:09am 
Originally posted by lethminite:
Originally posted by l_pha:
You could also try killing off all or most of his army and then withdrawing and then just attacking again and autoresolving.

That's genius, and I never would have thought of that, but it also shows it's clearly a problem, and autoresolve having no survivors is also a problem.
The drawback of this tactic is that you'll "lose" the battle, and risk losing one of your items.
Originally posted by killtastic201:
Net- So Im playing orks in my campaign. Orks don't even GET lore of light, but let’s pretend they do, for some reason. Ok, great, now I can shoot him slightly more optimally with the arrows that are doing basically no damage.... I can do this maybe 3-4 times, before I'm spent on magic. also I need to use some magic to kill ungrims slayer spam army... so not only is this totally impossible, but even if it was, it's not that much help.

The new greenskin LH, Snagla Grobspit, has a net ability
some chaos lords are insane like this cuz of that item that gives double regen. crown of chaos or something like that. kholek or archaon will pretty much solo your entire army if they have it and their demonic upgrade.
dolby Jan 5 @ 7:48am 
Just debuff him and attack him with multiple units so you can stab him in the back... Nothing like attacking lords with low or zero MD and armor...

Not to mention when his tired he will lose even more MD.

Like people already said skill issue when you underestimate debuffs and buffs... You use debuffs and even ward won't save him works on every single lord in game they all melt like butter.
Last edited by dolby; Jan 5 @ 7:49am
Originally posted by killtastic201:
It is not fun to spend 30+ minutes watching ungrim iron fist run around in little circles while I throw smoke bombs, and shoot arrows at him because he's a tiny little SE stacked with armor and ridiculous flat damage reductions. This is a painful, tedious experience. There is no hope ungrim can defeat my entire army, but I literally have to lean in, and tediously micro 15 tiny little units of goblins to continually dance a circle around him so that I can shoot him full of 15 trillion arrows so he will finally die. there is no chance ungrim can come out on top at this point, but the game is literally forcing me to sit around for half an hour and waste my time killing this one SE. Can we please rework the way that unbreakable SE's work once army losses have hit?? maybe a feature on them called "last stand" that drops their melee defence / armor to zero so that things can finish up in a reasonable time frame?

/agreed

You'll get push back from the "power fantasy' types, who think their favorite single entity SHOULD be able to solo multiple armies because of their mad 1337 SKILZ ™, really it's all about their "SKILL" it's not broken, really...
Some more threads like this and Ungrim gonna get Vlad'd and Malus'd. Sad!
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Date Posted: Jan 4 @ 7:00pm
Posts: 63