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Here you go.
Only thing I wish this game had were unique maps for important cities and capitals, but they instead decided to waste their time with the current horrible, horrible system. Oh well.
But at the same time, why do you even WANT walls? They do practically nothing, they have been garbage since the first game, and still are despite now finally at least having a bit of a buff for the defenders. Minor settlements are generally more defensible than major ones, so if defensibility is the concern, not sure what the point is.
Which both isn't fun and is easily countered. Either by a close enough army to come in as relief or giving you enough turns to raise an army right next door that can intervene. But with this admittedly less fun and effective defense mechanic. It makes it easy enough for the AI to actually attack and so they do effectively.
As for garrisons themselves this is a real issue as the only time they tend to make a real difference is if you already have a fielded force present as well. It's a completely legitimate complaint. Now we have the issue that there are so many powerful legendary lords as well that any of them decently leveled can even easily solo a garrison force.
I think the game is in a predicament that will never see a solution to this issue. How do you make some garrison defending unit relevant in a game where top tier legendary lord magic user flying through the sky can devastate them with a single spell?
Yikes, I need 40 mods just for this game to be enjoyable. But good on you i suppose.
They did plenty.
-Slowed AI's advance as they usually didn't assault immediately.
- AI often scaled the walls with the units if they didn't have any Siege towers left. Meaning they would be out of Stamina and would fight against fresh Units.
- Gate was a choke point against Cavalry.
- If the walls become too dangerous for the units in combat you can defend at the bottom of the walls. (Loved to do that with the Kroxis.
Yes - Settlement battles can kind of acchieve some of those too. For me personally it was just the time the AI spend sieging. I would have time to react and send an army that was close by or rally the renowned troops.
Even on higher difficultys they were important to slow enemy's advance.
I still think they should have just split the defensive building in 2 different Tiers. Walls being more expensive in that regard for example. Less troops. Settlement cheaper and more troops.
But alas nothing we can do now. I still wait for the day they reintroduce walls for minor settlements. If that happens I will gladly spend the money to get all the DLC's and play again. (I'm aware of the mod's but I like to play Vanilla on my Achievement runs).
-which is useless, because it just delays the inevitable. Assuming you have good ranged units and/or artillery, sure, they can buy you some time you can use to shoot at the enemy... except not really. It would have been better to shoot at the enemy marching at you in the open, or, even more so, through the bottlenecks of a minor settlement, rather than trying to get at them behind the walls/on top of walls/in the open when they are not blobbed up at all.
-which is again pretty much useless, being out of stamina has never stopped the AI from wreaking havoc on my units atop the walls, even if my units were roughly the same quality. It does something, but it does very little. Also, the stamina penalty gets applied over time, not immediately, so the first attackers are not really fatigued.
-sure, gate is a chokepoint against cavalry and other large entities, but a minor settlement has chokepoints everywhere, so you can't get flanked and can just block any of those just about as well, except you can actually shoot them properly there.
-and defending at the bottom does what exactly? This just showcases my point, the walls are garbage if you are incentivized to not use them and instead do something that provides no benefit other than shield you from ranged attacks.
Idk, the AI would also often wait to assault a minor settlement, and they can assault a walled settlement as well if they have a siege attacker, which they usually will unless we are talking really early game.
Personally, I barely care what they do with the walls as long as they remain as crap as they are. There need to be VAST buffs to the defenders, or VAST debuffs to the attackers on ladders. And breaking down the gate should be slightly more difficult (restricted to fewer units and slower). Then people might actually bother using siege towers and battering rams, and assaulting the walls with ladders would take the death toll it historically did.
Then you truly deserve the clown awards you get.
You don't want a solution you just want to cry about it.
I agree with you about the walls btw, and I agree the mobile defence BS should be removed.
But you can literally fix this in your game. If you choose not too, thats on you...