全軍破敵:戰鎚3

全軍破敵:戰鎚3

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neuronfly 2 月 24 日 下午 10:12
DLSS 4 AND FSR 3.1 SUPPORT?
Any news about DLSS 4 support? Playing at native resolution my GPU power wattage goes up to 300+ watts in the campaign map. With DLSS 4 support, power wattage will come down below 100 watts. DLSS 4 SUPPORT WHEN CA????
最後修改者:neuronfly; 2 月 25 日 下午 9:23
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目前顯示第 1-15 則留言,共 16
Chibbity 2 月 25 日 上午 5:38 
We don't have any kind of FSR/DLSS support at all.

What in the world would make you think we'd get the newest latest version rofl?

The engine is ancient, simple as; never gonna happen.
Eldi 2 月 25 日 上午 5:51 
I love the non scientific random number >300 without DLSS but >100 with.
Zoey 2 月 25 日 上午 6:07 
引用自 Eldi
I love the non scientific random number >300 without DLSS but >100 with.

Yeah it's absurd too. While DLSS will actually reduce power draw it wouldn't be anywhere near that drastic.
neuronfly 2 月 25 日 下午 9:10 
引用自 Chibbity
We don't have any kind of FSR/DLSS support at all.

What in the world would make you think we'd get the newest latest version rofl?

The engine is ancient, simple as; never gonna happen.
It seems CA doesn't give a damn about its loyal playerbase. They just want us to buy the new DLCs. But what about our needs and wants? People want DLSS 4 and FSR 3.1 to be implemented in this game and we have been asking for it since 2022 but all our pleas have fallen on deaf ears. How can they be so selfish?
neuronfly 2 月 25 日 下午 9:21 
引用自 Eldi
I love the non scientific random number >300 without DLSS but >100 with.
Are you living under an ancient cave? You do know that we can monitor GPU, CPU and RAM activity during gaming using tools like Afterburner and Nvidia App. We have tested all the latest games with native resolution with no AI upscaling tech VS with AI upscaling tech like DLSS 4 and FSR 3.1 and the results are massive and impressive. Without any upscaling tech, power usage spikes up to massive numbers between 280-320 watts in RTX 4080 Super and RTX 4090TI but with DLSS 4 or FSR 3.1 enabled the power usage completely comes down below 100 watts and the frame rate doubles. That is why all the games nowadays have this feature to conserve power and improve performance.
sirkudjon 2 月 25 日 下午 10:51 
引用自 neuronfly
Any news about DLSS 4 support? Playing at native resolution my GPU power wattage goes up to 300+ watts in the campaign map. With DLSS 4 support, power wattage will come down below 100 watts. DLSS 4 SUPPORT WHEN CA????
Limit your max fps to 60. That should reduce power hunger. As for DLSS/FSR i bet sooner the modders will do it than CA themselves. They don't give a ♥♥♥♥ about such meanial things. The only thing they care is from you to buy next DLC so they can waste that money on another HYENA project and then ask even more when that project flops and they get their ass kicked for it by SEGA.
最後修改者:sirkudjon; 2 月 25 日 下午 10:52
引用自 neuronfly
引用自 Eldi
I love the non scientific random number >300 without DLSS but >100 with.
Are you living under an ancient cave? You do know that we can monitor GPU, CPU and RAM activity during gaming using tools like Afterburner and Nvidia App. We have tested all the latest games with native resolution with no AI upscaling tech VS with AI upscaling tech like DLSS 4 and FSR 3.1 and the results are massive and impressive. Without any upscaling tech, power usage spikes up to massive numbers between 280-320 watts in RTX 4080 Super and RTX 4090TI but with DLSS 4 or FSR 3.1 enabled the power usage completely comes down below 100 watts and the frame rate doubles. That is why all the games nowadays have this feature to conserve power and improve performance.
4090ti doesn’t exist.
Power drops because you’re rendering less and with lower resolution frames.

Remember guys: "5070 = 4090"
最後修改者:Elitewrecker PT; 2 月 26 日 上午 2:18
neuronfly 2 月 26 日 上午 3:26 
引用自 Brother Mobinius
Here's your answer OP

https://store.steampowered.com/app/993090/Lossless_Scaling/
I already have it. Its good for frame generation but if you want to use upscaling with that app the entire game will become blurry, grainy and messy because of the lack of DLSS.
Chibbity 2 月 26 日 上午 6:08 
引用自 neuronfly
It seems CA doesn't give a damn about its loyal playerbase. They just want us to buy the new DLCs. But what about our needs and wants? People want DLSS 4 and FSR 3.1 to be implemented in this game and we have been asking for it since 2022 but all our pleas have fallen on deaf ears. How can they be so selfish?

What part of the engine is ancient and doesn't support it don't you understand?

They pretty much couldn't add it even if they wanted to, it would involve rewriting major portions of a 10 year old engine; if it could even be done in the first place. They might as well just make an entirely new engine, it would probably be easier.

Selfish? Selfish is asking for something, when you don't have the faintest idea of what would be involved in adding it, you just want something you can't have and you think screaming and crying will help; like a child.
最後修改者:Chibbity; 2 月 26 日 上午 6:10
neuronfly 2 月 26 日 上午 6:37 
引用自 Chibbity
引用自 neuronfly
It seems CA doesn't give a damn about its loyal playerbase. They just want us to buy the new DLCs. But what about our needs and wants? People want DLSS 4 and FSR 3.1 to be implemented in this game and we have been asking for it since 2022 but all our pleas have fallen on deaf ears. How can they be so selfish?

What part of the engine is ancient and doesn't support it don't you understand?

They pretty much couldn't add it even if they wanted to, it would involve rewriting major portions of a 10 year old engine; if it could even be done in the first place. They might as well just make an entirely new engine, it would probably be easier.

Selfish? Selfish is asking for something, when you don't have the faintest idea of what would be involved in adding it, you just want something you can't have and you think screaming and crying will help; like a child.
Very well, I will take my money elsewhere. Maybe I will give it to Blizzard and buy a World of Warcraft subscription. Yes, the same World of Warcraft that was released in 2004 but they somehow managed to implement Ray Tracing, DLSS as well as FSR 3.0 into that ancient game engine from 2004. You know how the devs at Blizzard were able to do that? The Right Skills, Motivation and a deep RESPECT for their playerbase unlike CA.
最後修改者:neuronfly; 2 月 26 日 上午 6:38
Chibbity 2 月 26 日 上午 7:06 
引用自 neuronfly
Very well, I will take my money elsewhere. Maybe I will give it to Blizzard and buy a World of Warcraft subscription. Yes, the same World of Warcraft that was released in 2004 but they somehow managed to implement Ray Tracing, DLSS as well as FSR 3.0 into that ancient game engine from 2004. You know how the devs at Blizzard were able to do that? The Right Skills, Motivation and a deep RESPECT for their playerbase unlike CA.

Pretty sure they only have FSR, not DLSS lol.

They also have literally all the money in the world. Comparing Creative Assembly to Blizzard is like comparing a toddler to Mike Tyson in a boxing match.

But whatever, goodbye; they already have your money.
最後修改者:Chibbity; 2 月 26 日 上午 7:07
Voland 3 月 15 日 下午 7:37 
引用自 Chibbity

What part of the engine is ancient and doesn't support it don't you understand
Its literally have 12 DirectX version support. They can add it, if they want.

Also they deleted MSAA in 3K and W3 even though it works just fine in W2 and TROY

CA just weirdo when it comes to AA stuff. Not to mention TW fanbase like you who dont care/dismissive about AA
Trepen0004 3 月 16 日 上午 11:43 
引用自 neuronfly
引用自 Chibbity

What part of the engine is ancient and doesn't support it don't you understand?

They pretty much couldn't add it even if they wanted to, it would involve rewriting major portions of a 10 year old engine; if it could even be done in the first place. They might as well just make an entirely new engine, it would probably be easier.

Selfish? Selfish is asking for something, when you don't have the faintest idea of what would be involved in adding it, you just want something you can't have and you think screaming and crying will help; like a child.
Very well, I will take my money elsewhere. Maybe I will give it to Blizzard and buy a World of Warcraft subscription. Yes, the same World of Warcraft that was released in 2004 but they somehow managed to implement Ray Tracing, DLSS as well as FSR 3.0 into that ancient game engine from 2004. You know how the devs at Blizzard were able to do that? The Right Skills, Motivation and a deep RESPECT for their playerbase unlike CA.

Blizzard respecting their player base lol
They make great money with developing just DLCs.
Why would they spend resources on something that doesn't bring money like DLCs do?
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張貼日期: 2 月 24 日 下午 10:12
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