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To be honest never finished the campaign, by the time you head north your just click ,click ,click auto resolve north . It was to boring so I stopped. Not sure if this will help you , but it is an option
- Secure your starting province - bum rush Pink Horrors.
Step 2.
- Yeet your starting province (don't even bother to try and hold on to it, the reptiles to the north will come for ya, sell everything that doesn't make you money - if something comes from north or east.. sell the remaining stuff too). Bum rush Oxyotl.
Step 3.
- Kill Sarthoral.
Step 4.
- Kill Nurgle faction.
Step 5.
- Kill Slaanesh faction
Step 6.
- Enjoy super continent that is a ♥♥♥♥♥ to try and invade.
Step 7.
- World domination!
See, the game has always tricked you by saying "to the X cardinal direction are the hated bla bla"... It's always a trap. Never fall for it. Do what the game doesn't tell you to do.
what makes it worse is that the elves and lizards to the north will come down with like 4 full stacks all over the continent and you're kinda just F'd cuz you cant be everywhere at once, but you still have to defend them somehow otherwise your income gets yeeted lol.
I miss his old start position.
Once he's leveled up.
Problem is it takes time to get him to that level.
I'm starting to wonder if you even play this game.
I took Kairos and another stack north-east to wipe out the Last Defenders, while a third stack fought a rearguard action to hold on to my southern provinces long enough to get plenty of cash and recruitment from them.
I did get the Slaaneshis as allies, through offering them unholdable territories, completing the occasional easy mission, and pointing them at Tlaqua on my flanks.
It DOES get dull when the last 30 turns are all vs lizardmen. It can be fun when you can get Kairos blowing up hundreds at a time with his spells.
I didn't get much use out of the WInds of Fate mechanics (too expensive) though the "Reveal Shroud" ability is a good cheap way to see what and where is in your main opponents empire.
It really helped once I realised that to a fair extent, Kairos can play like TW:WH1 Chaos: advance, burn, keep moving, don't look back, don't try to hold territory.
Your win conditions require death. They require holding nothing. Embrace change and move across the world like a transmuting wave.....
I rushed for kill the nurgle faction at the start of course, after that instead of the slaanesh one i rushed north to kill the elf.
After the elf i returned for the slaanesh one and lost my capital because of the lisardmen during the work.
Now i have take back my capital and hold it for the moment and i advance to the north with another army.