Total War: WARHAMMER III

Total War: WARHAMMER III

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Imposter Jan 14, 2023 @ 1:39pm
I find Skarbrand's campaign very difficult.(IE)
Anybody find it tough, or have a good strategy to win? The garrisons are probably my biggest problem when I have to defend.
Last edited by Imposter; Jan 14, 2023 @ 1:42pm
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Showing 1-15 of 17 comments
Natans Jan 14, 2023 @ 4:10pm 
Use a chaos cult to relocate Skarbrand up north and rebuild your empire there. It's much easier that way away from the Southlands thunder-dome.
kekkuli Jan 14, 2023 @ 4:12pm 
Why bother defending all your areas, just go yolo and kill everything. Skarbrand is by far one of the easiest campaigns for me. destroyed everything in the southlands in little over 100 turns.
Ashardalon Jan 14, 2023 @ 4:54pm 
the game doesnt want you to defend, or build an empire
not with anyone but especially skarbrand
just wreck the world faster then the enemys can kill you
Hex Jan 14, 2023 @ 5:31pm 
Skarbrand strat:
KILL FOR KHORNE!!!
KILL FOR KHORNE!!!
KILL FOR KHORNE!!!
BLOOD FOR THE BLOOD GOD, SKULLS FOR HIS SKULL THRONE!!!
BLOOD FOR THE BLOOD GOD, SKULLS FOR HIS SKULL THRONE!!!
BLOOD FOR THE BLOOD GOD, SKULLS FOR HIS SKULL THRONE!!!

Translation:
Sacrifice Skulls for the ritual and pick a direction to blaze a bloody path. Alternate "Blood for the Blood God" and "Skulls for the Skull Throne" as your needs warrant. Right before a spawned army rots away you can use them to settle ruins without worrying about the loss of units to do so. "Drawn to Ruin" will settle the rest of the empty province on it's own. If enemies come back, then you get more skulls killing them all again. As long as you have one decently developed capitol settlement you should be pretty solid.
Imposter Jan 14, 2023 @ 5:41pm 
Originally posted by Natans:
Use a chaos cult to relocate Skarbrand up north and rebuild your empire there. It's much easier that way away from the Southlands thunder-dome.
I really like that idea, thanks! (Forgot about the teleportation, even though have used it) I never thought of doing that.
Last edited by Imposter; Jan 14, 2023 @ 5:42pm
Imposter Jan 14, 2023 @ 5:43pm 
Originally posted by kekkuli:
Why bother defending all your areas, just go yolo and kill everything. Skarbrand is by far one of the easiest campaigns for me. destroyed everything in the southlands in little over 100 turns.
Can you survive attrition without a capital to defend? I dont know much about that part.
Imposter Jan 14, 2023 @ 5:46pm 
Originally posted by Ashardalon:
the game doesnt want you to defend, or build an empire
not with anyone but especially skarbrand
just wreck the world faster then the enemys can kill you
From that start postion I was trying to calculate the BloodHosts with just Skarbrand and see how far the momentum would take me, I guess I could restart and try that path too. But I had my capital to worry about. I had but 1 owned region, nothing more. I never intended to have cities but they kept sprouting up, so not knowing if I should build them, I did anyway, which was probably a mistake? I dunno it's confusing.
Imposter Jan 14, 2023 @ 5:52pm 
Originally posted by Hex:
Skarbrand strat:
KILL FOR KHORNE!!!
KILL FOR KHORNE!!!
KILL FOR KHORNE!!!
BLOOD FOR THE BLOOD GOD, SKULLS FOR HIS SKULL THRONE!!!
BLOOD FOR THE BLOOD GOD, SKULLS FOR HIS SKULL THRONE!!!
BLOOD FOR THE BLOOD GOD, SKULLS FOR HIS SKULL THRONE!!!

Translation:
Sacrifice Skulls for the ritual and pick a direction to blaze a bloody path. Alternate "Blood for the Blood God" and "Skulls for the Skull Throne" as your needs warrant. Right before a spawned army rots away you can use them to settle ruins without worrying about the loss of units to do so. "Drawn to Ruin" will settle the rest of the empty province on it's own. If enemies come back, then you get more skulls killing them all again. As long as you have one decently developed capitol settlement you should be pretty solid.
Yeah I was in the midst of trying that, as stated to the other guy before, but I was getting war declared on me like crazy, and those tiny walled(level3) city garrison are... Well I didnt find them to be sufficient, so I really didnt want to have the hastle of building.... But I did it anyway. Im gonna start fresh, I got far though, I took out almost everything out to the South, except Tzeenth faction, but I dont trust their NAP, so i think im gonna restart. My other Armies are on the outside of Tzeentch borders, but I only have 3 functioning armies(besodes Skarbrand) and my funds are tanking quickly... It's probably recoverable, I havent lost a battle, but having Tzeentch that numerous beneath me is a problem, I think.
Last edited by Imposter; Jan 14, 2023 @ 5:52pm
Ashardalon Jan 14, 2023 @ 5:57pm 
Originally posted by Blasted:
Originally posted by Ashardalon:
the game doesnt want you to defend, or build an empire
not with anyone but especially skarbrand
just wreck the world faster then the enemys can kill you
From that start postion I was trying to calculate the BloodHosts with just Skarbrand and see how far the momentum would take me, I guess I could restart and try that path too. But I had my capital to worry about. I had but 1 owned region, nothing more. I never intended to have cities but they kept sprouting up, so not knowing if I should build them, I did anyway, which was probably a mistake? I dunno it's confusing.
let them sprout up for the pennys income, then dont build any more since its a waste of time
The Sand Witch Jan 14, 2023 @ 6:00pm 
I remember having no trouble defending and stayed in the badlands cuz you just delete everything so opponent does not have much to bring. And with clan mors as allies, it's really an easy going.
Imposter Jan 14, 2023 @ 7:01pm 
Originally posted by The Sand Witch:
I remember having no trouble defending and stayed in the badlands cuz you just delete everything so opponent does not have much to bring. And with clan mors as allies, it's really an easy going.
I did stay in the badlands for awhile, ping-ponging back and forth between, Malagor, Top Knots, Knights of Orrigo, and Thorek. Thorek was the main problem because he had Karag Orrud occupied with a level 2 wall, and a level 3 city, so I had to ambush him, when he tried to take my low level city, next to Deff Gorge. Once I did that, I had to once again, then wait again, because I had to recover and fight other skirmishes elsewhere, then I had to attack him again, until I was finally able to take the city. It wasnt a very large army lord, at that point, but I still had all the garrison.

It took off from there, but when I saw Tzeentch ask for NAP i regrettably took it, I still have a NAP... But I dont trust it.

Its tough to fight dwarfs because of their magic resist, and their high leadership. It didnt take much in the early game for daemons to crumble, against them.
Last edited by Imposter; Jan 14, 2023 @ 7:02pm
Imposter Jan 14, 2023 @ 7:06pm 
Originally posted by Ashardalon:
Originally posted by Blasted:
From that start postion I was trying to calculate the BloodHosts with just Skarbrand and see how far the momentum would take me, I guess I could restart and try that path too. But I had my capital to worry about. I had but 1 owned region, nothing more. I never intended to have cities but they kept sprouting up, so not knowing if I should build them, I did anyway, which was probably a mistake? I dunno it's confusing.
let them sprout up for the pennys income, then dont build any more since its a waste of time
I hope there could be a mechanic tweak for Skarbrand... I dont like the current system... Maybe beefier garrison? Why pay for something so expensive that it's not worth it, why even have the option? It seems convoluted from my inexperience or experience.
kekkuli Jan 14, 2023 @ 9:45pm 
Originally posted by Blasted:
Originally posted by kekkuli:
Why bother defending all your areas, just go yolo and kill everything. Skarbrand is by far one of the easiest campaigns for me. destroyed everything in the southlands in little over 100 turns.
Can you survive attrition without a capital to defend? I dont know much about that part.

What do you mean? You will always have a capital. Just conquer areas as you go, you can take em much faster than you lose them. And eventually you can start pumping out more and more armies.
Imposter Jan 14, 2023 @ 10:42pm 
Originally posted by kekkuli:
Originally posted by Blasted:
Can you survive attrition without a capital to defend? I dont know much about that part.

What do you mean? You will always have a capital. Just conquer areas as you go, you can take em much faster than you lose them. And eventually you can start pumping out more and more armies.
Oh I thought you meant you played it through without any buildings, and just kept doing Bloodhost things. I dunno, I don't know much about the limits for Skarbrand.
Jukelo Jan 15, 2023 @ 1:32am 
All you need is to defend one major settlement (less so to avoid attrition - as said above, taking a settlement to stop that is trivial - but for higher tier recruitment), which can easily be done with a half-strength army. CA seriously reduced supply lines costs from WH2, so a defensive army is viable now.
Of course at some point there should be no enemy (or 'allies') anywhere near your capital anyway so no need to defend it (as usual, keep your ROR in reserve for an emergency army just in case).
Last edited by Jukelo; Jan 15, 2023 @ 1:32am
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Date Posted: Jan 14, 2023 @ 1:39pm
Posts: 17