Total War: WARHAMMER III

Total War: WARHAMMER III

View Stats:
meiam Jan 14, 2023 @ 8:58am
Foreign units you consider worth grabbing?
I like the outpost system that let you recruit unit from other factions, or at least I like it in theory. In practice, everytime I look at the other faction unit I find they fall short of my own faction unit since they don't benefit from technology or lord skill, so I barely ever use the system, only for a few specific case where I'm plugging a gap in a roster (no artillery or something). That's a bit of a shame since I rather like having very varied army rather than the same 3-4 units in every stack.

Are there any units you think hold there own even when compared to other faction with lord skill/tech?
< >
Showing 16-30 of 34 comments
Aleera Jan 14, 2023 @ 11:43am 
Originally posted by Human bean:
Originally posted by Rianne:

Dwarven artillery is .. "oke".
That's going into the book of grudges.
Lets face it, Bretonnian flying masonry is superior to cannon who won`t ever fire because of "line of sight"

Grudgethrowers would like to know your location. They desire to deliver you some gobbo's tied to rocks.
Human bean Jan 14, 2023 @ 11:46am 
Originally posted by Rianne:
Originally posted by Human bean:
Lets face it, Bretonnian flying masonry is superior to cannon who won`t ever fire because of "line of sight"

Grudgethrowers would like to know your location. They desire to deliver you some gobbo's tied to rocks.
Well, they are going to have to get in range :P
drazan Jan 14, 2023 @ 11:58am 
Originally posted by Central:
Originally posted by drazan:
brettonian cavalry for the dwarves
dwarf artillery for everything
brettonian cavalry does not preform well in a dwarven army.
dwarven artillery is oke but you might as well get cathays artillery with a unit to trigger the harmony boosts

Says who?

I use cavalry to run down every unit that routs and murder them to the last men so i don't have to deal with them again.
cavalry does just that, and no one does it better then brettonia.

or are you implying we both play, and should play the game in the same way?
Central Jan 14, 2023 @ 12:08pm 
Originally posted by drazan:
Originally posted by Central:
brettonian cavalry does not preform well in a dwarven army.
dwarven artillery is oke but you might as well get cathays artillery with a unit to trigger the harmony boosts

Says who?

I use cavalry to run down every unit that routs and murder them to the last men so i don't have to deal with them again.
cavalry does just that, and no one does it better then brettonia.

or are you implying we both play, and should play the game in the same way?
so basically they do not contribute to the battle itself, they just contribute to the cleaning up.
i am not implying we should play in the same way, but i just think that there are units which can make themselves much more useful than cavalry to a dawi army.

Originally posted by Rianne:
Dwarven artillery is .. "oke".
That's going into the book of grudges.
you know that the dawi are my favorite faction, and i love dawi artillery when i play as the dawi themselves.
i just think that the harmony reload bonuses make cathay artillery more useful when you go for allied recruitment. getting a war compas to trigger it is ideal since it has the +25% harmony boost effect.
drazan Jan 14, 2023 @ 12:13pm 
Originally posted by Central:
Originally posted by drazan:

Says who?

I use cavalry to run down every unit that routs and murder them to the last men so i don't have to deal with them again.
cavalry does just that, and no one does it better then brettonia.

or are you implying we both play, and should play the game in the same way?
so basically they do not contribute to the battle itself, they just contribute to the cleaning up.
i am not implying we should play in the same way, but i just think that there are units which can make themselves much more useful than cavalry to a dawi army.

Originally posted by Rianne:
Dwarven artillery is .. "oke".
That's going into the book of grudges.
you know that the dawi are my favorite faction, and i love dawi artillery when i play as the dawi themselves.
i just think that the harmony reload bonuses make cathay artillery more useful when you go for allied recruitment. getting a war compas to trigger it is ideal since it has the +25% harmony boost effect.

dawi can not run down fleers to the last men. That leads to having to fight the same units, in the same battle and after the same battle (leftover army becomes a new army on campaign map) (unless it was a settlement battle, then everything gets auto wiped)

it works like a charm

So, whatever my ranged units rout, and rout they will. the grail crew cleans house.
Central Jan 14, 2023 @ 12:36pm 
Originally posted by drazan:
dawi can not run down fleers to the last men. That leads to having to fight the same units, in the same battle and after the same battle (leftover army becomes a new army on campaign map) (unless it was a settlement battle, then everything gets auto wiped)

it works like a charm

So, whatever my ranged units rout, and rout they will. the grail crew cleans house.
i can understand your reasoning, personally i prefer to get units which help with winning battles and which enhance the dawi's strengths rather than countering a weakness.
but i can see where you are coming from.
Human bean Jan 14, 2023 @ 12:40pm 
Originally posted by drazan:
Originally posted by Central:
brettonian cavalry does not preform well in a dwarven army.
dwarven artillery is oke but you might as well get cathays artillery with a unit to trigger the harmony boosts

Says who?

I use cavalry to run down every unit that routs and murder them to the last men so i don't have to deal with them again.
cavalry does just that, and no one does it better then brettonia.

or are you implying we both play, and should play the game in the same way?
In theory they game should be the same for everyone playing it. Whatever way makes it possible to win is A OK but the game SHOULD not make it possible to win if you haven`t got the simplest grip on tactics and strategy
Aleera Jan 14, 2023 @ 12:43pm 
Originally posted by drazan:
dawi can not run down fleers to the last men. That leads to having to fight the same units, in the same battle and after the same battle (leftover army becomes a new army on campaign map) (unless it was a settlement battle, then everything gets auto wiped)

it works like a charm

So, whatever my ranged units rout, and rout they will. the grail crew cleans house.

I vastly prefer hound unit's for that reason. Pity no order faction really gets doggies. Which is a crime I tell you.
drazan Jan 14, 2023 @ 12:46pm 
Originally posted by Rianne:
Originally posted by drazan:
dawi can not run down fleers to the last men. That leads to having to fight the same units, in the same battle and after the same battle (leftover army becomes a new army on campaign map) (unless it was a settlement battle, then everything gets auto wiped)

it works like a charm

So, whatever my ranged units rout, and rout they will. the grail crew cleans house.

I vastly prefer hound unit's for that reason. Pity no order faction really gets doggies. Which is a crime I tell you.

Well as a greenskin main, i only get to ally greenskins so that is literally pointless.
Since we get to recruit from the global pool in raiding stance.
Upgrades shaman buildings add +1 recruit capacity, so late game you literally get to build full 20 stack armies wherever you want.

Making friends with the greenies is no fun, unless you mod the ♥♥♥♥ out of it. i'd love to follow the lore and have grimgor take over the ogres... quite difficult to mimic in the game.

Doggies would be cool early game for sieges, since they are very capable at chewing down gates
Carog the Fat Jan 14, 2023 @ 1:17pm 
getting troops from your own faction is pretty useful for quick recruitment of armies I like it because the troops get buffed my commander and high tier unti can be added to to army recruiting in a more restricted location.
SarmatII Jan 15, 2023 @ 3:45am 
Originally posted by Central:
units with special abilities work really well, like an ancient stegadon with engine of the gods, it gives allies a wardsave and it has a magical attack.
zoats also work well for dwarfs for example, dwarfs generally lack access to healing magic, the zoats have a healing spell.
a cathay crane gunner or even a sky lantern can also work well for its shieldbreaker shots, they can make the rest of your ranged units much more effective.

you are absolutely right that generally speaking units dont perform that well when they dont get boosts, but abilities dont get boosted that much. so picking units which strengths come from abilities can make them worthwhile.

Anymore examples of units with abilities that are useful?
drazan Jan 15, 2023 @ 3:58am 
Originally posted by PhoBoChai:
Originally posted by Central:
units with special abilities work really well, like an ancient stegadon with engine of the gods, it gives allies a wardsave and it has a magical attack.
zoats also work well for dwarfs for example, dwarfs generally lack access to healing magic, the zoats have a healing spell.
a cathay crane gunner or even a sky lantern can also work well for its shieldbreaker shots, they can make the rest of your ranged units much more effective.

you are absolutely right that generally speaking units dont perform that well when they dont get boosts, but abilities dont get boosted that much. so picking units which strengths come from abilities can make them worthwhile.

Anymore examples of units with abilities that are useful?

A corps cart (balefire) for the vigour mortis passive) +5 melee attack + 5 melee defense and vigour recovery is useful for melee orientated armies
and it imbues flaming attacks because of the balefire, so it counters specific characters/monsters that have regeneration

And the empire luminark of hysh is another example. it gives 10% damage reduction (ward save) to every troop near it, so again very useful in melee blobs
Last edited by drazan; Jan 15, 2023 @ 4:03am
Butcher Jan 15, 2023 @ 4:36am 
Originally posted by drazan:
dawi can not run down fleers to the last men. That leads to having to fight the same units, in the same battle and after the same battle (leftover army becomes a new army on campaign map) (unless it was a settlement battle, then everything gets auto wiped)

it works like a charm

So, whatever my ranged units rout, and rout they will. the grail crew cleans house.
Just send gyrocopters to melee. Boom, helicopter cavalry.
Central Jan 15, 2023 @ 4:56am 
Originally posted by drazan:
Originally posted by PhoBoChai:
Anymore examples of units with abilities that are useful?

A corps cart (balefire) for the vigour mortis passive) +5 melee attack + 5 melee defense and vigour recovery is useful for melee orientated armies
and it imbues flaming attacks because of the balefire, so it counters specific characters/monsters that have regeneration

And the empire luminark of hysh is another example. it gives 10% damage reduction (ward save) to every troop near it, so again very useful in melee blobs

luminark can indeed be useful in certain armies, the main problem with its ability is that it dependent on having 15 winds of magic or more. so personally i consider its use to be a bit more limited. but in the right army it can be very useful.

the corpse cart (balefire) is more universally useful.
the corpsecart (unholy lodestone) can heal others around it as long as they are undead, so it will not be useful for all factions but for undead factions it can prove its worth.

War compass if you take cathays artillery in a magic dependent army.
so its also heavily dependent on the army composition.
they provide the yang while artillery provides yin, so they trigger harmony, they also boost it by 25%. in non cathay armies the war compass and sky lantern are the only harmony boosters available.
besides that they provide nexus of elemental winds which increases power recharge, so they are great for any faction which relies on magic quite a lot. you also get 2 abilities which cost no mana, each having 2 uses.
i dont consider any of these abilities alone to be worth it though, it is the combination of all these powers that make it worth it. so if you dont use mages or dont take the artillery than i would not take the war compass.
they can work really well for elves, their artillery is not great so even without boosts the cathay artillery is an improvement, especially if it shoots faster because of harmony, and they have good casters.
the same can be said about brettonia, although i dont use casters as much with brettonia as i do with the elves.

basitaladon with revivication crystal can heal and revive units, personally i prefer zoats since their healing is stronger but the basitiladodn with rev crystal can also ressurect combatants.

coatl can give ground units stalk (master of the sacret places), it also has 2 dmg abilities that cost no mana.
Last edited by Central; Jan 15, 2023 @ 5:00am
Garatgh Deloi Jan 15, 2023 @ 5:01am 
Originally posted by meiam:
I like the outpost system that let you recruit unit from other factions, or at least I like it in theory. In practice, everytime I look at the other faction unit I find they fall short of my own faction unit since they don't benefit from technology or lord skill, so I barely ever use the system, only for a few specific case where I'm plugging a gap in a roster (no artillery or something). That's a bit of a shame since I rather like having very varied army rather than the same 3-4 units in every stack.

Are there any units you think hold there own even when compared to other faction with lord skill/tech?

I also typically just use it to fill holes in a armies roster. For example adding some Vampire Coast artillery or/and ranged units to Vampire Counts.

It's also useful if you want to get around the gifted unit limit* for Warriors of Chaos (alliance units are a different pool).

*Be'lakor doesn't have said limit.
< >
Showing 16-30 of 34 comments
Per page: 1530 50

Date Posted: Jan 14, 2023 @ 8:58am
Posts: 34