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But no, they'd rather complain about a genuinely good thing (regular patches) rather than learn to either just validate in game, or to not take mods that are so ♥♥♥♥♥♥ that a meager fix break them completely.
They did, and more than a little. Too few patches was a serious problem until they changed that after the SoC disaster.
The problem goes much deeper, they are treating the stable game branch as an open beta for every new patch. While at the same time removing stable rollbacks through sheer negligence. They removed the older rollbacks after Games Workshop got angry about unreleased assets that could be activated by moders. And by the way they did it, they are now just overwriting rollbacks.
Who is we and why? Can you name one upside of the hotfixes this year that werent just fixes for the bugs they introduced in the last hotfix?
Getting fixes is always good, no matter when the bugs were introduced. It helps to avoid stuff happening like when Nakai had seven units he couldn't recruit, including his most critical unit, for five whole months when it was a 2 second change - people hated that.
Wow.
Alright the only reason I come back again here is because you call me nonsense and a liar. So, may I?
First of all, I would like to express my gratitude for you contribution to the modding society.
Next, perhaps I can help you to correct that and help you find the evidence sir? Maybe it will help if you can go to Community -> Workshop section -> choose the "most susbscribed" filter and "all time" and tell me what you see. Even in the first page, which means the most subscribed mods of all time, you can see that there are several mods that were last updated on Apr, Mar, Jan, or even 2024. Going into the second page, you can see that even there are mods that are last updated 2023, and even 2022. So are you still saying that nobody qut modding them and these hotfixes does not causes players to repeatedly ask them in the comment to update?
And lastly, wow. What a decent way to post a comment. Calling me a liar in uncalled for.
Some even at all.
If you really want to give proper examples, you could use OvN or the custom combat animations. OvN isn't fixing their mods until 6.2 and custom animations aren't resuming until the game has gotten the last update.
Not if those "fixes" introduce even worse bugs. Thats why when they were introduced matters. "The community wanted hotfixes" is an empty talking point. People wanted less of a buggy mess. Hotfixes had the opposite effect. They are badly tested and break more then they fix. And what they fix are non-issues in comparison.
I dont think you understand that with the last row of hotfixes a lot of vanilla players can no longer play the game without constant CTDs. We are not talking about some inconvenience with modding, but no longer being able to play the game you payed for due to absurd mismanagement.