Total War: WARHAMMER III

Total War: WARHAMMER III

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The dwarf campaign is completely ♥♥♥♥♥♥♥ stupid.
Seriously, 4 times I've tried reloading this to try and make sense it, it's completely retarded!

You start surounded by aggressive factions and don't have the resources to deal with them all. Go North? Attacked in the south and west. Go South? Skarsnik goes nuts in the North and steamrolls you at the worse possible moment. The AI just gangbangs you. Rank 11 faction (I'm rank 70) declaring war on me when I'm already fighting on two fronts with pitiful armies. Friendly dwarves factions are useless, refuse to confederate despite being like rank 300, and just feed.

And that's on Normal!

wtf is this ♥♥♥♥?
Originally posted by [TWC] Empirion0:
Looks like everyone is having fun making fun of a new guy and not really trying to teach him how to play Dwarfs. I have played Thorgrim since the first WH and I can tell you around turn 25 or so is always the butt clenching moment where the AI will BS cause 5 to 6 factions to declare war on you. Keep calm, be elastic (wiling to fall back) with your front line and understand your units' synergies and countering types.

Early Games

Veteran players will tell you to be aggressive. Why do this? Because dead factions = 1 less bullsh!t the AI can throw at you. You are actually playing 1 vs (however many) in the campaign. This means on Very Hard or above, you get declared upon by factions entire map away from you for no reason because the AI will stack you against a specific amount of opponents based on difficulty and Turn number.

Knowing this, where should you go as Thorgrim? Let's look at your strength and weakness.

Strength

Thorgrim is your text book "Infantry" lord. You start with an endgame unit of Hammerers which givers 15% physical (bullets, swords, fists etc) resistance to Thorgrim when they are near each other. The High King also has skill tree lines that buffs infantry armor and defense of your BASIC Dwarf Warriors (Tier 1) to EQUAL your neighbors (Enemy's) MID to LATE game units!

Weakness

Unfortunately for you, to counter your overpower QUALITY of your units, you are surrounded by factions that HARD COUNTER you! Hard counter means, they are MEANT to succeed against you and have an easy time with it too!

The Greenskins have their SHEER number advantage over you and will acquire high quality Armor Piercing and tanky Monster units around turn 20 or so if you let them live that long.

The Skavens are pretty much the same except they have MORE numbers along with absolute arsepulls like Warp Lightning spell, Menace from Below, and a LITERAL NUCLEAR BOMB if you let them get to Mid game and later. Not to mention their over-world campaign crap like diseases, corruption spread, and undercity take-overs.

So how do you survive such unfavorable odds? Well, DON'T LET THEM GET THERE!! This is another reason why other veteran players tell you to be aggressive. Not to mention after Patch 5.0 with the Age of Reckoning mechanic, you are kinda railroaded to be aggressive.

How to Balance it all

Priority is getting rid of Skarsnik. Ideally , by Turn 5. I stop my eastward expansion at The World's Edge Pass settlement and build a Gate upgrade there and brace for Ikit Claw's arrival. Ikit starts out neutral with you but will always declare on you like clockwork after he has parked a stack or two near your settlement. So when I see Ikit appear on my map, I attack him first and try to destroy his elite units first to set him back.

Then I will recruit a second army from World's Edge and take Thorgrim south, because it is full of Greenskins and your in-lore nemesis Queek Headtaker. Also the southern mountain range has very rich settlements with important resources like Iron, marble, Obsidian (Iron Rock special building) which not only with give you trade resources but also make unit upkeep and recruitment cheaper. Not to mention they are materials to crafts some sweeta$$ gear for your Heroes and lords.

I hope I didn't sound too much like a Longbeard after that wall of text, but I hope you have better understanding of not just WHAT to do but also WHY you should do it.

By the Might of Karaz Ankhor! Khazukan Kazakit-ha!!
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Showing 1-15 of 81 comments
lmfao
Cryten Apr 24 @ 9:31pm 
Its best to focus on eliminating enemies one at a time. Dwarves are always slow at the start but they win out on quality early enough with dwarf warriors and then later get all sorts of 1 army death ball options.
Seems like a skill issue
Heinz Apr 24 @ 9:59pm 
Originally posted by Innocent:
Skarsnik goes nuts
:D

If you want to confederate someone you need at least 150+ diplomacy points with them. Trade them settlements to get there fast. If they don't have the money, give them money first, then the settlement to get money back. Repeat as necessary.
I really think it's a problem of your skill, really the dwarven factions are very easy, only for me the one with the dwarf with the zeppelin is difficult, I don't remember the name, the dwarven armies are very good and versatile, you have the miners that throw bombs and have armor piercing, you quickly have the catapults, the musketeers, the flamethrowers, skarnich? that's one battle one victory, with the dwarf king you make one turn one conquest, without delay until the region is unified, you rest 1-2 turns to replenish troops and buy new ones and you go for skarnich, ready you won, you already have an economy that will support another army of dwarven warriors to defend that area in case the chaos dwarves attack you, and with the king you go south, EAAAAAASYYYYY BOY
Innocent Apr 25 @ 12:56am 
Of course it's a skill issue, this is my first ♥♥♥♥♥♥♥ game. Who designs a campaign on normal with that kind of difficulty? If I wanted a challenge I'd up the difficulty, I wanna learn the game, try things, be able to do mistakes, not get ♥♥♥♥♥♥ after turn 10. Uninstalled this trash.
kilen Apr 25 @ 1:01am 
An Innocent soul dropped in a world of constant total war and savagery… what could go wrong ? Lol (and that’s only in normal difficulty !)

Surely a skill issue, but well everyone need to start somewhere, it’s gonna improve with experience eventually.
Specially like Dwarfs are very strong and simple to use if you know what you doing usually.
My guess is you are not agressive enough, being too passive lead to being overwhelmed in WH3… it’s total war 101 rule right there for you !

Watch content creators on YT, you need to learn how to act.
Start here, it’s an old video, but tips are still useful:
https://youtu.be/OmWSkJmCgqU?si=PXCJ8eHLLJ_pdY2e
Originally posted by Innocent:
Of course it's a skill issue, this is my first ♥♥♥♥♥♥♥ game. Who designs a campaign on normal with that kind of difficulty? If I wanted a challenge I'd up the difficulty, I wanna learn the game, try things, be able to do mistakes, not get ♥♥♥♥♥♥ after turn 10. Uninstalled this trash.

The game is not garbage, nor is it difficult, in fact, it is one of the easiest Total War games, that you do not have the patience to learn is your fault, there I have left you perfectly described how to win your first two enemies and continue your campaign, but your response is only to cry and say that you have uninstalled it, then go away and do not put nonsense like this that has no place in discussion, go play Minecraft
kilen Apr 25 @ 1:09am 
Originally posted by Innocent:
Of course it's a skill issue, this is my first ♥♥♥♥♥♥♥ game. Who designs a campaign on normal with that kind of difficulty? If I wanted a challenge I'd up the difficulty, I wanna learn the game, try things, be able to do mistakes, not get ♥♥♥♥♥♥ after turn 10. Uninstalled this trash.
Uninstalled already ?!
Dude, you are still considered a newbie after 500h of playtime in WH3, and still learn many things you didn’t know after a 1000h playing it !
Cmon, a bit more of a “determined & resolute” behaviour maybe ?!
If not, well… there is hello kitty there too (heard it’s a good game for the innocent souls),
but you gotta try a bit more than that man, or surely it won’t work at all… 🙄
Last edited by kilen; Apr 25 @ 1:22am
Grinch Apr 25 @ 2:26am 
Dwarfs, especially Thorgrim (the lord you chose) are meant to be played defensively and expand slowly. you're getting overwhelmed because you refuse to just sit still for a few turns. you have a far better economy than the orcs and goblins and your troops are designed to win defence battles, even with just your capital you can endure until you get enough armies to take and hold more ground.

You chose a faction that is largely cut off from the other "good guys" and is SURROUNDED by factions that hate you. dunno why you expect an easy time. choose one of the other dwarfs that can actually expand somewhat if you don't like playing on the defence for the first 25 turns.
Originally posted by Grinch:
Dwarfs, especially Thorgrim (the lord you chose) are meant to be played defensively and expand slowly. you're getting overwhelmed because you refuse to just sit still for a few turns. you have a far better economy than the orcs and goblins and your troops are designed to win defence battles, even with just your capital you can endure until you get enough armies to take and hold more ground.

You chose a faction that is largely cut off from the other "good guys" and is SURROUNDED by factions that hate you. dunno why you expect an easy time. choose one of the other dwarfs that can actually expand somewhat if you don't like playing on the defence for the first 25 turns.

It is true that each one plays in their own way, but I think you are wrong, Thorgrim's campaign is much easier if you are on the offensive in the first turns, the idea is to defeat the first faction you start the war with and Skarnik in a period of 10 turns maximum, then you can go on the defensive if you want until you have the troops you like, but if you give the enemy time they will overwhelm you, because yes, you can easily win the defensive battles in the capital, but as soon as you leave there you will be overwhelmed by other armies of other factions
Lucifer Apr 25 @ 3:11am 
I don't know what to say. My first campaign was the dwarf faction Thorgrim Grudgebearer in Immortal Empire, which I played after the prologue in Normal/Normal difficulty. I always play Ironman mode. I won almost the whole map. I left after maybe 280 turns because I wanted to play a new faction. i really don't know what happened to you. i don't think it skill issue for you since, of course, new players will not know things it's common
Lucifer Apr 25 @ 3:13am 
Originally posted by Grinch:
Dwarfs, especially Thorgrim (the lord you chose) are meant to be played defensively and expand slowly. you're getting overwhelmed because you refuse to just sit still for a few turns. you have a far better economy than the orcs and goblins and your troops are designed to win defence battles, even with just your capital you can endure until you get enough armies to take and hold more ground.

You chose a faction that is largely cut off from the other "good guys" and is SURROUNDED by factions that hate you. dunno why you expect an easy time. choose one of the other dwarfs that can actually expand somewhat if you don't like playing on the defence for the first 25 turns.
Totally agree good advice
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