Total War: WARHAMMER III

Total War: WARHAMMER III

View Stats:
Give tomb kings a growth hero
So, I was doing a bit of digging in the tomb kings to see why exactly they seem to be so horribly behind other factions, and one thing that really stuck out to me was that none of the tomb kings hero's provide ANY growth.. like, the only way to get any extra growth at all is actually just to play settra, or maybe trait farm kugath, and then save those lords to load in as your generals. its kinda insane because necrotects exist, and it would seem to me that they would be much better suited for growth than they would increasing army speed, lol.
< >
Showing 1-12 of 12 comments
Hex Apr 20 @ 4:00pm 
They need to have a downside to being able to endlessly spawn armies.
CrUsHeR Apr 20 @ 4:43pm 
Tomb Kings? IIRC their building gives up to +45 growth, compared to let's say Kislev or Cathay capping out at +30.

Heroes are only a local effect, and the Tomb Kings certainly have the lowest number of possible heroes.
Balm Apr 20 @ 11:51pm 
they are just a bunch of skeletons bro they don't need to be crazy good at "growing"
wpegg Apr 21 @ 12:18am 
If you're waiting on growth you're likely expanding too slowly. It should be money that's the tight resource to the extent that you can only just afford to upgrade your settlements in line with the growth.
Ska_Boss Apr 21 @ 1:44am 
The TK campaign experience is a bit unorthodox, which is why I enjoy them, but I think what they need most is a generic caster lord and an additional yellow line buff option for cavalry-type units for all lords.
Hex Apr 21 @ 2:49am 
Originally posted by Ska_Boss:
The TK campaign experience is a bit unorthodox, which is why I enjoy them, but I think what they need most is a generic caster lord and an additional yellow line buff option for cavalry-type units for all lords.

What? Why? Skeleton horses are the only cav they have, and they are horrendous.
Last edited by Hex; Apr 21 @ 2:49am
CrUsHeR Apr 21 @ 5:20am 
Originally posted by Hex:
Originally posted by Ska_Boss:
The TK campaign experience is a bit unorthodox, which is why I enjoy them, but I think what they need most is a generic caster lord and an additional yellow line buff option for cavalry-type units for all lords.

What? Why? Skeleton horses are the only cav they have, and they are horrendous.

Necropolis Knights aka the Bulldozers
Hex Apr 21 @ 7:52am 
Originally posted by CrUsHeR:
Originally posted by Hex:

What? Why? Skeleton horses are the only cav they have, and they are horrendous.

Necropolis Knights aka the Bulldozers

I haven't played TK in a very, very long but aren't those constructs? As in, they get buffed by whatever buffs Ushapti.
Last edited by Hex; Apr 21 @ 7:58am
Originally posted by Hex:
Originally posted by CrUsHeR:

Necropolis Knights aka the Bulldozers

I haven't played TK in a very, very long but aren't those constructs? As in, they get buffed by whatever buffs Ushapti.

They are constructs but still fall under cavalry. Along with the skeleton cavalry, they come from the same building and are buffed by the same red-line skills. Technically speaking, the Necropolis Knights are actually the undead riders who have been given these serpent statues as a reward for their loyal servitude.
kilen Apr 21 @ 10:47pm 
Bloody time TK gets a rework, that’s for sure.
We can reasonably expect Nagash to come into play at some point, hopefully TK will get some love from the devs in the same time…
Until there TK is most likely the weakest race, with VCoast as well.
If the devs do that well, they can fix all the power creep these races suffer from when they introduce Nagash.
Nagash as the climax DLC of WH3 before moving on to WH40k would be the ideal scenario, but there is no guarantee…
Wait & see. 🤷🏼
Hex Apr 22 @ 1:16am 
Originally posted by kilen:
Bloody time TK gets a rework, that’s for sure.
We can reasonably expect Nagash to come into play at some point, hopefully TK will get some love from the devs in the same time…
Until there TK is most likely the weakest race, with VCoast as well.
If the devs do that well, they can fix all the power creep these races suffer from when they introduce Nagash.
Nagash as the climax DLC of WH3 before moving on to WH40k would be the ideal scenario, but there is no guarantee…
Wait & see. 🤷🏼

The only way for Nagash to be feasible is if he starts out in a super weakened state and his campaign mechanics give him more and more power as it progresses.

Nagash is so much more powerful than any other character we have in the game, he needs some mechanic to nerf him considerably to do him any kinda of lore-accurate justice.

We are also still missing Neferata, for some baffling reason.
kilen Apr 22 @ 2:46am 
Originally posted by Hex:
Originally posted by kilen:
Bloody time TK gets a rework, that’s for sure.
We can reasonably expect Nagash to come into play at some point, hopefully TK will get some love from the devs in the same time…
Until there TK is most likely the weakest race, with VCoast as well.
If the devs do that well, they can fix all the power creep these races suffer from when they introduce Nagash.
Nagash as the climax DLC of WH3 before moving on to WH40k would be the ideal scenario, but there is no guarantee…
Wait & see. 🤷🏼

The only way for Nagash to be feasible is if he starts out in a super weakened state and his campaign mechanics give him more and more power as it progresses.

Nagash is so much more powerful than any other character we have in the game, he needs some mechanic to nerf him considerably to do him any kinda of lore-accurate justice.

We are also still missing Neferata, for some baffling reason.

Yeah true.
At least if they release Nagash and he is frighteningly op, it would make sense regarding to the lore this time.
Last releases (Skulltaker, Golgf*g, Malakai, Elspeth, etc) are already way too strong compared to the avrg potential of each Lord.
Some got well needed nerfs but are still crazy strong and way too easy to snowball too fast with.

At least in this case, it would make sense to make Nagash brokenly op at release.
Even if for balance purposes, he will probably not be godly strong as he is in the lore… but am fine with op characters as long as it fits the lore and there are at least some weaknesses to counter that if you don’t play Nagash yourself.

In any cases, if Nagash is “too much”, Neferata would be great, TK really needs others tools or a refresh of existing ones to be on part with WH3 standards.
< >
Showing 1-12 of 12 comments
Per page: 1530 50