Total War: WARHAMMER III

Total War: WARHAMMER III

kairos's spawn
how do you all think they could improve his campaign? just move him somewhere else? change his nearby enemies? or just buff him somehow?
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115/23 megjegyzés mutatása
For me I think he should be fighting Cathay.
What's wrong with his spawn?

I just did a Kairos campaign and didn't notice anything glaringly wrong.
KeiranG19 eredeti hozzászólása:
What's wrong with his spawn?

I just did a Kairos campaign and didn't notice anything glaringly wrong.
u go right and take that land the gecko boy will eat you alive, you go left and fight him first you will be fighting insanely micro heavy hard to win fights while also having to defend your right side
Sawblade Shieldslave eredeti hozzászólása:
KeiranG19 eredeti hozzászólása:
What's wrong with his spawn?

I just did a Kairos campaign and didn't notice anything glaringly wrong.
u go right and take that land the gecko boy will eat you alive, you go left and fight him first you will be fighting insanely micro heavy hard to win fights while also having to defend your right side
I went right, just as i finished off that way Oxyotl declared war and I lost a couple settlements while running back over, then I pushed left until he was dead.
I established a cult in the ai Tzeench settlement so that i could teleport Kairos back near my capital when i was done heading right
There is nothing wrong with kairos location, buuuuut if u rly enjoy playing tzeench and hate RoC u rly just have that one location and theres no other options, other than changeling but that plays wastly differently. So they rly should add in more lords for tzeentch or add selectable starting locations to add some replayabilty, otherwise u have to relly on mods....
Kairos start hasn't been difficult since the SoC update, let alone now with the tzeentch buff.
The only problem his start has (fighting LM, then LM, then LM and again the LM) has been fixed with the new cults around the map.
Sawblade Shieldslave eredeti hozzászólása:
KeiranG19 eredeti hozzászólása:
What's wrong with his spawn?

I just did a Kairos campaign and didn't notice anything glaringly wrong.
u go right and take that land the gecko boy will eat you alive, you go left and fight him first you will be fighting insanely micro heavy hard to win fights while also having to defend your right side

Take out Nurgle, take out Teclis, get a second army to fight Slaanesh, bring Kyros back to fight Oxy.
You start with 2 cults, you can use those cults to teleport Kairos to the cult if you want to. That means you can easily give up your starting province and move to one of your cult provinces. One cult is in Bretonnia and the other is west of Archaon
Are you using teleport-ambush?
i had a dream that they moved Oxyotl into norsca. that was weird.
Sawblade Shieldslave eredeti hozzászólása:
how do you all think they could improve his campaign? just move him somewhere else? change his nearby enemies? or just buff him somehow?

Do note that you can use his new cults to teleport him to the empire or northern chaos wastes in a few turns (Sacrifice one cult for grimoires, do the teleport ritual to the other one).
Legutóbb szerkesztette: Garatgh Deloi; ápr. 2., 14:01
Yep as people wrote above, it is a very easy starting position and you even get to confederate Sarthorael for a free Exalted Lord of Change that early.

Classic strategy was to research Borrow Time first, use it twice to clear the continent eastwards and arrive back at your capital when Oxyotl gets close. Or as Da_Higg said above, use your starting Cultist to establish a cult west of your capital, and use the cult to teleport back in style.

The continent is already the best start location, because those two provinces with 4 settlements and several resource nodes / ports / landmarks will generate something like 7.2k gold each after building them up.


What's also really good is when you can confederate Vindex for yet another Exalted Lord of Change and a possible capital in the northern chaos wastes. Or at least you have vision on the province and a cult, so you can teleport there later and steal the settlement via Changing of the Ways.

Northern Chaos Wastes are awesome, there are many friendly factions including Daniel, Norsca, Clan Moulder, and Vilitch at the eastern end. There are lots of things you can do to manipulate everyone, like stealing a settlement they want or already have, sell it back for treaties or vassalage. Breaking alliances, forcing war or peace.

Now Kairos isn't just the most versatile and complex faction, but also the one with the most options for world conquest.
CrUsHeR eredeti hozzászólása:
Yep as people wrote above, it is a very easy starting position and you even get to confederate Sarthorael for a free Exalted Lord of Change that early.

Classic strategy was to research Borrow Time first, use it twice to clear the continent eastwards and arrive back at your capital when Oxyotl gets close. Or as Da_Higg said above, use your starting Cultist to establish a cult west of your capital, and use the cult to teleport back in style.

The continent is already the best start location, because those two provinces with 4 settlements and several resource nodes / ports / landmarks will generate something like 7.2k gold each after building them up.


What's also really good is when you can confederate Vindex for yet another Exalted Lord of Change and a possible capital in the northern chaos wastes. Or at least you have vision on the province and a cult, so you can teleport there later and steal the settlement via Changing of the Ways.

Northern Chaos Wastes are awesome, there are many friendly factions including Daniel, Norsca, Clan Moulder, and Vilitch at the eastern end. There are lots of things you can do to manipulate everyone, like stealing a settlement they want or already have, sell it back for treaties or vassalage. Breaking alliances, forcing war or peace.

Now Kairos isn't just the most versatile and complex faction, but also the one with the most options for world conquest.
This. Although I wasn't able to confederate Sarthorael in my last play. Teclis wiped him out on turn 3.
KoboldUtopian eredeti hozzászólása:
This. Although I wasn't able to confederate Sarthorael in my last play. Teclis wiped him out on turn 3.

You could just ignore the starter battle, rush to kill Teclis first.

Though this was changed so the army standing there for your starter battle will no longer stand there infinitely, but run home and start recruiting more units.
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115/23 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: ápr. 2., 10:01
Hozzászólások: 23