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And get a mod that removes all siege battles.
You have to play a lot of kiting and shooting with Elspeth, while unlike generic Empire roster, Company Militia is better choice to hold the frontline, since early game you're facing just Vladdy boy and potentially Changeling (kill him once and that's it, he's gone for good.)
If you don't mind, can also get 1 Master Engineer Lord to help Elspeth, plus comes with free restock x 4 as well, these handsome beardy nerd taller than SHORT counterparts are packing explosive grenade launchers erasing infantry with no problems.
- its better to go full range (no holding line)
- missile armor penetration is super important in the late game (don't confuse it with standard armor penetration which is for melee altough its not stated clearly)
- deploy all ranged units in zigzag line formation to avoid friendly fire & being stuck in melee
- if you really need some holding line would suggest to use tanks as Empire (or monster artillery as other factions)
- units with the longer range are always more prefered (as long they have missile armor penetration trait)
- units that have 100+ soldiers can be extremely good even if they suck in melee (as long they have missile armor penetration trait)
- use hill advantage, don't deploy units in forests, take your time placing units
- use pause often and give attack orders manually
- prioritize enemy monsters and lords with your infantry
- priortize enemy infantry and artillery with your artillery
I usually keep my ranged infantry near my artillery. Its very important to have keep distance ability disabled and to have hold the line enabled, so my units will not move or break the line and they will search for another target within their range automaticly, if the current one is dead or has moved out of range.
Also in the deployment phase of the battle, pay extreme attention to the terrain and line of sight for your ranged units.
Little bumps can ruin an efficient fire line if you are not careful.
Also don’t use ranged armies in provinces where there are lots of obstacles or limited flat terrain (ie no ranged armies in Athel Loren or extremely wooden areas, etc)
Send these ranged armies in parts of the map where there are less obstacles, use melee elsewhere as much as possible.
And pay much attention to entry points and directions from where your ranged reinforcing armies will join the battle and enter the map if more than one army is involved.
You can change the direction from where the reinforts enter the map at the cost of a delay, but sometimes/often, it’s a lot more important to get them in the fight from the rightful angle, even if it’s a bit later.
Ranged armies are more of a glass canon than anything else, everything must work perfectly for them to shine.
You need to plan ahead before the battle on the campaign map and be cautious in which fight you send them (and against what type of armies too), it’s certainly a lot more tricky than using melee armies.
Only experience can make you play it right with ranged armies.
You should also watch YTbers videos on how to proceed in the first place if you just start to use them.
It’s worthy it in some situations but extremely vulnerable in others.
Up to you to know that before the battle begins, but it takes time to learn that ofc…
So rather than doing a line of say 5 handgunners do just 2 or 3 and have them pick off strong targets and work your way down.
Halberds are actually pretty good, unfortunately empire dont get any high armor shielded units.
You don't need melee infantry at all at this point, you can just use a couple of heroes or steam tanks if something gets close. And if you play right nothing should get close.
Use Elspeth to harass and spam some spells on the approaching enemy. Fully upgraded hellstorms alone are absolutely insane and should kill most enemies before they reach you. Long rifles are excellent at taking out enemy lords and other priority targets. Ironsides have truly disgusting firepower when fully upgraded and will take care of the rest if something gets in their range.
Ranged factions are the easiest in the game, especially Nuln, they're insanely OP.
Ranged armies also requires special formations like a chevron formation or gap formations where each frontliner has a gap for the gunners to shoot around the edges when they are engaged. It is also important to understand what the unit does so you dont spam the wrong unit.
In general there are 4 types of ranged units, archers, gunners, long range gunners, and artillery. Long range gunners should be used as anti-large/lord while artillery should be used to harass the enemy into attacking your army and the rest should be the ones to dish out the damage, usually. It kind of flip-flops between your gunners/archers and artillery when it comes to who will be the main DPS units.