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Not gonna read your reply if that's the energy you wanna bring mate. Happy holidays all the same.
At a basic level for sure. Fundamental to the point it's damaging the foundation of the game I'd say.
Not just that but the games design philosophy around rewarding players has become too much. I was playing a campaign and thought about making some gold so I could then go on an offence with minus upkeep and the game threw me 20,000 early game as part of an "event" for doing something pathetically easy that you'll do anyway.
Then you got stuff like this:
https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fejj9kpk7a28e1.png
I was playing a campaign recently to give some advice to a new friend I was getting into the game, as skulltaker since he thought skullcape looked cool, playing it half assedly yet I ended up getting insane statistics, army abilities, passives, etc at turn 45 like here:
https://imgur.com/a/WHt7N4w
All in a legendary campaign where I for sure didn't do things optimally. I had to check if my difficulty reset in fact as It was like cutting a bridge of butter with a high powered military grade laser like that new uk one lol.
As the new ogre LL I was at 6 digits by turn 20 money wise with absolutely no sign of it slowing down, whenever AI threatened me for money I laughed clicking ok because it was whatever, money means nothing it seems... I know they nerfed that but tried it again and I still think it's a bit high lol.
Like a campaign like elspeth was OP, but it felt fine because yeah sure some people like that and you did have to work towards it initially. Like you had to collect these things to then invest them in unlocks for units as well as units themselves, as well as expendable spells that you had to buy again.
But this stuff with skulltaker is busted, you can take out half the new crap they added and it'd still be busted, it's actually kind of insulting.
This dlc outside the greenskin LL (Albeit I haven't played much of him yet unlike the others as I've been saving him for an mp campaign) has felt absolutely dishearteningly easy.
Here's a game with interesting gameplay where you need to make decisions and fight against other factions to win.... except here have the tools and exp thrown at you and rewards showered on you so realistically you can ignore actually having to play it????
Now I'm sitting here at turn 60 wondering why I even played more. I won long before this. Not even at turn 30, it was more like turn 20 as you said. This isn't fun. Being a broken mess loses it's charm very quickly. I've never missed Warhammer 2 more.
While I appreciate and may follow your advice which I haven't tried yet.
I don't really expect mods to be an acceptable solution to what is core game issues.
They are a temporary fix, made by subjective individuals who like things a certain way, who hold the ability to delete said mod at any time or change it in a way that doesn't reflect what was of interest at the time.
CA needs to make this a game again.
There is also the issue that some of us play mp campaigns a lot and some mods absolutely bug out sometimes in that.
But this is my point - you chose to place the camps so that their effect radii overlapped, you picked the options that increase the amount of meat you get per battle and are then surprised that you get a lot of meat from battles.
Skulltaker's cloak of Skulls requires you to choose to unlock the bonuses - you can ignore it and thus not be overpowered.
I don't understand why people choose to play in a way that removes the challenge if they are then going to complain that there is no challenge.
I'm so tired of this argument. People insisting that it's the players fault for engaging with the mechanics of the game as it presents them. Telling someone to intentionally ignore mechanics put there by the developers is like saying a board game doesn't suck because you can make up your own rules. I mean yeah, I guess. But shouldn't it on the developer to make a game with engaging mechanics that don't require the player to ignore them? It's like saying that you can have fun with a stick and some rocks if you just "use your imagination" . That might be compelling logic to a child, but I don't find it compelling at all. I would prefer my games be designed well regardless of my input.
I think you are assuming their intent a little too much.
But bro, think of the flipped perspective on this:
Why should someone be punished for using a mechanic as intended just because the devs can't balance challenge vs reward to save their lives? to point it ruins any semblance of difficulty, not just in avoidable player made ways like you've pointed at but also in unavoidable ways too?
Like how do I avoid getting given 20,000 gold for doing something I have to do early game in a skulltaker campaign? how much of the game must I sacrifice so that the game isn't a hot mess balance wise, difficulty wise?
You are straight up asking people to ignore content. Content they paid for.
People don't want to not use the mechanic, they don't NOT want to get an advantage.
However they want that advantage to not be so damn good it breaks any challenge the game has, on top of that, it's compounded by the fact it's not just one mechanic, it's a ton of crap that's been buffed, upgraded, added, changed, etc in patches.
The challenge of this game has been watered down and trivialised so much bit by bit that's it's like a thick soup that's now become simply slightly flavoured water.
Do I think having a ton of cool things is bad? hell no.
Do I think those things are cool if they impact the gameplay so hard that there isn't any meaningful gameplay or challenge left?
Do I think it's OK that most of this broken stuff is within the first 50 turns? no.
Am I OK that the player, for a lot of this stuff, can't actually avoid it and yet on top of that the AI doesn't benefit from it? ????
It's... just bad man.
And it feels you are trying to cherry pick that it's the player whose in the bad here. I don't think that guy was implying he was going out of his way to abuse camps, and if having two camps is abusing a system then... that's not on him, it's on CA.
I'll be honest, in warhammer 3... you don't really have to try hard to become busted, it just happens if you so much as attack a lot, so what? should we not attack anymore by your logic?
And then what happens when we do, and catch up to the ai, should we pause mid war to be like... oh no, i'm too strong now, gotta regulate my own advantage because it's not CA whose at fault here it's the player????
Should we not add points to skill trees? just not level our LL?
Come on bro, how much of the game should we sacrifice because CA can't develop a healthy game to save their life anymore....
whoever is their gameplay designer, needs to be replaced with someone competent because this is NOT a game indicative of someone who ensures that moment to moment gameplay feels satisfying and engaging, balancing challenges and rewards for us players to stay invested.
It's also not like they don't know, people been complaining for many months that the difficulty is non existent.
are you one of the ones that complained about Vlad and Malus being too tough and the AI hounding the player?
I like difficulty. Fighting games made me realise difficulty leads to growth and memorable moments in gameplay. You don't remember a generic easy campaign, you do remember the hard ones that gave you trouble.
If I complain about something, it's usually when it's physically impossible. And even then I try to find a way to beat it.
You are barking up the wrong tree with that assumption.
Tho if you mean the vlad not being able to be killed due to regenerating hp too much, I don't disagree with that nerf.
What was wrong with malus?
so they nerfed his ward save
Oh ok, and yeah, I've noticed strangely a lot of people do similar. They don't really think about the long term, they just react to whatever is in front of them and voice it. Usually these days in a contrarian kind of way.
I'm sure many of us have had moments like that in life, I know a few life experiences really changed my way of thinking and promoted more critical thinking and self awareness. But I find that these days people are encouraged not to do that.
Before this thread goes back on topic; Merry Christmas/happy holidays.