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The rest of the elector counts are just your standard empire generals, to the point that you can just rename your own in order to respect the lore (or throw it out of the window as “you didn’t protect your land, now I’m putting someone else in charge).
Since imperial authority is now calculated on the basis of how many of the empire settlement are under imperial control, no, having an elector control a particular settlement doesn’t harm you in the slightest.
But isn't there an argument to be made that those settlements would be better off making $$ for uncle Franz ?
Also, I recall from WH2 that putting my own generals in as electors netted them some bonus gear.
The most pragmatic and efficient approach is probably a mix of all three, but i prefer to have karl live up to his statesmen reputation.
Depends
Independent counts can field a couple of crappy armies, that you can't keep if you confed them because their revenues don't allow it
So if you're still defensive they may be useful, AI has difficulties overrunning a settlement with a full army in, even if it's crap
For example I keep the northern counts independent early game to defend againts the weak Norscan invasions
Also AI develop settlement faster than you, and it's free
But when their territory is safe, their settlements are T3+, confed them and use the $$$ for your armies
yeah - different faction but sorta related - I discovered the joys of confederating other dwarven factions last night at turn 100. Netted me 26 settlements and a buttload of armies. All top tier equipment but as you say - the AI is retarded. Does one really need an army with 9 flamethrower units ?????? The rest of that particular army was flame cannons and, I kid you not, miners. WTH ???
LOL I know. I son't mind trying to plan 8 steps ahead when playing games like DOS or BG3, but for Warhammer I just want to go smashy smashy with my artillery and run over things with my cav. Too much thinking is hard on my wee brain.
Yes - it was perfect for fighting in the ruins of Moria.