Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
Yes, the difficulty and stats modifier are different things.
Dodging artillery and magic is game changing, at least for certain factions/army comps.
For other factions/comps...barely noticeable.
On lower difficulties, the AI will have a significant time delay between when a ranged unit is being threatened to when it turns around and starts firing again.
On VH difficulty, that time delay will instead be the moment your unit gets ordered away or decides to drop its order.
AI dodges Vortex and Bombardment spells/abilities regardless of difficulty setting (subject to reaction time), and never dodges Wind or Missile spells. It never dodges if it's in melee or about to charge.
AI does not dodge artillery, but it does switch to aggressive when it sees it's in your artillery units' range. It may attempt to flank further around, but this just gives your artillery more time to fire.
AI does hold fire and prioritize ranged targets, but it will still waste ammo on priority targets it can never hit. Due to increased reaction time and fine entity control, it can fire every missile from a unit in a burst, while turning.