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I would recommend using diplomacy with neighboring factions, e.g. if your neighbor isnt a nemesis for the dwarfs (skaven,orc, chaos dwarfs) you could archieve a more positive or less negative relation with them if you made an early trade agreement or declared war on their enemy (provided they are far away)
If you are desperate you can give a settlement to a neighbor( AI values barrack type building highly) this will give you a lot of sway to make a diplomatic action
Combat wise if you feel like you lack momentum in the early stages e.g. recruiting or repleneshing troop. I would recommend fighting battles manually if you're comfortable with that since auto resolve takes a high toll on units (especially unbreakable units) - dwarfs also have very low replenish rate in the early stages
Dwarfs have a very good early game unit - Dwarf warriors, they can beat most of the other factions starter units (unless you play on the highest difficulty). They are very slow at dealing dmg so if you can pair it with some dmg dealer (preferably ranged)
Play Grombrindal's campaign, he starts is a pretty remote area, and is absurdly strong
Malakai is a mixed bag, he's serioulsy OP but with a so bad starting location you can get overwhelmed quickly
As Thorgrim rush to kill Skarsnik, once that's done you can turtle/build for a time without too much pressure before going south against Wurzzag, Queek etc
They declare on you for 2 reasons.
1. You probably try to get a diplomatic treaty with EVERYONE you can. This pisses off all the surrounding evil factions and triggers them to declare war on you.
2. You don't expand aggressively enough, so you are considered weak and an easy picking.
Out of curiousity, where do you go as Grombrindal? Asking since I often end up having Skaven armies from the extra 3 settlements south of the first province you get be a trouble since Malakai often likes to attack me. As to Thorgrim, I feel very silly now as I tried rush Killing Clan Mors since Mors absolutely decimates me every time (I hate plague claws since this last update). Never thought to turtle since I thought the game really punishes you for turtling over aggressive expansion.
I have noticed that Malakai just kinda plays like sorta a Pseudo Vampire Count thanks to his upgrades to the murder barge he can call at any given time. I will consider trying him, I was just frustrated with not being able to set up an army of Gun dwarves as it was the main thing I wanted to do.
Nonetheless, I recommend ot go with Thorgrim first. The difference in difficulty isn't that big, but he is simply the stronger lord overall.
Here is a short guide on what to do in 10 turns. The most important part is to showcase, that you can't be passive.
https://steamcommunity.com/sharedfiles/filedetails/?id=3253718563
The first turn is fairly straightforward: You defeat both the enemy stack and take the next settlement. Recruit a lone lord to accompany your army. Which one is a matter of preference. Start recruiting locally Dwarf Warriors. You will be recruiting them for the next turns non-stop until you have a full stack and more. DON'T do global recruitment. You can't afford to pay overpriced comissions and sit idle for a turn.
https://steamcommunity.com/sharedfiles/filedetails/?id=3253718530
Trade agreements are the "safest" kinds of treaties. Get them whenever you can, but NOTHING more, unless you really know what you are going for.
https://steamcommunity.com/sharedfiles/filedetails/?id=3253718467
Route marcher is great, so is the anti-ork perk of Thorgrim. No brainer picks for the first 2 points.
https://steamcommunity.com/sharedfiles/filedetails/?id=3253718411
Second turn, we take the next settlemet. There we see, that Skarsnik is right above us. No worries though, he won't be there for long, because he is the next target.
https://steamcommunity.com/sharedfiles/filedetails/?id=3253718306
The AI moved the stack away, but we still declare war and take over the settlement. We move in the lone lord slightly in front of the settlement. Because Skarsnik has Lightning Strike, the AI will try to snipe the lone lord, baiting him out of the next settlement.
https://steamcommunity.com/sharedfiles/filedetails/?id=3253718253
As you see, the bait was successful. We obviously neither fight nor auto resolve but just flee to save the lone lord.
https://steamcommunity.com/sharedfiles/filedetails/?id=3253718226
Now this is something we can fight. I auto resolved, but I am sure, that if you fight the battle yourself, you will take way less casualties.
It's out turn again, so we take over the next settlement. Nothing fancy.
https://steamcommunity.com/sharedfiles/filedetails/?id=3253718174
The red line skills make our strong Dawi warriors even stronger! Next turn, we use the Underway stance and go straight for the last settlement of Skarsnik. Place both stacks as close to it as possible, do the economy stuff as usual and hit end turn.
https://steamcommunity.com/sharedfiles/filedetails/?id=3253718146
The enemy tries to sail out. Again, I auto resolve, but playing those battles yourself is usually better. Especially with Dwarfs.
https://steamcommunity.com/sharedfiles/filedetails/?id=3253718117
The lone lord finishes off the retreating Shaman. Faction destroyed.
Before we finish the turn, we go straight for the next target: Red Eyes. As for why, you will see soon. We will declare war on them now already, even though we can't really act anymore. Next turn then, we see that the top settlement has been taken by Ungrim. So Red Eyes has no troops anymore, so we can be aggressive. We use Underway stance to go straight for the next and last settlement of them.
https://steamcommunity.com/sharedfiles/filedetails/?id=3253717884
We snatch the last settlement right in front of Ungrim and Zhufbar. We could trade it now for a defensive alliance with Ungrim, but we can do better!
https://steamcommunity.com/sharedfiles/filedetails/?id=3253717856
We build a barracks inside of the new settlement for 1000 gold instead, to raise the value of it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3253717707
Next turn, once the barracks are build, we try the diplomacy again and see, that for the very same settlement, Ungrim is now ready to pay tons of gold and even have a full military alliance with us. We accept of course.
https://steamcommunity.com/sharedfiles/filedetails/?id=3253717938
Meanwhile, we use the natural geography of our modest realm and build up this specific settlement. It's in a natural chokepoint and out outpost of sorts, so we want to bring it to Tier 2 and 3 first in order to immediately build garrisons into it so we can defend it better later.
https://steamcommunity.com/sharedfiles/filedetails/?id=3253717775
Yeah, that's exactly what I was talking about. Tretch declares war on us and I show you on the map right where he is. Skaven have the stupid tendency to camouflage their settlements as ruins, but experience has advantages.
https://steamcommunity.com/sharedfiles/filedetails/?id=3253717751
https://steamcommunity.com/sharedfiles/filedetails/?id=3253717647
We cancel contruction there immediately in order to save money and use our wealth to recruit more lords and troops. We also move our stacks back asap.
https://steamcommunity.com/sharedfiles/filedetails/?id=3253717593
I casually check out diplomacy before ending turn and see the most common beginner mistake ever done unfolding dangerously right in front of me. NEVER EVER accept the confederation with Barack Var! It's not worth it. You get 2 settlements you can't defend and suddenly have borders with multiple factions, that outright hate you. Try to guess what comes next...
https://steamcommunity.com/sharedfiles/filedetails/?id=3253717552
Turn 10, we pull together our recruited lords that bring fresh troops for Throgrim, which should form a full 20 stack now. We are in a position to easily defend now, or even invade the ratty territory ourselves. The lords are good fodder to bait out Skaven, because they simply love to attack lone lords, because they have offensive ambushes and the AI always knows beforehand, whether they will trigger or not. Sure, you will maybe lose some lone lords, but you will then be able to easily counterattack the revealed stacks and finish them off with your superior troop quality.
Anyway, the position is fairly good. You have a strong garrison in your capital, so it's unlikely, that you will have issues in the west for a while. In the north, you have a powerful ally guarding your flank. Your income is fairly good and you can even afford at least another half stack. Your position is fairly defensible and even if you want to turtle, you have 2 very good and fairly rich provinces to count on. Just don't turtle too much. WH3 is a game of aggression, where the active one always wins out more than the passive one, no matter which faction you play. Have fun!
Appreciated on all the advice, links do not work (it just tells me I have trouble accessing them) but I will finish reading this through as I thought the game punished passive style play.
Okay, I tried to change access again. Plz tell me whether it still doesn't work.
With dwarf king, taking the first province and then taking stock; I don't charge headlong after that until I know who's fighting who. Sometimes I'll go north through the mountains and finish off Skarsnick...but if I can't I will continue to sack the territory just north of my western settlement (taking it and holding keeps you from being able to react to goblins who may come from the south).
Smack the ogre if he gets handsy, but make a peace with him (but no more) once you have a line you want to hold, and he'll focus on human factions for a while until he gets beat down by Nuln and Bel.
The thing I learned about dwarves especially, is go light on diplo. Make sure you're not being too friendly with enemies of enemies; do a trade deal, but no defensive and definitely never alliance until the game develops and you know where the lines are. The less you engage, the less likely you'll get dragged into things. Ditto for exploration: if you don't plan to hold onto a settlement on your border, sack and withdraw; it will still function as a buffer for the fresh enemy on the other side of it.
Humm, Malakai attacked you as Grombrindal ?? How's that even possible ???
With Grombrindal you consolidate your starting position then go take Naggarond, then North against Chaos stuff iirc
Dont' remind being attacked from the south...
With Thorgrim what I meant by "turtling" was just consolidating and building a bit before attacking Mors, but you can't afford to keep Slarsnik alive and have to kill him first else you're gangbanged
It's easily solved by trading settlements. The AI will usually consider settlements that have unsuitable climate as vastly less worth than the one with suitable. So all you have to do is to conquer them some territory and then swap it for the mountain holdings you want.
Keep in mind that as long as you recruit them usual 2 Dwarf Warriors a turn from turn 1, you can ALWAYS curbstomp Skarsnik right after securing the home province. There are 3 reasons for that.
1. You play Dwarfs. Your army is vastly superior even if outnumbered.
2. You play Thorgrim. He will easily win any duel in any fight against him.
3. Even if you don't bait him out, the settlement garrisons are still too weak to matter.
The only possible way to actually lose troops to Skarsnik, or the whole war, is if you for some unfathomable reason don't recruit every turn or recruit Miners, which are just way worse. Especially at this stage of the game.