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It also depends on what your fighting. You have cav that comes with anti-infantry bonuses and cav that comes with anti-large bonuses. Cav with anti-large bonuses are going to perform better against other cav. Blood Knights are anti-large shock cav with good armour values and have frenzy and pretty sure have hunger as well, HP regen while stuck in melee.
Blood Knights are among the top 5 strongest cav units in the game. They have a pretty good anti-large bonus, while Knights of the Blazing Sun do not have AL bonus at all. That's why they lost.
Cav is not bad, you just need to practice on using it better. Like the previous person said, do not keep them in melee (with some very few exceptions and specific encounters), charge (preferably from the rear to get a leadership damage bonus), retreat then charge again.
Not sure what you meant by "facing a charging unit of waywatchers" ?? you mean the waywatchers charged your demigryphs ? if so, then not a surprise they lost. cavalry is not meant to be stationary. they should always be moving.
spinning goblins thing does a ♥♥♥♥♥♥♥ of damage, yeah... nothing else to add there.
yes, the cheats to battle stats the AI gets grow with each diff level.
EDIT: another weird thing about Knights of the Blazing Sun. Although their unit card says "Anti-Infantry", they do not have any anti-infantry bonus...
Rule of thumb - you should never believe the unit card text (the one in green at the top), instead simply look over and check the actual stats and abilities and read what they do. Bonuses versus specific types of units or AP damage can be seen when hovering over the number in the "weapon strength" section.
The Way wacther thing sounded weird though, are you sure they weren't shot at while in melee?
Blood Knights are elite anti large cavalry. Anti Large means they are anti-cavalry. You threw your Knights of the Blazing Sun into one of the worst units they could go up against.
Demigryph Knights will lose to Chaos Knights 1 on 1, especially if they do not have, you guessed it, anti-large. That is what Demigryph Knights with Halberds are for. Regular Demigryph Knights are for attacking infantry and even then they are a shock cavalry which are meant to cycle charge not fight in straight up 1v1 combat. Chaos Knights are not shock cavalry, they have a lower charge bonus but they have much better melee defense making them better for 1v1 combat head to head.
So basically in this post you are telling me that you have no idea what you are doing with your cavalry or what it is even for. You need to pay attention to the stat cards on your units better so you can understand what you should actually be using them for. You need to avoid sending your not anti-Large cavalry against anti-Large cavalry. You need to learn which of your cavalry are shock cav and which are melee cavalry.
There are a myriad of factors involved. Generally, with those odds, your cav should have won every time. While difficulty does matter, it doesn't matter THAT much.
Factors that skewer the outcome are:
- general skills
- veterancy
- exhaustion
- troop collision
- charge bonus
- flank
- techs
- magic support
- tactical skills
- passive auras
- ranged units that fire into melee
All I can say for certain is, that if you had those factors on your side, you would have won easily in the circumstances you just described. The reason you didn't need to be figured out by looking through all the stuff I just wrote.
As others said, they're meant to cover flanks, charge, retreat and rince
Try Brettonian cav, those Grail Knights and Guardians are quite better, and you can really have powerful full cav armies, not so with Empire
The man has mastered the art of cheese and knows insane AI details down to a minimum. Just because he can make things look good, doesn't mean they're generally good. It means HE is just that good.
But that means this cav is not hopeless, just git gud ^^
Maybe you should ask your self if you got the right cav for the task at hand.
Empire cav is alright, you just have to build into it. Namely, you need to get the red general perks, get the techs, etc. You won't get anything on the same level as Grail or Blood Knights, but you will easily beat every stack the AI can possibly throw at you, regardless of difficulty.
Actually, with proper build up and support, the Empire is in the upper half as far as cav power goes and has quite some potential there.