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So for a attack without any armor piercing, armor would need to be 40 to be 100% to lower by 20% all the time. But with luck you only need 20 armor.
On average though, 20% physical resist is equal to roughly 30 armor vs non ap.
Not everything has AP dmg do. So that is why I am asking. Was wondering just how much 20% physical recistance that alot of daemon faction unit has has compared to a unit with just alot of armor. Like bloodletters vs chaos warriors. Was just curious so not moot at all I would say.
but you have to take it as an average since armor is variable while resistance is always just its %
The damage reduction provided by armor is on average 75% of the armor value (it's a random number between half the armor value and the armor value, uniform distribution). The calculation is thus 20 / 0.75 = ~26.67 armor.
Almost as nice as it would be of CA to give us Hotseat mode.
Every unit has AP damage, even zombies have 2 AP damage per attack and as far as I know, they're the weakest. Even peasant archers have 3 melee AP.
I assume the OP thinks unit's without the icon of armor piercing have none. But everything has some AP damage. Ethereal unit's in game 3 will have no base damage though, full AP.
so 33 /0.75 = 44 armour rather than 27.
And bear in mind that generally, the scariest enemies that threaten your units the most are heavily AP. So while the number I just took above of 40% aims to be relatively fair, it is in no way representative of how much 20% physical resist is valuable since it removes 20% of the damage from the scariest enemies, which 44 armour... does not. Some non ehtereal enemies have up to 80 % AP, in which case having 20% physical resistance is better than having ... 260 armour.
Also, armour gets lowered by fatigue by up to 30% for exhausted units iirc . physical resistance do not and stay consistant.
So 27 armour is just plain wrong. Counting fatigue and AP, you probably can consider something closer to 50+ armour tbh (unless the unit has perfect vigour obviously, but even then count at least 44).
so they have 100% ap to physical resist
BTW, formula is as follows. Chance to block non AP damage is equal between half the armor value and full value. So, for 50 armor it's between 50 percent and 25 percent. You can calculate the average yourself.
That's the kind of answer that can completely mislead players who don't understand how it works. :/
Magical damage are just not reduced by a physical resistant and... that's it. Magical damages are still reduced by armour (and Magical Resistance of course).
letting them ignore a little of the armor
but if they have any form of magic damage they 100% ignore all of the physical resist
as mentioned ghosts will have 100% ap damage and thats special and scary, but its rarely mentioned that ghosts also have magical attacks wich gives them 100% physical resist negation
yet people dont think thats significant
the scary scary 100% ap doing the exact same thing to armor as any magical damage does to physical resist
Yes I know that almost every unit do a little ap damage but that seems negligible. But what I am trying to figure out is for general use. Who would take the least damage a unit with say > 100 armor or a unit with almost no armor and 20 % physical res. Where is the sweet spoot! :-) But as you all pointed out there is alot to to consider to get an answer for this.