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Good point. And that's pretty much how it happened. A horde of merciless murder demons got destroyed by uneducated peasants because they were chasing ponies.
WoC need no nerfs, Chaos factions should always be on the strong side, otherwise you end up with Ordertides.
The reason no Ordertide happened in the Lore, was precisely because Chaos was much stronger than Order, and attacked almost everywhere at once.
Very well.
Khorne. Rightclick the enemy. Don't try anything fancy with magic or cowardly archers. Full balls to the walls. Attack them. Use hounds to go after cowards with bows or artillery.
Nurgle. Debuff, debuff, debuffs, debuffs. Slap some more debuffs on the enemy. Laugh as Blackguard have 6 m/D or Bladesingers having literal 0 attack value vs your unit's. Anyone grouping up is a prime target for both Kugath and Soulgrinders. Utilize your plagues to buff your army accordingly. Having extra summons are handy.
Slaanesh. Steal their unit's before the fight, weaken them while strengthening yourself before the battle even starts. Isolate and utterly annihilate targets. Apply pressure where you want. You have the speed. You dictate where you fight. Use spells to make certain enemies cannot escape and are forced to fight on your terms.
Tzeentch, barriers are strong. even with their nerfs. Their doomknights excel in finding the right targets, get their shock damage, leave and regen the shields. Taking 0 damage basicly.
You're a ranged focussed faction, with a 100% ambush attack stance. Needless to say a Ambush heavily will favour you.
Notice that all of these things, except the Khorne one. The Ai is horrible at. So these AI factions will never be a threat. Just like Skaven are barely a threat as the AI, or Beastmen. I've not lost a battle vs the AI unless they outvalue me 4 to 1. No, I'm not boasting I'm good. I'm mediocre. But this game is not hard. The Ai is beyond stupid and will always act the same way.
I remember the Ordertide... (Vietnam flashback with the sound of Balthasar Gelt)
being able to vassalize anyone by just killing their last town is pretty stupid
should just revive norscan and maybe some weak imperial rebels in last towns like it did in game1
beyond that up north having every second town being a dark fortress is just bad balance giving them a easily defensible strong economic heartland
fortresses up north should be very rare, you should have to go for mayor factions capitols for your fortresses
have it be an uphill battle for the reward
beyond that woc are perfectly fine
honestly a little weak in battle, but the ai wont be able to use it so you dont notice
It's not that the demons are terrible, it's that they disintegrate and are destroyed instead of running away like a mortal unit AND they are expensive to recruit and slow due to the limited recruitment slots. On top of that the damage dealing demon units benefit greatly from spreading out and flanking but that can result in my units ending up isolated in losing engagements. I'm just finding the whole roster difficult to use and that is with all of them combined to choose from. Maybe once I get exalted units things will be better but for now I could accomplish more with goblins.
I don't thing WoC are weak in battle. Frankly they seem way stronger than Demons do. I know that I have had a much harder time fighting against WoC than Demons but the infamous auto resolve always tries to make the Demons seem like a major threat.
I'm glad someone got that LOL
but i rather compare factions to not wimps, and if you compare to game1or2 factions woc are still a joke
I have definitely had this happen to me a few times. I will get into battle and Malus will shred my units and Demon Prince. Then when his health gets low he just pops off his ability and gets it all back.
In what way are the new WoC a joke?
That's how Malus is. Against Malus, you kill of his army, while making chase faster chaff unit's. Keep him away from your forces with a hound unit.
Army losses for the AI kicks in and either Malus pops his Daemonform, or just shatters. If he shatters, chase him with the dogs and make sure he dies. If he does get of his Daemonform. Just kite him around with a faster unit. That's all there is too it. He constantly takes damage when he's in daemonform. Eventually he will die on his own.
Either that, or you have a good goon squad to nuke his hp.
But carry on, otherwise. I just wanted to comment on that.
its one of his better spells
better then not just one but three chances to go into your own units and the spell that does less then nothing