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It's like having lots of grey items when you have purples. Anything with multiple selection will out date most of the others.
The last buff he got has made him really OP in some situations and personally I think another would just be too much.
I'd like to see a stat buff and the parts being a bit more specific using powers, abilities or serious stat increases.
Like all khorne parts giving MA, I get why but limit it to the wings for example.
So your either buffing MA alot OR taking the Mortis effect.
Ahhh but then we get the issue of having major buffs coupled with major buffs... Maybe not a great idea after all.
And yes the khorne sword is a bit too stupid.
Agree to disagree.
These items are what you deign best. Some of the wings are just flatout better, if you want the prince to something other then a draintank. Nor is the tail that powerfull, it does like 1/3 the damage of the mortis of the wings and has way less range.
I find the weapons to be far more of a item bloat then the body gear is.
Draintank Daniel is the best tho. If you combine the wings mortis engine + serpentine passive and regen head you can just jump into unit of infantry and just delete it in few seconds. Why would i choose anything else when this is clearly the best option. And becouse 90% of enemies you fight is Kislev you need more anti infantry dmg than single target damage. Its so ridiculously OP that i can win battles solo with him just becouse of these 3 items. The rest of equip i have to boost his physical res and ward save.
It's like they made a bunch of items and then just randomized where they should unlock.
I agree with most of what you say, but here's the one major thing everyone complains about that I don't understand. Everyone says Daniel's start is super hard, with hostile armies coming at you from all directions.
Yes? And? You have glory to earn, do you not? The game is helping you quickly power level your glory, how is this a bad thing. Plus, you make so much money from winning battles that your economy is literally easier to manage on harder difficulties. The more armies the AI can afford, the more battles you win, the more money you make.
Generic lords are fine. Yes, the red line skills only apply to 1/4 the roster, but so what. There are many unit combos that are very powerful with no red skills needed, such as any non-nurgle army with nurgle healing, high end khorne units with anything, all four soulgrinders, plague drones for sieges, tzeentch ranged + invincible front lines of your choice...
Furthermore, red skills aren't very impactful in 3 compared to 2. This frees you up to focus on the yellow/blue lines of your exalted lords. Bloodthirsters are the best for this, letting you churn out nigh-invincible killing machines at very low levels.
And frankly, Daniel's red line IS faction wide, it's called Glory.
Anyway. You're right about the rest, Daniel really needs a pass to make the decisions more interesting.
if you want his equipment to be more significant, thats going to have to be undone
and his base stats then probably nerfed more then a little
then you have more wiggle room to make the limbs more distinct
but yes they probably should be reorganized as currently you do unlock what feels like downgrades later
you can get bigger stat diffrences if his base stats are lower
also lets them keep from giving stats with limbs that give abilitys
to make a bigger diffrence you need his equipment to be stronger, for his equipment to be stronger he needs to be weaker
Giving you the option to make him strong in others ways.
Maybe some items that buff other generals or heros.
Hell even some campaign map items would give you other ways to play him.
Item stats will pretty much always obsolete other versions of themselves.
I do agree my build pretty much stayed the same throught.