Total War: WARHAMMER III

Total War: WARHAMMER III

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Rack Apr 17, 2022 @ 12:52am
Daniel is bad.
He still needs some polishing.

First of all he has too many items that are just bad or overshadowed by a better ones.

Some items just look super weird and clunky like that Khorne sword that gives hellblade passive. Its 2 times bigger than Daniel and it just looks like ♥♥♥♥

For example the first Nurgle wings gives you Mortis engine effect which 10x better than anything other wings gives you. Combine it with any tail that has serpent tail passive and you have 2 Mortis engine effects. Why would you use anything else when this combo is clearly the best.

Then we have regen on first Khorne head in melee. Another super good head compared to any other. There is too many parts that just have smallest differences in stats. Like sword with 20ap and 25dmg compared to sword with 25dmg and 20ap.

Remove 50% of all items and give more stats/abilities to the rest.

Glory is useless after turn 60.

Generic lords doesn't benefit from variety armies -> Herald of Slannesh will never buff Tzeentch/Khorne/Nurgle units becouse he doesn't have them in his red line and becouse of that it is really inconvenient to recruit units from other gods. What they should do is remove red line from generals and make Daniel red skill line factionwide

Starting position is ♥♥♥♥♥♥♥ garbage first 30 turns.
Last edited by Rack; Apr 17, 2022 @ 12:53am
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Showing 1-15 of 15 comments
matlajs Apr 17, 2022 @ 12:59am 
His biggest weakness though is a strong wind, like for any glass canon light flyers. Easily stuck flying on a spot, easy one for 1$ low cossar scheisse.
Rack Apr 17, 2022 @ 1:28am 
Originally posted by matlajs:
His biggest weakness though is a strong wind, like for any glass canon light flyers. Easily stuck flying on a spot, easy one for 1$ low cossar scheisse.
That's just a problem with all flying single entity units in Warhammer 3
Eldi Apr 17, 2022 @ 1:36am 
Agree with most of your points but having redundant things doesn't make him bad.

It's like having lots of grey items when you have purples. Anything with multiple selection will out date most of the others.

The last buff he got has made him really OP in some situations and personally I think another would just be too much.

I'd like to see a stat buff and the parts being a bit more specific using powers, abilities or serious stat increases.
Like all khorne parts giving MA, I get why but limit it to the wings for example.
So your either buffing MA alot OR taking the Mortis effect.

Ahhh but then we get the issue of having major buffs coupled with major buffs... Maybe not a great idea after all.


And yes the khorne sword is a bit too stupid.
Rack Apr 17, 2022 @ 2:12am 
Originally posted by Eldi:
Agree with most of your points but having redundant things doesn't make him bad.

It's like having lots of grey items when you have purples. Anything with multiple selection will out date most of the others.

The last buff he got has made him really OP in some situations and personally I think another would just be too much.

I'd like to see a stat buff and the parts being a bit more specific using powers, abilities or serious stat increases.
Like all khorne parts giving MA, I get why but limit it to the wings for example.
So your either buffing MA alot OR taking the Mortis effect.

Ahhh but then we get the issue of having major buffs coupled with major buffs... Maybe not a great idea after all.


And yes the khorne sword is a bit too stupid.
Iam not saying CA should buff him but they should rework some of his items. 3 best items you can get are FIRST nurgle wings, SECOND khorne head and FIRST Tzeench tail. I didnt have to change these for entire campaign becouse the other choices were either worse or small stat changes that in the end didnt changed anything.
Aleera Apr 17, 2022 @ 2:31am 
Originally posted by Rack:
Iam not saying CA should buff him but they should rework some of his items. 3 best items you can get are FIRST nurgle wings, SECOND khorne head and FIRST Tzeench tail. I didnt have to change these for entire campaign becouse the other choices were either worse or small stat changes that in the end didnt changed anything.

Agree to disagree.
These items are what you deign best. Some of the wings are just flatout better, if you want the prince to something other then a draintank. Nor is the tail that powerfull, it does like 1/3 the damage of the mortis of the wings and has way less range.

I find the weapons to be far more of a item bloat then the body gear is.
Rack Apr 17, 2022 @ 2:41am 
Originally posted by Rianne:
Originally posted by Rack:
Iam not saying CA should buff him but they should rework some of his items. 3 best items you can get are FIRST nurgle wings, SECOND khorne head and FIRST Tzeench tail. I didnt have to change these for entire campaign becouse the other choices were either worse or small stat changes that in the end didnt changed anything.

Agree to disagree.
These items are what you deign best. Some of the wings are just flatout better, if you want the prince to something other then a draintank. Nor is the tail that powerfull, it does like 1/3 the damage of the mortis of the wings and has way less range.

I find the weapons to be far more of a item bloat then the body gear is.
Yeah weapons are mostly bad. Most of them look very similiar or just bad and stat differences are terrible.

Draintank Daniel is the best tho. If you combine the wings mortis engine + serpentine passive and regen head you can just jump into unit of infantry and just delete it in few seconds. Why would i choose anything else when this is clearly the best option. And becouse 90% of enemies you fight is Kislev you need more anti infantry dmg than single target damage. Its so ridiculously OP that i can win battles solo with him just becouse of these 3 items. The rest of equip i have to boost his physical res and ward save.
Reaver79 Apr 17, 2022 @ 2:42am 
You can disagree as much as you want, but there are several items that are unlocked later on that are simply worse versions of earlier gotten items, weapons especially shows this too often.
It's like they made a bunch of items and then just randomized where they should unlock.
Rack Apr 17, 2022 @ 2:46am 
Originally posted by Reaver79:
You can disagree as much as you want, but there are several items that are unlocked later on that are simply worse versions of earlier gotten items, weapons especially shows this too often.
It's like they made a bunch of items and then just randomized where they should unlock.
Yep. I would say that only Slannesh rewards get bettter over time. The rest is all over the place.
Spookymancer Apr 17, 2022 @ 2:57am 
You are objectively wrong about the gigantic Hellblade. She is the most beautiful sword, apologize immediately.

I agree with most of what you say, but here's the one major thing everyone complains about that I don't understand. Everyone says Daniel's start is super hard, with hostile armies coming at you from all directions.
Yes? And? You have glory to earn, do you not? The game is helping you quickly power level your glory, how is this a bad thing. Plus, you make so much money from winning battles that your economy is literally easier to manage on harder difficulties. The more armies the AI can afford, the more battles you win, the more money you make.

Generic lords are fine. Yes, the red line skills only apply to 1/4 the roster, but so what. There are many unit combos that are very powerful with no red skills needed, such as any non-nurgle army with nurgle healing, high end khorne units with anything, all four soulgrinders, plague drones for sieges, tzeentch ranged + invincible front lines of your choice...
Furthermore, red skills aren't very impactful in 3 compared to 2. This frees you up to focus on the yellow/blue lines of your exalted lords. Bloodthirsters are the best for this, letting you churn out nigh-invincible killing machines at very low levels.
And frankly, Daniel's red line IS faction wide, it's called Glory.

Anyway. You're right about the rest, Daniel really needs a pass to make the decisions more interesting.
Last edited by Spookymancer; Apr 17, 2022 @ 2:58am
Ashardalon Apr 17, 2022 @ 3:03am 
they buffed his stats
if you want his equipment to be more significant, thats going to have to be undone
and his base stats then probably nerfed more then a little
then you have more wiggle room to make the limbs more distinct
but yes they probably should be reorganized as currently you do unlock what feels like downgrades later
Rack Apr 17, 2022 @ 3:47am 
Originally posted by Ashardalon:
they buffed his stats
if you want his equipment to be more significant, thats going to have to be undone
and his base stats then probably nerfed more then a little
then you have more wiggle room to make the limbs more distinct
but yes they probably should be reorganized as currently you do unlock what feels like downgrades later
I don't want his equipment to be stronger I want it to be different to each other. 50 % of the items are just a copy of another one with slightly different stats. The rest are either bad or super op
matlajs Apr 17, 2022 @ 3:49am 
They thought that we care more about his outfit looking rather than effect and overall sense of it. The way the items are balanced is simple evidence how cheaply they dissmised this and many more thing, which could have been thought off much more interestingly and diverse right from the release, instead of getting "reflavouring" along with a DLC patches, then advocate on their behalf that it is exact reason why content drop take so long, because they must re-do everything they have released barebones on purpose, despite being in development for 4 years. And no, it isn't about amount of content, but to have porting the rest of the game into rather already balanced and synchronized game and not needing to deal with all the same ♥♥♥♥♥ again like before- skills rebalance, tech trees rebalance which are obvious pathetic and 100% to come.
Rack Apr 17, 2022 @ 3:49am 
Originally posted by Spookymancer:
You are objectively wrong about the gigantic Hellblade. She is the most beautiful sword, apologize immediately.

I agree with most of what you say, but here's the one major thing everyone complains about that I don't understand. Everyone says Daniel's start is super hard, with hostile armies coming at you from all directions.
Yes? And? You have glory to earn, do you not? The game is helping you quickly power level your glory, how is this a bad thing. Plus, you make so much money from winning battles that your economy is literally easier to manage on harder difficulties. The more armies the AI can afford, the more battles you win, the more money you make.

Generic lords are fine. Yes, the red line skills only apply to 1/4 the roster, but so what. There are many unit combos that are very powerful with no red skills needed, such as any non-nurgle army with nurgle healing, high end khorne units with anything, all four soulgrinders, plague drones for sieges, tzeentch ranged + invincible front lines of your choice...
Furthermore, red skills aren't very impactful in 3 compared to 2. This frees you up to focus on the yellow/blue lines of your exalted lords. Bloodthirsters are the best for this, letting you churn out nigh-invincible killing machines at very low levels.
And frankly, Daniel's red line IS faction wide, it's called Glory.

Anyway. You're right about the rest, Daniel really needs a pass to make the decisions more interesting.
I would be fine with this "sword" if it wasn't 2 times bigger than Daniel himself. This sword looks super dumb. It looks like something that would be too big even for a giant
Ashardalon Apr 17, 2022 @ 3:50am 
slight stat diffrences is what you get when you dont have much wiggle room
you can get bigger stat diffrences if his base stats are lower
also lets them keep from giving stats with limbs that give abilitys
to make a bigger diffrence you need his equipment to be stronger, for his equipment to be stronger he needs to be weaker
Eldi Apr 17, 2022 @ 4:44am 
Maybe more items that buffed units, maybe strong buffs for army or more subtle buffs for faction wide.

Giving you the option to make him strong in others ways.
Maybe some items that buff other generals or heros.
Hell even some campaign map items would give you other ways to play him.

Item stats will pretty much always obsolete other versions of themselves.
I do agree my build pretty much stayed the same throught.
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Date Posted: Apr 17, 2022 @ 12:52am
Posts: 15