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Although having said that I remember managing to kill him even before the first IE patch which a Khorne marked Chaos Lord so it certainly is possible. If I were to guess, you really just need a smaller number of lords which extremely high damage output, that can out pace his healing as opposed to WH2 where you could eventually just ware him down and the healing cap would kick in.
Few can stand against him in melee.
Usually cav doesn't do too well against such targets, simply as too few models can engage.
I've found that never helps. Vlad doesn't crumble even if he's the only one left.
Basically you just have to kite him around with a faster unit while shooting him to death with ranged troops. it's beyond ridiculous. They might as well have this song playing the background while you do it.
https://www.youtube.com/watch?v=ZnHmskwqCCQ
And if you don't have ranged troops, or you run out of ammo before he dies, you're pretty much screwed. It's just god-awful programming and CA should be ashamed of this.
Light wizards have a nice net spell that makes units immobile, perfect for vlad. Bright wizards can empower your units with flame attacks or just burn the shut out of him.
Whatever way you choose, it's not gonna be easy. He ain't vlad the dad for no reason!
Just be grateful that the heart of woe isn't an item he carries. I remember on tabletop he had it and it was basically a grenade that went off when he died. What a beast!
Usually those factions which lack decent ranged got better melee.
Vlad should crumble if he didn't gain unbreakable by any means, most of his army is gone and you haven't lost too much "power".
If you barly managed to kill off his army with an army thats dependant on ranged, you might want to restructure it. Same goes for not bringing ranged in a mixed/ranged faction.
Using ammo reduces your powerbalance.
The closest melee heavy factions have either relation boosts (Azhag) or powerful melee units (serval chaos) as well as enough time to prepare the invitable war.
It wouldn't be bad programming (besides the bug yuzhonglu claims) but bad balancing.
Yeah I'm fine with that. But I'm not talking about fighting him with just one unit, or one lord. I'm talking about him being totally invincible to an entire army. One lord should not be able to take on an entire army by himself. That's terrible programming.
In my current Empire campaign (hard difficulty) I've fought Vlad about 6 times. He never crumbled, or came close to doing so. The only way to beat him was to destroy his army, then make him run around like an idiot for 10 minutes while my ranged troops gunned him down.
That was the only method that could work. Otherwise he'd just wipe out all my guys by himself.
And again, this is all entirely dependent on having enough ranged troops and ammo to pull it off.
Bad balance with well enough programming.
As i said about unbreakable and powerbalance.
If he has it or your power is too low, he won't crumble.
If you have ammo to fire 10 minutes at him, you either managed your armies ammo poor or you should be able to focus fire him with serval units at once, dealing some 100 to 1k dmg per salvo again depending on your units.
His regspeed is limited.
But that's kind of my point. Attempting to dogpile him with an entire army SHOULD work, literally every time, against any one character. If I attack any one guy with a whole army, the army should win.
The fact that it doesn't, and I'm forced to use this mind-numbingly stupid method that has zero to do actual tactics and still takes forever is what shows the bad programming.
You're really not getting this. Even focus fire with a ton of ranged units still takes forever to kill him. That's my point. Using that method still takes a really long time, even with multiple crossbowmen, handgunners, and artillery hitting him at once.
I wasn't paying attention to what items he had, but the point is he never broke or even came close to breaking at any time. His morale meter never dropped in the slightest degree. So I had to use this stupid method as a way to kill him
Focus fire with multiple handgun units should do the trick assuming his timed buffs are not active. If you need some more ommph try using a fire wizard to cast flaming sword on your gunline right as he comes into range and any slow or net spells that you have to keep him there as long as possible.