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Weird.
That should also be shown on the war declaration, if not, sounds like a bug.
You ALSO have to wait 10 turns AFTER cancelling an agreement before declaring war to not take a reliability loss.
The ONLY way to NOT lose reliability by declaring war with NAPs/Trade Agreements is if they trespass and you click the "Get the heck out" button on the army and they choose to ignore it.
The other way is if the AI breaks the agreements, then there's no cooldown for you to declare war.
No time 4 read.
Just Do.
You mean like you can do a NAP then proceed to raid that person for no repercussion ? and the new mechanic to ask raiding army to go away is useless (and also doesn't work if you're in a defensive/military alliance, CA level of stupidity) because the AI always raid territory you can't properly defend against his army (and the AI is pretty good with his omniscient vision to know where you're the weakest).
The new f-off mechanic allows you to wardec through an NAP (unsure about allies) w.o. losing relieability.
I think it was because, they had an allied faction with whom I had a trade agreement and when they joined the war, my reliability was effected. That means, you also have to watch out for agreements with allies of the faction who you want to declare war on.
I think there should at least be a warning for this.