Total War: WARHAMMER III

Total War: WARHAMMER III

View Stats:
These maps...
Who at CA thought it would be a good idea to put literally the entire battlefield on a 45 degree angled slope? How is this balanced in the slightest?
< >
Showing 1-11 of 11 comments
Garatgh Deloi Apr 18, 2023 @ 9:30am 
If you want balanced maps you play the multiplayer skirmish maps. Otherwise the maps are not meant to be balanced (especially choke point maps).
chickabumpbump Apr 18, 2023 @ 9:30am 
Its a map, its not meant to be balanced surely, its just tactical
DarkFenix Apr 18, 2023 @ 9:33am 
Who said maps have to be balanced?
kilen Apr 18, 2023 @ 9:36am 
I also think there must bad maps, such as good ones.
Maybe there could be a thing like, when you are the attacker, it’s assuming you chose how & when, then you do chose a map at least reasonably favorable for you… in that case, as the attacker, you shouldn’t inherit these atrocious sloped maps. At least much more rarely.
But at the contrary as the defender, you should have them more often obviously.

That would be somewhat coherent.
Anyway, even without that, there must be both. It’s part of the game, sometimes the terrain doesn’t favour you, you need to do with.
Last edited by kilen; Apr 18, 2023 @ 10:03am
The Sand Witch Apr 18, 2023 @ 9:36am 
in case you thought it's a strategy game, you got your answer :D
Païtiti Apr 18, 2023 @ 9:40am 
Originally posted by Oedipus's Stepdad:
Who at CA thought it would be a good idea to put literally the entire battlefield on a 45 degree angled slope? How is this balanced in the slightest?

This map is wacky for sure. I had the same thought.
Oedipus's Stepdad Apr 18, 2023 @ 9:41am 
MY biggest issue is that ALL of these maps are specifically designed to cater to a general area/region hence they're all the same no matter where in the world you are, hence there's like 10 variations in total, unlike in previous total war games (Rome and Attila especially) where battle maps are actually generated from the geographical position of the armies on the campaign map, thus there are no 2 maps that are the same aside from sieges. So somebody at CA had to decide, between perfectly viable tactical maps (where two pitched armies would logically choose to fight a pitched battle) versus the mess right now, and picked the latter for some reason thinking it was a good idea.
Last edited by Oedipus's Stepdad; Apr 18, 2023 @ 9:42am
DasaKamov Apr 18, 2023 @ 9:57am 
Natural terrain OP.

Mother Nature, nerf plox.
Oedipus's Stepdad Apr 18, 2023 @ 9:58am 
Originally posted by DasaKamov:
Natural terrain OP.

Mother Nature, nerf plox.

Idk if you've played this game much but the terrain isn't very natural
Eldi Apr 18, 2023 @ 10:21am 
Originally posted by DarkFenix:
Who said maps have to be balanced?

Gravity.

Doesn't always win though.
Mky Apr 18, 2023 @ 10:26am 
I kinda like it as it often represent quite well the terrain you're standing on when you check campaign map.

Recently i got screwed by hills and forests cause of a bad positionning. After reloading i slightly moved my army to the adjacent road "tile" and i got a much better battlemap with a clear way (and the road itself which was a nice detail) perfect for my arty
Last edited by Mky; Apr 18, 2023 @ 10:26am
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Apr 18, 2023 @ 9:28am
Posts: 11