Total War: WARHAMMER III

Total War: WARHAMMER III

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Vlad von Carstein is invincible?
I just had a crazy battle where I took on level 29 Vlad von Carstein with a Level 23 Karl Franz. I easily nuked von Carstein's army, but then he turned out to be literally invincible. His hp just would not stay down. He'd lose like a tiny sliver of hp and then it would instantly replenish. He single handedly killed Franz and then routed my entire army by himself.

And this was when his army was in marching formation, on top of all that.

Seriously, what's up with that? a single lord is just totally unkillable? I've never seen that happen before. And I was only playing on hard difficulty, so it's not like the difficulty was making him too OP. Guess I'll just have to auto-resolve this. Talk about infuriating.
Naposledy upravil Ohio9; 16. dub. 2023 v 15.41
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Sn3z původně napsal:
KTVindicare původně napsal:

There isn't. This isn't the only way to kill Vlad. You can also kill him with a goon squad of heroes, especially with a Banner of Eternal Flame to prevent Regen. You can kill his army and force him to shatter through army losses.

You can also just auto resolve it and not have to worry about him at all.

The fact is, Vlad actually IS balanced, even if he's strong. The only people whining about him are new players who don't know how to fight him yet or bads that don't like that they can't faceroll him.

no he should be nerfed. any solo centric lords should be or that they should require the full amount of leveling to be solo able, and all wargear should be standardised to the same levels for every single lord in campaign

You seem to think that all Lords should be the same power level and that's not true. Not true of the lore, not true of the game mechanics.

Vampire Counts have weaker units, they have ZERO ranged units or artillery. They make up for this by having strong Lords and strong Magic.

You're wasting your time trying to argue that Vlad should be weaker than he is. It's seriously not going to happen. Vlad isn't even the best Lord on his own roster, he's just strong in campaign to players that don't know how to deal with him.

It's not a game problem. It's a skill problem.
Montagnard původně napsal:
Fryskar původně napsal:
Hey don't worry.
CA "listens" to the "communitys" imput and will make him a cripple who's barly able to beat an unit of medicore melees in melee, no matter how buffed he is.
Simply because unable fools like ohio exist who think they should be able to play very foolish and the enemy lord should just die.

You come across as an absolute D- at life skills who thinks kiting an overbuffed lord til he finally crumbles is a skill. Ohio is just pointing out facts.
I think reading is a vastly overrated skill and you just agreed with me.
4 handgunners just kill him.
Fryskar 8. kvě. 2023 v 2.16 
Montagnard původně napsal:
Fryskar původně napsal:
Hey don't worry.
CA "listens" to the "communitys" imput and will make him a cripple who's barly able to beat an unit of medicore melees in melee, no matter how buffed he is.
Simply because unable fools like ohio exist who think they should be able to play very foolish and the enemy lord should just die.

You're not a smart person.
Try keep smashing your square into a round hole and demand nerfs since you're unable to think.
Fryskar původně napsal:
Montagnard původně napsal:

You're not a smart person.
Try keep smashing your square into a round hole and demand nerfs since you're unable to think.

Learn English and get back to me.
Vlad von Carstein is infact, not invincible.

He's a weaker Malus Darkblade.
CA_Yuey původně napsal:
Someone from our team has already spotted this so we're looking to get him rebalanced


KTVindicare původně napsal:
Sn3z původně napsal:

no he should be nerfed. any solo centric lords should be or that they should require the full amount of leveling to be solo able, and all wargear should be standardised to the same levels for every single lord in campaign

You seem to think that all Lords should be the same power level and that's not true. Not true of the lore, not true of the game mechanics.

Vampire Counts have weaker units, they have ZERO ranged units or artillery. They make up for this by having strong Lords and strong Magic.

You're wasting your time trying to argue that Vlad should be weaker than he is. It's seriously not going to happen. Vlad isn't even the best Lord on his own roster, he's just strong in campaign to players that don't know how to deal with him.

It's not a game problem. It's a skill problem.

CA are balancing him. vampires push cavalry as compositional strength they use speed in late game to mitigate missile damage as much as possible all their units in advanced tiers get faster because of the missile threat, they are able to hook into melee lines and draw out combat aswell thse types of armies are slower though and currently missing units to improve it. they have probably the best T3 infantry in the game GG and if not the best then the most cost efficient and will always trade up, they need another high armor slow monsterous unit like ushabti, and a middling replacement for zombies like ghosts, among other things. They are not all about heros, in warhammer 1 they never were but suffer from incomplete roster.
Naposledy upravil Sn3z; 8. kvě. 2023 v 2.33
Sn3z původně napsal:
no he should be nerfed. any solo centric lords should be or that they should require the full amount of leveling to be solo able, and all wargear should be standardised to the same levels for every single lord in campaign

So you want every lord to be equal given that pretty much every lord in the game can be a one man doomstack when bein built by the player. With this take, I understand that you are not against strong single entity per se, you just want them equal, why do you want to make them equal when rosters are not equal, units are not equal inside the faction, why are we not making them all equal?
Fact is CA need to use that massive amount of pointless lord leveling to directly represent LLs getting stronger, it shouldn't be ok, I have this and this skill got the wargear, I am good to go. It all needs to scale up. in games like fallout the player gets progressively stronger and is rewarded for playing the whole leveling system.
dot původně napsal:
Sn3z původně napsal:
no he should be nerfed. any solo centric lords should be or that they should require the full amount of leveling to be solo able, and all wargear should be standardised to the same levels for every single lord in campaign

So you want every lord to be equal given that pretty much every lord in the game can be a one man doomstack when bein built by the player. With this take, I understand that you are not against strong single entity per se, you just want them equal, why do you want to make them equal when rosters are not equal, units are not equal inside the faction, why are we not making them all equal?
Yes, one of his ideas.
Make all factions the same.
Naposledy upravil Fryskar; 8. kvě. 2023 v 2.42
Ohio9 původně napsal:

Yes you are, especially in regard to the recent historical TW games, since I always prefer them to take place in a setting where guns exist. But nah I generally like the Warhammer games more than the historical ones. I like the magic and flying units and all the supernatural stuff. I just think army-killing lords is pushing it too far. TW still is, at its core, an army command game, not an RPG. Super-powered heroes and lords certainly have their place, just not at the point where they don't even need their armies to back them up.

You like it, and most of all you like them not being able to use it against you, isn't it?
AI can't properly level up their lords, nor use magic aside of magic missiles or direct damage ones( and even those they usually waste on wrong unit type), so the most dangerous ones, even if AI very rarely do give them point in those spells, usually just waste it by completely bad targeting on even stacionar units( remember many examples of of fire breath of garrison fire mages)

Vlad is one example, that, IIRC, doesn't need to be in combat to heal? i remember it took me some time before i shot him down with 2 iluminarks in previous version of game some 2 months ago in siege battle. Situation when he ate my shots , covered behind fraction of a wall and so on, so he used all his healing cap( which wasn't bugged in my game , but i duno this version) before he crumbbled and yes , he has way big value compared to what i have had remain- and with respect how AI lvled him up ( IMO skills should play much more value in auto-resolve- so skill rich lords, especialy good fighter hybrid casters would be real menaces)

Real problem isn't Vlad, or any other lord. Almost all lords can achieve a status of juggernaut. Only problem is , and remain to be , because CA can't simply do anything about it, no matter how they did improved few models in a game, a attack animations and meele movement, especially in situation small entity vs large one. So even poor Franz - over buffed by caster companions, can have a hard time hitting .¨
because animations, path-finding, these kind of things CA has on a level of minor game by 4 member team garrage squad without any funding.

Anyway i must ask. Should you play one day any hybrid lord in this game, you also avoid using a devastating high damage spells on blobs or perfectly lined infantry, just because of your reasoning on this matter?
dot původně napsal:
So you want every lord to be equal given that pretty much every lord in the game can be a one man doomstack when bein built by the player. With this take, I understand that you are not against strong single entity per se, you just want them equal, why do you want to make them equal when rosters are not equal, units are not equal inside the faction, why are we not making them all equal?

Its only relative to the spectrum of melee characters and in SP, the issue is its not standardised we have alot of ballooning on stat lines, like stacking melee skills and wargear (also not to mention traits, spells per battle and other modifiers) at the cost of absolutely nothing to the player. Then I am looking at all this filler leveling we are subjected to.
Naposledy upravil Sn3z; 8. kvě. 2023 v 3.55
you have to NOT engage in combat when he has the carstein ring enabled (like 40% ward save)...and use artilery/magic/duelist chars (or armor piercing melee) but in general AP dmg works well on him. for empire cheapest one is handgunngers
Ohio9 původně napsal:
Amereth původně napsal:
You seem to want vlad to be on par with an infantry unit.

No I want him to be like nearly all other lords and heroes: Exceptionally outstanding, just not able to take on an entire army.

Again, it truly amazes me the some people seem to think the only options are Vlad being on par with an infantry unit or his current status of one-man army obliterator. Is there really nothing in between that?

Amereth původně napsal:
the more i read and the more i think you probably enjoy historical a bit more, am i wrong ?

Yes you are, especially in regard to the recent historical TW games, since I always prefer them to take place in a setting where guns exist. But nah I generally like the Warhammer games more than the historical ones. I like the magic and flying units and all the supernatural stuff. I just think army-killing lords is pushing it too far. TW still is, at its core, an army command game, not an RPG. Super-powered heroes and lords certainly have their place, just not at the point where they don't even need their armies to back them up.

ok.

Vlad can solo armies.
Tyrion can solo armies.
Imrik can solo armies.
Malus.
Grimgor.
Mannfred.
Kholek.
Malekith.
Louen.
There is more, im not gonna name them all.


'' No I want him to be like nearly all other lords and heroes ''

Do we nerf them all ?
Naposledy upravil Amereth; 8. kvě. 2023 v 7.32
I like Vlad. I always know I’m in for a fun fight.

What id like to know is what’s up with his nose? All that regen and he can’t bother with that? I would think Isabella would be nagging him about that.
Vampire Counts sadly have the worst units in the game pretty much though. Without strong lords they have nothing.
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Datum zveřejnění: 16. dub. 2023 v 15.23
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