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The cheating is indeed very strong, but the weaknesses are also very significant.
For instance they do see everything but they can't see your ambushing armies. You can exploit this to bait them or to move undetected.
They are also very player-biased which makes them somewhat predictable although their cowardice can be very annoying in W3.
For instance striking where you were it hurts, the AI takes just as many turns as you to position their armies, failure to scout the map on your part does not equal AI cheating.
Nor is declaring war on you is hardly a cheat now is it? It's 2 mouseclicks away for the player.
Nor does the AI infact see everything, it will ignore armies in ambush stance asif they don't exist. Even if you hide in plain sight. Nor will the AI know where to look during battles if you're hidden. I've drawed many a battle by simply hiding a unit in the corner while the ai was blindly looking. Saved me many a settlement as Welves.
All in all, you just have to learn and adept. But calling the AI a cheater for you still being a novice is just putting the blame onto something else to feel better of yourself. Don't do that. Buckup, get back in the saddle and learn.
No it does not dude, it literally spawns armies on your weakest, yet most financially valuable settlements. I've seen it time and time again where entire doomstacks will just spawn out of the blue if I declare war on somebody and then if I don't theyre nowhere to be found. Trash game.
Because even if the game is "easy" at times, cheating can still take away heavily from the fun. I don't like steamrolling an enemy to suddenly hit a snag because they just spawned a full stack out of nowhere, or suddenly peasant spearmen have the leadership of ironbreakers, or the AI magically knows where all my settlements are and will happily trespass through 5 factions to attack an undefended settlement while gleefully just ignoring every settlement in between.
The cheats take away from the enjoyment, therefore they are a problem. Everyone in here going "lol skill issue" or something similar is ironically missing the point.
This is just VERY wrong, the cheats the AI get's are very well documented and can be easily seen within the code of the game AND THE DIFFICULTY ITSELF says the AI will be cheating. Open up the game files and look at data.pak; if you peak the difficulty handicaps section you'll see all modifiers for every difficulty and the legendary buffs AI get are huge. It's been a very well known fact since Warhammer 1 that the AI knows (somehow) what your settlement garrisons are and will go through extreme lengths to circumnavigate any defenses you put up. This has been toned down recently but it's still a problem.
armies spawning out of the blue ???
They recruit an army inside their province with the money they had in the bank to defend against you since you just declared war on them.
The same way you can do the same if someone declare war on you...
What Rianne said isn't wrong at all...
What you said is true. The ai do get STATS buff depending on the difficulty and the Attrition doesn't affect it the way it affect the players.
But Rianne was talking about diplomacy and fog of war. The ai is forced to follow the same rules as the player here...
Also it is importamt to point out, that it is widely agreed on in the community, that campaign difficulty level is exactly opposite to the amount of fun you'll be having. Playing on normal forever is perfectly valid, higher difficulties are for bragging rights.
No, you are clearly not reading the context.
I am not talking about the statistics and stat bonus the AI gets.
The OP clearly was complaining about factors the AI does not cheat with. The AI does not cheat with movement and suddenly spawns a army to strike at your weakpoints, it needs turns to get into position.
Nor is declaring war a cheat utilized by the AI.
Edit: The AI knows what settlement garrisons and buildings you're making, well so do you as a player. Just click on a settlement and you know what they have. By clicking a tab you know exactly what the garrison is for a town before you engage.
These are all factors of the player making mistakes. The player making mistakes does not mean the AI is cheating. It is lack of experience. The player not utilizing all information given to them, but the AI does factor such things in, does not constitute cheating.
Again, you are mistaken about the context about what's being discussed by the OP. He spoke of nothing of stat boosts, he talked about how the AI acts upon the worldmap.