Total War: WARHAMMER III

Total War: WARHAMMER III

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Sir Harlz Apr 15, 2023 @ 11:32pm
Rogue army's, just why?
Why do rogue armies just magically appear, declare war on you, and then if you leave a SINGLE unit left they just magical recover to full strength in 2 turns? I have been hunting down the same rogue army nonstop but every time it just seems to reappear at full strength again and it just magically appears in my area every time and uses it's god vision to bum rush the nearest undefended settlement.
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Showing 1-12 of 12 comments
777395 Apr 15, 2023 @ 11:35pm 
Yeah, really annoying. They're a relic mechanic, they've been in the game for a long time, too long.
suejak Apr 15, 2023 @ 11:42pm 
I love rogue armies. They're a surprise threat and really fun, sort of like marauding barbarians from Civilization. I also like their weird compositions.

It's nice to have an element of chaos in the campaign, no pun intended.
777395 Apr 15, 2023 @ 11:46pm 
Originally posted by suejak:
I love rogue armies. They're a surprise threat and really fun, sort of like marauding barbarians from Civilization. I also like their weird compositions.

It's nice to have an element of chaos in the campaign, no pun intended.

I can see that but the way they just spawn out of nowhere is vexing and immersion breaking. They need some mechanic touch-ups (much like everything in this damn game).
Sir Harlz Apr 15, 2023 @ 11:54pm 
Originally posted by suejak:
I love rogue armies. They're a surprise threat and really fun, sort of like marauding barbarians from Civilization. I also like their weird compositions.

It's nice to have an element of chaos in the campaign, no pun intended.

"Surprise threat" does not work in this style of gameplay where it takes me several turns to match from point a to point b, in civ the barbarians were not nearly as annoying and you could always destroy the camps and eventually be rid of them.
BigJ Apr 15, 2023 @ 11:58pm 
Originally posted by Sir Harlz:
Originally posted by suejak:
I love rogue armies. They're a surprise threat and really fun, sort of like marauding barbarians from Civilization. I also like their weird compositions.

It's nice to have an element of chaos in the campaign, no pun intended.

"Surprise threat" does not work in this style of gameplay where it takes me several turns to match from point a to point b, in civ the barbarians were not nearly as annoying and you could always destroy the camps and eventually be rid of them.
Rogue armies tend to spawn with 1-5 units and take about 4 turns to reach agressive.
Risotto Apr 15, 2023 @ 11:59pm 
Rogue armies have never been an issue unless you dont know how to play.
TheSilverRaven Apr 16, 2023 @ 12:23am 
The anti-skaven building should also prevent rogue armies from spawning in-province. That thing's near useless anyways. The anti-rift mechanic gave it some value in RoC, but that doesn't really apply in IE.

Treat rogue armies like beastmen. Wipe them out the moment you see them and make sure they're completely exterminated.
Sn3z Apr 16, 2023 @ 2:23am 
Rogue armies probably need to be toggled at this stage and actually be updated aswell, the armies which spawn need to take into account the turn time(which reflects the units the player would theoretically have) and have basic units if spawning on turn 10-20-30 and after be their final form after turn 50 if spawning... Vashnaars conquest is absolute BS if he spawns early, he should have low tier counterparts instead.
Last edited by Sn3z; Apr 16, 2023 @ 2:26am
777395 Apr 16, 2023 @ 2:34am 
Honestly I don't think we're ever gonna get the Dogs of War (old Warhammer lore) race so just rename the Rogue Armies to them and have them be hire-able and direct-able (like ally war coordination). Job done, immersion maintained and it's a nice little mechanic on top with very minimal work and additions.

Just my opinion on how you could "fix" Rogue Armies without removing them.
FriedrichVonAltdorf Jul 23, 2024 @ 11:26am 
does anyone know a good mod that spawn more rebel armies? And maybe specally for beastmen, I love to slaughter those heretic breeds....Hail Sigmar!!!!:sealdeal::empireskull::empirecross:
Jukelo Jul 23, 2024 @ 2:02pm 
Originally posted by Sir Harlz:
"Surprise threat" does not work in this style of gameplay where it takes me several turns to match from point a to point b, in civ the barbarians were not nearly as annoying and you could always destroy the camps and eventually be rid of them.

Rogue armies spend several turns raiding your land to build up their forces. And since supply lines are much, much less punitive in game 3, you can always hire a defensive army and react in time. But not all of them go aggro anyway, it depends on their personality traits.
path2power Jul 23, 2024 @ 2:23pm 
Originally posted by Sir Harlz:
Originally posted by suejak:
I love rogue armies. They're a surprise threat and really fun, sort of like marauding barbarians from Civilization. I also like their weird compositions.

It's nice to have an element of chaos in the campaign, no pun intended.

"Surprise threat" does not work in this style of gameplay where it takes me several turns to match from point a to point b, in civ the barbarians were not nearly as annoying and you could always destroy the camps and eventually be rid of them.
You are being punished for not having an army to guard your homeland, because of garrisons, you really only need to leave behind a 10 unit army rather than a full one to guard a few provinces. also build the garrison buildings
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Date Posted: Apr 15, 2023 @ 11:32pm
Posts: 12