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Αναφορά προβλήματος μετάφρασης
Iron Daemons and Skullcrushers are anti-Infantry units, they are not supposed to fight against Dread Saurians.
Fire Glaives or Bull Centaurs will do much better there.
With his unique skill line and if you know what items to beeline from convoy, you start throwing that spell like an unwanted spartan baby.
As for army composition, I pick 3 Deamonsmiths that are my goon squad, 2 Castellans for sniping and getting units to blob around them, 4 Fireglaives + 4 Blunderbussess + 2 Dreadquake for damage and Kdaai for flanks.
Early game I run with Chaos Dwarf Warrior frontline and hobgobbo archers and mounted archers.
The play style is a combination of Dawi static box formations and Lord + goons to disrupt, displace and damage the enemy army with spells and flying monsters.
Add to this whatever weird sh*t you get from the tower or buildings, with summons, bombardments. hell-forge buffs and other r&pe mechanics.
Bottom line, I found that with Chaos Midgets it's not a question of winning, but how much enjoyment I get from the carnage, like a kid messing around with an ant nest.
Just pure sadistic pleasure.
I found this sort of setup destroys anything
Overall, chaos dwarfs have some of the most powerful ranged units in the game, but they are difficult to use.
I set up my frontline with the warriors interspersed with the blunderbusses (W-B-W-B-W), with the archers behind, and the cannons behind them. The Sneaky Hobs with Gordo were kept off to the flanks to charge the enemy once the enemy hit the line. The Centaurs with the Centaur hero would deal with enemy cavalry or also do cycle flank charges absent enemy cavalry. The flying cow with the sorcerer (once they get their own flying cow, which they do rather quickly) I would use as a quick react force, dealing with enemy artillery and skirmishers. I'd focus my magma cannons on enemy ranged units.
Upgrading the army sees me replacing warriors with ironsworn, the sneaky hobbos with infernal guard w/ great weapons, two of the hob archers with fire glaives (which I kept with the Castellan), 2 of the hob archers with dreadquakes, the flying cow with a burning flying cow, and Gordo with a Kdai destroyer (Gordo goes into hob only army for raiding purposes).
The basic idea is the same, though the gw infernal guard stay on the flanks of the line, to either support the blunderbusses if they get heavily engaged, stop flank attacks, or to swing around the ends of the line to flank attack. The fire glaives I keep either elevated or mobile to flank the line. The Big Kdai stays out front of the line to draw the enemy to it.
I think they're mooning the enemy for BM, but I can't say for sure.
I should add I don't let the blunderbusses skirmish- they stand pat until I decide to move them. Usually I will pull them back a smidge manually once the enemy gets too close, letting the enemy's charge snag on the warriors.
LOL.