Total War: WARHAMMER III

Total War: WARHAMMER III

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Chaos dwarf battle tips
So I'm playing as the legion of azgorh an am around turn 50, the start was good but now i'm having trouble beating armies and I dont want to just keep pressing auto resolve. What is the best play style for this faction?
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Showing 1-15 of 27 comments
Whats your army composition/stack made up of Zombie?
D Dawg Apr 15, 2023 @ 10:55am 
Use bull centaurs. They are so good. Just make line (anvil) of chorfs/ infernal guard, then smash whatever meets them (hammer). Just leave those bull boys in melee and they'll destroy everything

Alternatively just flank with blunderbusses
ZombieKiller8989 Apr 15, 2023 @ 10:55am 
Originally posted by I'm too old for this:
Whats your army composition/stack made up of Zombie?
drazhoath, an infernal castellan 2 dwarf warriors with great weapons, 3 chaos dwarf warriors, 4 orc labourers, an infernal guard with fireglaves, an chaos dwarf blunderbusses, 2 hobgoblin wolf raiders with spears, a k'daai firebborn, skullcracker,iron daemon,magma cannon, and a hellcannon.
ZombieKiller8989 Apr 15, 2023 @ 11:01am 
Originally posted by D Dawg:
Use bull centaurs. They are so good. Just make line (anvil) of chorfs/ infernal guard, then smash whatever meets them (hammer). Just leave those bull boys in melee and they'll destroy everything

Alternatively just flank with blunderbusses
will try that
I'm too old for this Apr 15, 2023 @ 11:05am 
So I phased out orc labourers/goblins after i had access to hobgoblins. They preform much better, and you can use them to fill in the lines if you dont have enough armaments to increase your dwarf unit numbers as quick as you hoped! plus with the legendary hobgoblin hero, he has alot of skills to buff hobgoblin units in your army by a substantial amount. mixed with your Legendary lord buffs to hobgoblin troops, you'd be suprised at how well they can hold a line in a pinch. I use them to tie up flanking units, while my dwarf units form the core of my main line.

Your artillery sounds good! But as suggest by D dawg, id trade out those goblin wolf riders for some bull centaurs. 2 units would be good i think! Also, the suggestion of flanking with blunder buss as D dawg said is a great idea. have 4 units, two on each flanks. have your infantry tie everyone up and move those bad boys on the flanks....watch carnage ensue.

But for sure the weak spot of your army are those orc labourers. They crumble way too quick with zero armor. By turn 50 you should have enough armaments to have a pretty solid battle line of infernal/chaos dorfs so try that! I think your firepower is solid though!

also- check out Zerkovichs video/guide on the units. might give some good ideas!

https://www.youtube.com/watch?v=sr8oVx7TkwQ
Last edited by I'm too old for this; Apr 15, 2023 @ 11:08am
ZombieKiller8989 Apr 15, 2023 @ 11:15am 
Originally posted by I'm too old for this:
So I phased out orc labourers/goblins after i had access to hobgoblins. They preform much better, and you can use them to fill in the lines if you dont have enough armaments to increase your dwarf unit numbers as quick as you hoped! plus with the legendary hobgoblin hero, he has alot of skills to buff hobgoblin units in your army by a substantial amount. mixed with your Legendary lord buffs to hobgoblin troops, you'd be suprised at how well they can hold a line in a pinch. I use them to tie up flanking units, while my dwarf units form the core of my main line.

Your artillery sounds good! But as suggest by D dawg, id trade out those goblin wolf riders for some bull centaurs. 2 units would be good i think! Also, the suggestion of flanking with blunder buss as D dawg said is a great idea. have 4 units, two on each flanks. have your infantry tie everyone up and move those bad boys on the flanks....watch carnage ensue.

But for sure the weak spot of your army are those orc labourers. They crumble way too quick with zero armor. By turn 50 you should have enough armaments to have a pretty solid battle line of infernal/chaos dorfs so try that! I think your firepower is solid though!

also- check out Zerkovichs video/guide on the units. might give some good ideas!

https://www.youtube.com/watch?v=sr8oVx7TkwQ
lol, I had the orc labourers on the front lines. Will have to try out the tips.
Originally posted by ZombieKiller8989:
Originally posted by I'm too old for this:
So I phased out orc labourers/goblins after i had access to hobgoblins. They preform much better, and you can use them to fill in the lines if you dont have enough armaments to increase your dwarf unit numbers as quick as you hoped! plus with the legendary hobgoblin hero, he has alot of skills to buff hobgoblin units in your army by a substantial amount. mixed with your Legendary lord buffs to hobgoblin troops, you'd be suprised at how well they can hold a line in a pinch. I use them to tie up flanking units, while my dwarf units form the core of my main line.

Your artillery sounds good! But as suggest by D dawg, id trade out those goblin wolf riders for some bull centaurs. 2 units would be good i think! Also, the suggestion of flanking with blunder buss as D dawg said is a great idea. have 4 units, two on each flanks. have your infantry tie everyone up and move those bad boys on the flanks....watch carnage ensue.

But for sure the weak spot of your army are those orc labourers. They crumble way too quick with zero armor. By turn 50 you should have enough armaments to have a pretty solid battle line of infernal/chaos dorfs so try that! I think your firepower is solid though!

also- check out Zerkovichs video/guide on the units. might give some good ideas!

https://www.youtube.com/watch?v=sr8oVx7TkwQ
lol, I had the orc labourers on the front lines. Will have to try out the tips.

I hope it turns out ok for ya! Im around turn 70 ish and my main line of Chorfs with some sneaky goblin melee boyz makes short work of most stuff with some flanking. good luck!
Fryskar Apr 15, 2023 @ 12:14pm 
A couple of blunderbuss do wonders on anything that gets close, your own inf included if you shoot into them.
agromorph671games Apr 15, 2023 @ 12:17pm 
some centaurs 2-3 fireglaives and ARTILERRY
Lamp Apr 15, 2023 @ 12:22pm 
I've been having an easyish time with a good amount of blunderbusses (like 4-5 per army) on VH/VH.

They blast things to pieces, can take out Grimgor in a couple of volleys and fight about as well as regular infantry. Add general bonuses and the manufactory and you laughin.

Their only *cough* shortcoming so far is that they don't have the best range and need direct line of sight so you have to be extra careful about angles and bumps in the land.

Haven't used the fireglaives quite as much yet, but I'm liking them too: heavily armoured decent fighters with huge axe rifles and good range. Just have to make sure you have enough of them to make their volleys devastating, (like 4).
Kwistian Apr 15, 2023 @ 1:13pm 
they are so broken how can you have problem.
ZombieKiller8989 Apr 15, 2023 @ 1:43pm 
Originally posted by Kamrat Pyotrsen:
they are so broken how can you have problem.
Looks like i'm not using the right units in the right areas im guessing.
Farsha Apr 15, 2023 @ 1:51pm 
I play them as dwarfs and they are doing just fine with Zhatan.
5 Units of Dwarf warrios (swapping inferal guard soon) 4 blundrebusses, 6 hobgoblin archers, some heroes and some Artillery.
Only issue early on was Grimgor as Blunderbusses do not do great AP dmg.

Will just swap for more artillery and T4 dwarf units eventually, they will wipe anything then.
Playing VH/H I think.
Last edited by Farsha; Apr 15, 2023 @ 1:52pm
Jerroser Apr 15, 2023 @ 1:57pm 
I would recommend leaning slightly more in to the ranged units like blunderbuss' and/or fireglaves. Frankly the labourers are really only useful in the very early game when you literally can't afford anything end and use them to hold the enemy in place and stop the units that matter from getting overwhelmed. I would say past turn 20 you should really be starting to phase them out in favour of hobgoblins.

By turn 50 your main army should be made of mostly just Chaos Dwarfs proper with only a few Hobgoblins if they work in to your strategy and maybe a side army being more hobgoblin heavy. I think by this point in my campaign with the Legion of Azgoth I already had a few regular Infernal Guard filling out my front line supported by around 4 blunderbuss' 2 Flame cannons and a Hellcannon.
ZombieKiller8989 Apr 15, 2023 @ 2:22pm 
Originally posted by Farsha:
I play them as dwarfs and they are doing just fine with Zhatan.
5 Units of Dwarf warrios (swapping inferal guard soon) 4 blundrebusses, 6 hobgoblin archers, some heroes and some Artillery.
Only issue early on was Grimgor as Blunderbusses do not do great AP dmg.

Will just swap for more artillery and T4 dwarf units eventually, they will wipe anything then.
Playing VH/H I think.
I havent played dwarfs since tww1 this seems more like how I normally play so I will give it at try playing more like that.
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Date Posted: Apr 15, 2023 @ 10:38am
Posts: 27