Total War: WARHAMMER III

Total War: WARHAMMER III

View Stats:
help with chorf economy
so should i dedicate entire provinces to either factories or outposts? im struggling to get enough raw materials to upgrade my towers.
< >
Showing 1-6 of 6 comments
Daliena Apr 15, 2023 @ 6:29am 
Mix and match, I'd say. Factories have a building that upgrades the raw material output of mines in the province by 10/30%, and while it's not as good as a whole new mine, obviously, you still need your factories somewhere too. And the more labour you hoard in one province, the higher the control penalty, and the faster the labour dies off. So 3-4 mines all in one province might produce more, but will also suck up massively more labour.

Also, don't hoard too many towers. As you've seen yourself, they're incredibly expensive to build up, both in raw materials and in armaments for the military buildings. Chorfs have excellent global recruitment capabilities, I'd suggest making use of that when possible instead of trying to have recruitment centers everywhere, at least until you've built up a monster economy already.
Drunio Apr 15, 2023 @ 6:43am 
Some things to consider.

Factories get walls. They cost minerals to build up. They can convert minerals to gold/armaments.

Towers get an increased amount of influence. They have mixed cost to build up. They provide province-wide bonuses or are use for recruitment.

Mines are resource generators. They have little garrisons and never get walls. They are expensive to build up so you don't want to build them up in contested areas.

Upgrading gives a better ratio than building more, but the initial cost is quite high.

Caravans should be running 24/7. You'll get rare items for finishing the first time and events can lead to easy money. Use the lowest amount of cargo if you need to.
Last edited by Drunio; Apr 15, 2023 @ 6:44am
LaundryMaster Apr 16, 2023 @ 5:49am 
Originally posted by Daliena:
Mix and match, I'd say. Factories have a building that upgrades the raw material output of mines in the province by 10/30%, and while it's not as good as a whole new mine, obviously, you still need your factories somewhere too. And the more labour you hoard in one province, the higher the control penalty, and the faster the labour dies off. So 3-4 mines all in one province might produce more, but will also suck up massively more labour.

Also, don't hoard too many towers. As you've seen yourself, they're incredibly expensive to build up, both in raw materials and in armaments for the military buildings. Chorfs have excellent global recruitment capabilities, I'd suggest making use of that when possible instead of trying to have recruitment centers everywhere, at least until you've built up a monster economy already.
yea this worked really well! thanks for the tip. currently swimming in armaments in my legion of azgorh campaign. i did 50/50 of outpost and factories.
Daliena Apr 16, 2023 @ 6:11am 
Glad to hear it's going well
Matrias Apr 16, 2023 @ 6:33am 
Just finished a full campaign i think i had like 2 to 3 times more factories to outposts by the end, i did have lots of op special landmarks giving extra of both tho, id say early game go more into production by like 3/4th then once you start being able to upgrade buildings easily as you expand start going more factory heavy. Getting the units is easy enough maintaining 20 passive buffs will eat up your stuff tons.
If you get a mix theres a building that buffs the other tho so its often worth it to just mix in each province.
As a side note you often make more money just mass sending convoys for slaves then deleting them especially with the gold research on it than just getting direct gold for convoys.
RattyRyan Apr 17, 2023 @ 4:19am 
2 Settlement province: 1 Tower / 1 Factory
3 Settlement province: 1 Tower / 1 Factory / 1 outpost
4 Settlement province: 1 Tower / 1 Factory / 2 outposts

Always build your factories in settlements with no resources, unless you have no choice. You want factories to build the 3 economic buildings (armaments / gold / %materials in province if you have outposts in the province)

In outposts always build the raw materials building.

If you have a landmark or resource that gives you +%armaments in province then replace the outposts with factories.

After this the only management you need to think of is your slaves. Just make sure you have enough to ensure 100% efficiency in all provinces. You should always have enough gold to switch them around as needed. Battles and raiding give you a steady stream.

Do not underestimate the power of Tower of Zhaar bonuses and aim to grab all the economic ones early on.

Oh and avoid giving your main units too many upgrades, as much as it spikes your power, it will completely drain your armaments economy, and you need those for upgrading capacity first.
Last edited by RattyRyan; Apr 17, 2023 @ 4:21am
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Apr 15, 2023 @ 6:25am
Posts: 6