Total War: WARHAMMER III

Total War: WARHAMMER III

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cernodan Apr 14, 2023 @ 9:27pm
Chaos Dwarfs traits (Lord, Heroes, Convoy)
Just a list. Maybe it helps someone, maybe not. It's not complete, but close enough.

Hero & Lord
Trait
Effect
AppliesTo

Adust
Control: -1 (local enemy province)
Enables flaming attacks
Overseer
Aggressive
Melee attack: +5
Charge bonus: +5
Taurruk,SorcererProphet
Apathetic
Enemy Hero action success chance: -20%
Ambush defence chance: +20%
Castellan,SorcererProphet
Bellicose
Hit points: +5%
Melee attack: +10
Overseer
Bilious
Income from post-battle loot: +5%
Casualty replenishment rate: +5% (Lord's army)
Overseer
Boastful
Campaign line of sight: +15%
Leadership aura size: +25%
SorcererProphet
Bully
Hit points: +5%
Unit mass: +10%
Taurruk
Callous
Income from post-battle loot: +5% (Lord's army)
Labour gained post-battle: +5% (Lord's army)
Income from sacking settlements: +10% (Lord's army)
Castellan
Compulsive
Income from post-battle loot: +10% (Lord's army)
Labour gained post-battle: +10% (Lord's army)
Daemonsmith
Conceited
Charge bonus: +10
Attribute: Immune to Psychology
SorcererProphet
Confrontational
Weapon strength: +10%
Attribute: Charge Reflection
Taurruk
Considered
Diplomatic relations: +5 with all factions
Recruit rank: +1 for Chaos Dwarf Heroes (factionwide)
Overseer
Controlling
Control: +3 (local province)
Leadership: +5 for Chaos Dwarf Infantry (Lord's army)
Daemonsmith
Corrupt
Chaos Undivided corruption: +3 (local province)
Daemonsmith,Taurruk,SorcererProphet
Cruel
Income from raiding: +10% (Lord's army)
Income from sacking settlements: +10% (Lord's army)
Castellan,Overseer
Cowardly
Campaign line of sight: +15%
Speed: +10%
SorcererProphet
Envious
Post battle chance of stealing a magic item: +20%
Castellan,SorcererProphet
Exiled
Research rate: +5%
Daemonsmith,SorcererProphet
Extravagant
Effect duration: +10% for Lores of Hashut, Death, Fire and Metal spells
Cooldown: -10% to Lore of [Character Lore] spells
Daemonsmith
Fanatical
Chance of intercepting an army using Underway, beast-paths or Worldroots: +20% (accompanying Lord)
Increased experience gain: +10% for units when fighting against the Forces of Order (Lord's army)
Daemonsmith
Greedy
Income from post-battle loot: +10% (Lord)
Daemonsmith,Castellan,SorcererProphet
Hated
Missile resistance: +5%
Physical resistance: +5%
Castellan,SorcererProphet
Hateful - Death and Destruction
Cooldown: -10% to all spells
Leadership: +10 when fighting Greenskins, Skaven, Ogres, Tomb Kings, Vampire Coast and Vampire Counts (Lord's army)
SorcererProphet
Hateful - Order
Cooldown: -10% to all spells
Leadership: +10 when fighting High Elves, Lizardmen, Dwarfs and men (Lord's army)
SorcererProphet
Hubristic
Ward save: 5%
Castellan,SorcererProphet
Impatient
Campaign movement range: +10%
Attribute: Vanguard Deployment
Taurruk
Impulsive
Speed: +15%
Charge bonus: +10
SorcererProphet
Irate
Weapon strength: +10%
Charge bonus: +8
Overseer
Manipulative
Control: -5 (local enemy province)
Enemy leadership: -4 (enemy armies in local province)
Daemonsmith
Materialistic
Raw materials output: +5% (local province)
Armaments output: +5% (local province)
Castellan
Miserly
Recruitment cost: -5% (all units in army)
SorcererProphet
Needful
Magic item drop chance: +20%
Armour: +10
SorcererProphet
Overconfident
Leadership: +10
Leadership: +2 (all units in army)
Overseer
Resentful
Armour: +10
Enemy Hero action success chance: -20%
Castellan
Selfish
Income from all buildings: +5% (local province)
SorcererProphet
Stubborn
Enemy Hero action success chance: -20%
Physical resistance: 10%
Taurruk
Superior
Melee attack: +5
Melee defence: +5
Taurruk,SorcererProphet
Thirstful
Winds of Magic power reserve capacity: +5 (Lord's army)
Chance of Winds of Magic increasing in strength when changing: +10% (local province)
SorcererProphet
Unethical
Recruitment cost: -10% for Infernal Guard units (Lord's army)
Upkeep: -10% for Infernal Guard units (Lord's army)
Castellan
Vainglorious
Character experience gain: +15%
Wound recovery time: -1
Daemonsmith
Vengeful
Attribute: Perfect Vigour
SorcererProphet
Vindicative
Wound action: Additional 15% chance of wounding target
Hero action cost: -10%
Castellan
Violent
Weapon strength: +10%
Enable sundering attacks
Taurruk
Volatile
Weapon strength: +10%
Charge bonus: +10
Castellan

Convoy Master
Trait
Effect
AppliesTo

Bull Centaur Master
Melee defence: +10 for Bull Centaur Renders units (Lord's army)
Charge bonus: +10 for Bull Centaur Renders units (Lord's army)
Master
Cannonry Experience
Ammunition: +10% for artillery units (Lord's army)
Range: +10% for artillery units (Lord's army)
Master
Connected
Missile resistance: 10% (Lord's army)
Physical resistance: 10% (Lord's army)
Master
Covert
Character experience per turn: +30 (Lord's army)
Ambush defence chance: +25% (Lord's army)
Master
Hobgoblin Favour
Armour: +10 for Hobgoblins and Hobgoblin Wolf Raiders units (Lord's army)
Melee attack: +10 for Hobgoblins and Hobgoblin Wolf Raiders units (Lord's army)
Master
Kdaai Domination
Armour: +10 for Kdaai units (Lord's army)
Melee defence: +10 for Kdaai units (Lord's army)
Master
Metallic Resilience
Casualty replenishment rate: +10% (Lord's army)
Ward save: 5% (Lord's army)
Master
Monster Commander
Speed: +10% for Great Taurus and Lammasu units (Lord's army)
Weapon strength: +10% for Great Taurus and Lammasu units (Lord's army)
Master
Ogre Controller
Allegiance points gained: +10% for alliances with Ogre Kingdoms
Diplomatic relations: +20 with Ogre Kingdoms
Master
Retired Deamonsmith
Hero capacity: +1 for Bull Centaur Taurruk (Lord's army)
Speed: +15% (Lord's army)
Master
War-Machinist
Armour: +15 for War Machine units (Lord's army)
Speed: +10% for War Machine units (Lord's army)
Master
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Showing 1-6 of 6 comments
Exhale Apr 15, 2023 @ 1:23am 
Convoy Master - Sharpshooter trait - Range: +10% for missile infantry units (Lord's army), Missile strength: +10% for missile infantry units (Lord's army)
chris23162 Apr 15, 2023 @ 1:31am 
A lot of these like the unethical trait currently don't work unfortunately. Also the non caster lord can get the Superior trait as well.
Last edited by chris23162; Apr 15, 2023 @ 1:34am
Tombalacı Mehmet Oct 29, 2024 @ 3:42am 
Chance of Winds of Magic increasing in strength when changing whar is this ?
Exhale Oct 29, 2024 @ 12:14pm 
Originally posted by Tombalacı Mehmet:
Chance of Winds of Magic increasing in strength when changing whar is this ?
Every zone has WoM in it. Some are strong (better buffs, more WoM every turn like +5), some are bad(negative buffs, you lose WoM every turn like -5). You can see how strong or weak WoM if you hover over a zone. When you are increasing, so you are in the strong, postive zone where you would gain +10 WoM every turn, you will gain 11 if you have a hero with 10% increase trait. It's a crap trait. For Chorfs you want Callous trait.
MulticornRB Oct 30, 2024 @ 8:39am 
Stab Oct 30, 2024 @ 10:24am 
I think - Aggressive and Superior for Tauruk have been removed. At least I haven’t seen them for a very long time now
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Showing 1-6 of 6 comments
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Date Posted: Apr 14, 2023 @ 9:27pm
Posts: 6