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any tips? You mean the 2nd one?
I just blobbed the infantry on the capture point with horrors behind to shoot flanks and cav around back to try to mess with their archers. There are so many enemies and the maps are pretty small that I don't really think there's any room for tactics. At least if you're all together your spells do more damage.
https://steamcommunity.com/sharedfiles/filedetails/?id=2962110732
Thanks i didn't understand that top skill the first time round, haha.
It's my favourite thing ever, it needs to be like a super late game spell in campaign, super rare and OP - kind of like Eshins ability to wipe a faction of the map
Literally same, closest I can get in the Lizardmen one is 69k, the flyers just completely bog Daniel down, plus they're ranged and the only ranged you have are 2 sets of pink horros
Haven't tried the Tzeentch one but feel like it's gonna be the worst
I got to 85 with lizards. The fliers are definitely a problem. I'm thinking next try I will just land Daniel in the blob and let everyone else deal with those damn birds.
Same problem. I use pink horrors to take out some of them but they're just too many of them.
Also don't be like me and blob up - the later hero that comes in has an upcasted meteor spell ;p
Lizard boys are deffo a problem - too many flying/ranged units and skinks that debuff your units
Started the Tzeentch one and though I was smart rushing their spawn point, but got quickly flanked and they have a lot of horrors, it's gonna be worse than the lizards
I'm thinking that if I land Daniel they will have to land too and then the infantry will be able to take them out.
Blob has been working well for me. I just keep an eye out for heroes and make sure to hoover them up asap.
poor old vamps don't stand a chance
killed the dead things a 2nd time