Total War: WARHAMMER III

Total War: WARHAMMER III

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Chaos Dwarves have a Nuke?
Fighting Chaos Dwarves as Imrik.

Some kind of a red spell came down out of the sky and deleted multiple units.

What is this? Happened several times. Seriously dangerous spell.
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Yes, its the dreadquake battery from the tier 2 military district, once per combat
https://www.youtube.com/watch?v=xMQrCblOaxc
Αναρτήθηκε αρχικά από NzFox:
Yes, its the dreadquake battery from the tier 2 military district, once per combat
https://www.youtube.com/watch?v=xMQrCblOaxc

Wow, that looks awesome! :cryptolove:
Holy smokes now I'm tempted to buy the overpriced DLC.Defo wanna nuke some mfs
How can I increase the number of times I can use it?
Αναρτήθηκε αρχικά από Wtan6290:
How can I increase the number of times I can use it?

Tech.
Doom of Hashut too, mini doom rocket, you can upgrade it to get it twice per battle.
It's why I want to start with the middle dwarf near Imrik (he has the settlement mortar already built). Soon as I'm satisfied with my current Cathay campaign. i do have the dlc
Τελευταία επεξεργασία από Who trains thy hands for war?; 20 Απρ 2023, 20:30
Αναρτήθηκε αρχικά από Professor H. Farnsworth:
Αναρτήθηκε αρχικά από Wtan6290:
How can I increase the number of times I can use it?

Tech.
Which tech?
you have to build the dreadquake in settlements as well as upgrade it to max lvl to be able to use it in zones surounding the tower its built at cant just build one and nuke any zone you want
one tip, army abilities like that with 2+ different versions, "dreadquake" + "dreadquake upgraded" act like two different abilities, so if you can get the tower version + upgraded building, you will get 2 in battle. and be able to drop them both at the same time.
Actually, Chaos Dwarfs have A LOT of "f*ck you" buttons to press. I recommend picking the Tower of Zharr seats that give these abilities, not because it's efficient, but because it's insanely fun to explode the entire map.
Chorfs can bring 4 mini-nukes to battles. In some situations, they have enough impact to win battles without using your army.

- The Dreadquake Battery from the Tower of Zharr has a large explosion area. It's once per battle.

- Researching Powers of the Conclave gives you +1 use for Dreadquake Battery.

- The Dreadquake Megamortar does about the same. It's a building for province capitals.

- Upgrading it gives you +2 shots.

Dreadquakes become much more effective paired with spells / abilities. Enemy units appear to be stunned by the explosive damage, or at least not move very fast after getting hit. You have other tools in your arsenal to mop up units not destroyed by the initial volley.

- Vortex spells on top of Dreadquake shots are devastating combos. Flame Storm might be the best.

- Flame of Shadows and Doom of Hashut from the Tower of Zharr are both excellent follow ups. Plus they don't cost windws of magic.

Skaven and Undead are particularly vulnerable to these bombardments. I've gone against 3 stacks of each with relatively weak armies and won. In each case, I got my opponent to bunch up around a chokepoint and let attrition / decay ruin them after the mortars fired.

I've found a few tactcs particularly useful for making this happen:

- Blood and Fireborn from the Tower of Zharr lets you summon a unit of Khdai anywhere on the battlefield. Summon them on a ramp near the enemy to get them to give chase. Drop the mortar there once your opponent mobs up.

- Bull Centaurs are excellent distraction units. Get your opponent to chase them and drop the mortar on the pursuing units. The ones with great weapons appear to get more attention than the basic unit.
Αναρτήθηκε αρχικά από Lost Latios:
Still find it weird though that a special mortar and a rocket filled with green stones are more powerful then Khorne, the god of war and rage himself, throwing down an AOE sword. But hey, it's still intersting.

Khorne wants battles and skulls. Can't have either if army is decimated into a paste by one big explosion.
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Ημ/νία ανάρτησης: 13 Απρ 2023, 14:33
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