Total War: WARHAMMER III

Total War: WARHAMMER III

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Mr Warden Apr 13, 2023 @ 8:34am
Nurgle nerf
Most of Nurgle units were buffed with extra speed, but demonic units recieved very minor cost increase (50 gold lol) and major reduction in base weapon damage. Why?
POX RIDERS OF NURGLE
Base Weapon Damage 42 → 31
PLAGUE TOADS OF NURGLE
Base Weapon Damage 35 → 24
Originally posted by Elitewrecker PT:
Originally posted by Mr Warden:
Originally posted by Mr. Ape:

Do you realise that while they lost 11 base weapon damage, then gained 11 armor piercing damage?
Armor piercing damage negates armor. Base weapon damage doesn't.

It's basically a buff.
Then why not keep bwd and add some pierce?
That would just be increasing their max damage by that amount.
They're making their damage more consistent by making it AP, but not INCREASING their max damage.
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Showing 1-14 of 14 comments
Cyiel Apr 13, 2023 @ 8:36am 
Go check the piercing damage part you completely ignored then come back and delete your post. :/
Last edited by Cyiel; Apr 13, 2023 @ 8:37am
Mr Warden Apr 13, 2023 @ 8:37am 
Originally posted by Cyiel:
Go check piercing damages then come back and delete your post. :/
Yeah, I am aware that Nurgle was buffed. Still dont understand why would nerf base dmg? Would that make one of worst and hardest faction in game OP?
Last edited by Mr Warden; Apr 13, 2023 @ 8:38am
Mr. Ape Apr 13, 2023 @ 8:38am 
Are you trolling?

Pox riders:
Recruitment Cost 1,000 → 1,050
Upkeep Cost 250 → 262
Leadership 60 → 65
Base Weapon Damage 42 → 31
Armour Piercing Weapon Damage 22 → 33
Run Speed 5.9 → 6.5
Acceleration 3.5 → 4
Entity Mass 1,200 → 1,500
Multiplayer Cost 1,000 → 1,050


Plague toads:
Recruitment Cost 600 → 650
Upkeep Cost 150 → 162
Leadership 50 → 55
Base Weapon Damage 35 → 24
Armour Piercing Weapon Damage 15 → 26
Run Speed 5.9 → 6.5
Acceleration 3.5 → 4
Entity Mass 1,200 → 1,500
Multiplayer Cost 600 → 650

Both of those units you mention have been significantly buffed.
Garatgh Deloi Apr 13, 2023 @ 8:39am 
Originally posted by Mr Warden:
Yeah, I am aware that Nurgle was buffed. Still dont understand why would nerf base dmg?

You don't understand why they would need to reduce the base damage when they give them another (generally more useful) type of damage?
Mr Warden Apr 13, 2023 @ 8:39am 
Originally posted by Mr. Ape:
Are you trolling?

Pox riders:
Recruitment Cost 1,000 → 1,050
Upkeep Cost 250 → 262
Leadership 60 → 65
Base Weapon Damage 42 → 31
Armour Piercing Weapon Damage 22 → 33
Run Speed 5.9 → 6.5
Acceleration 3.5 → 4
Entity Mass 1,200 → 1,500
Multiplayer Cost 1,000 → 1,050


Plague toads:
Recruitment Cost 600 → 650
Upkeep Cost 150 → 162
Leadership 50 → 55
Base Weapon Damage 35 → 24
Armour Piercing Weapon Damage 15 → 26
Run Speed 5.9 → 6.5
Acceleration 3.5 → 4
Entity Mass 1,200 → 1,500
Multiplayer Cost 600 → 650

Both of those units you mention have been significantly buffed.
I have said that I aknowledge Nurgle's buff still dont understand why would they lower BWD.
Mr. Ape Apr 13, 2023 @ 8:40am 
Originally posted by Mr Warden:
Yeah, I am aware that Nurgle was buffed. Still dont understand why would nerf base dmg?

Do you realise that while they lost 11 base weapon damage, they gained 11 armor piercing damage?
Armor piercing damage negates armor. Base weapon damage doesn't.

It's basically a buff.
Last edited by Mr. Ape; Apr 13, 2023 @ 8:42am
Cyiel Apr 13, 2023 @ 8:41am 
Originally posted by Mr Warden:
Originally posted by Mr. Ape:
Are you trolling?

Pox riders:
Recruitment Cost 1,000 → 1,050
Upkeep Cost 250 → 262
Leadership 60 → 65
Base Weapon Damage 42 → 31
Armour Piercing Weapon Damage 22 → 33
Run Speed 5.9 → 6.5
Acceleration 3.5 → 4
Entity Mass 1,200 → 1,500
Multiplayer Cost 1,000 → 1,050


Plague toads:
Recruitment Cost 600 → 650
Upkeep Cost 150 → 162
Leadership 50 → 55
Base Weapon Damage 35 → 24
Armour Piercing Weapon Damage 15 → 26
Run Speed 5.9 → 6.5
Acceleration 3.5 → 4
Entity Mass 1,200 → 1,500
Multiplayer Cost 600 → 650

Both of those units you mention have been significantly buffed.
I have said that I aknowledge Nurgle's buff still dont understand why would they lower BWD.

Because they add the same amount as piercing damages.
Last edited by Cyiel; Apr 13, 2023 @ 8:41am
Mr Warden Apr 13, 2023 @ 8:41am 
Originally posted by Garatgh Deloi:
Originally posted by Mr Warden:
Yeah, I am aware that Nurgle was buffed. Still dont understand why would nerf base dmg?

You don't understand why they would need to reduce the base damage when they give them another (generally more useful) type of damage?
Yeap. It is not like those units are Wild Riders or Blood Knights
MrSoul Apr 13, 2023 @ 8:42am 
Just dropping in so we have another Mr in this thread.

Also, ya never paid much attention but they did seem little juiced up in the dishing out damage department from few times fought against nurgle last cathay campaign, but then Cathay like emp and kislev are flimsy weak monkeigh.
Last edited by MrSoul; Apr 13, 2023 @ 8:43am
Mr Warden Apr 13, 2023 @ 8:42am 
Originally posted by Mr. Ape:
Originally posted by Mr Warden:
Yeah, I am aware that Nurgle was buffed. Still dont understand why would nerf base dmg?

Do you realise that while they lost 11 base weapon damage, then gained 11 armor piercing damage?
Armor piercing damage negates armor. Base weapon damage doesn't.

It's basically a buff.
Then why not keep bwd and add some pierce?
Mr. Ape Apr 13, 2023 @ 8:44am 
Originally posted by Mr Warden:
Originally posted by Mr. Ape:

Do you realise that while they lost 11 base weapon damage, then gained 11 armor piercing damage?
Armor piercing damage negates armor. Base weapon damage doesn't.

It's basically a buff.
Then why not keep bwd and add some pierce?

So basically, you want them to receive a super buff? All these other changes are not enough? lol
The author of this thread has indicated that this post answers the original topic.
Elitewrecker PT Apr 13, 2023 @ 8:46am 
Originally posted by Mr Warden:
Originally posted by Mr. Ape:

Do you realise that while they lost 11 base weapon damage, then gained 11 armor piercing damage?
Armor piercing damage negates armor. Base weapon damage doesn't.

It's basically a buff.
Then why not keep bwd and add some pierce?
That would just be increasing their max damage by that amount.
They're making their damage more consistent by making it AP, but not INCREASING their max damage.
Last edited by Elitewrecker PT; Apr 13, 2023 @ 8:47am
Garatgh Deloi Apr 13, 2023 @ 8:46am 
Originally posted by Mr Warden:
Then why not keep bwd and add some pierce?

Because they would be rather overpowered all the sudden?
Cyiel Apr 13, 2023 @ 8:52am 
Originally posted by Elitewrecker PT:
Originally posted by Mr Warden:
Then why not keep bwd and add some pierce?
That would just be increasing their max damage by that amount.
They're making their damage more consistent by making it AP, but not INCREASING their max damage.

It does increase their max damage against anything that doesn't have 0 armor which means against 99% units of the game.
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Date Posted: Apr 13, 2023 @ 8:34am
Posts: 14