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Let’s say the Empire is fighting Lizardmen. In multiplayer, the Lizardmen need to spend a lot of their money to bring a stegadon, the Empire can cheaply counter with 2 huntsmen or 2 handgunners and win by outspending the Lizardmen everywhere else. But, in campaign the army costs are never even. So the Lizardmen can bring 12 stegadons if they want. The Empire doesn’t have an answer to this besides bringing multiple stacks to auto-resolve.
Pretty much every Empire player uses mods that add in units to make the Empire viable. There’s no shame in it.
I didn't play multiplay but I want to say the faction itself is too dependent on situation and conditions of battle, not talking about counter tactics, etc. Balance of roster and play style is very extreme IMO. I hate styles like this on other games too. I recently begin to focus on the empire but can't understand why roster quality is so poor. There are many units but many of them are useless and some are complicated to use properly.
u even forgot some enemies. randomly wood elves, grom le paunch, festus, (if u didn't +1 them on turn1: wissenland), karak zifflin or kemmler's scampires .. may declare war on you within the first 20-30 turns
i think marienburg isn't directly a problem compared to a flood of many others. like, u ideally want marienburg's settlement as early as possible anyways, so better they declare war early and leave u the option to yoink it, before they can amass too big defenses
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outside of all that, empire very likely will get some DLC soonish, around max 6 months time. my guess is Kurt Helborg, maybe some FLC of Middenland, as it has shown in the past to have many fanbois. and maybe finally Ludwig Schwarzhelm as legendary hero
maybe some empire VS norsca DLC
(i'd guess some DLC with chaos stunties comes before that tho)
I dont even own that game.
What I do own, is all those factions you deem so difficult playing as Franz.
Empire still easy lol.
Just cuz you now have to put in some minimal effort to obtain said easy game, doesnt mean the faction is broken.
I mean its recommended as a good starter faction so its difficulty should mirror that. I first played Empire and found that within the first 10 turns I was getting overwhelmed by stacks before I even had a chance to really learn the ropes and deal with teh rebels. That's fine for a difficult faction but that is not the intent of the game. This is not how Total War games operate. I've been playing since Medieval so I'm experienced with the games mechanics.
I started a campaign as Cathay the northern province or whatever its called and it seems more in line with traditional form that Total War starter factions play. You knock off some rebels to get some towns and you learn how the armies work. You get some income and then you start to tackle more difficult scenarios.
Some folks are claiming "you jsut have to play it this certain way or you have to put some effort into it blah blah blah" Sure if you start over a few times and know what to expect then it becomes easier but that is not how a "starting faction" should play. There are more and more threads coming out about this faction alone. I don't think that its unreasonable to claim that the Empire is borked ATM and It definitely needs some balancing.
"git gud" statements are useless and baseless and nobody cares about your epeen
Reiksguard landmark building seems to be his big go to, but not sure how to really round them out for easy AR wins even on normal. There's just so many dwarves rushing in.
I'd have Marienberg be confederable. All the empire factions are supposed to be diverse cultures with their own industries and local religions. Other than that, I don't know, other factions are making vassals left and right, Franz has to slow build, which is fine for me, but it could be cool to have a different LL from the Empire start in Altdorf and maybe be more streamlined. Like one of the old emperors maybe.
Yes. I feel the empire, especially Karl Franz, is not recommended for starting faction. I also played Medieval and shogun 2 a little. But conditions, early threats and mechanics of Karl Franz is completely not for starter faction. While early game is not organized, entire play line is suitable for veteran players who know entire detailed game mechanics of total war series. I think currently Karl is one of the hardest faction in WH3 and many people in my country is talking similar opinions, though it could be not the hardest.
Having a simpler roster, or simpler mechanics is secondary, the starting situation is the most important thing, being surrounded by enemies isn't a good indication of a good starter faction.
I didn't play Kislev yet but heard Bris is worse than Karl. AI katarin is always destroyed early. I don't understand why CA made like that.
My first attempt, turn 10, Orion decides I'm his biggest threat and comes right over to Reikland with a full stack while I'm in the middle of dealing with Khazrak and Festus up north. In game 2 the Wood elves would rarely declare war and even MORE rarely leave their forest to do anything about it, especially that early in the game with closer enemies. I kind of found this a bit ♥♥♥♥♥♥♥♥ so restarted.
Second attempt, still VH, and I'm doing much better now. No early Wood Elf invasion, in fact we have a NAP. Killed Khazrak about turn 12 and I just cleaned up the mess Festus made in the northern provinces. Vampires are starting to eat away at the eastern provinces so they are my next priority.
Perhaps early game empire is a bit to reliant on what the AI does rather than what the player does. Kairos has a similar problem; tough start that is amplified by whether or not the AI collectively gangs up on you or not.
The only thing is the bad reputation u get from killing the rebels for some bretonnian factions.
And the conditions to get "good units" arent rly complicated, if u mean the elector units.
so i have to say sry, but u are wrong with ur "completely broken" statement.