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The idea that Skarsnik 'needs' some sort of unit specific buffs is misguided. It's simply a matter of design and to his character that hew focuses more on the macro rather than personal strength.
Also, I mentioned it before but Fanatics. Game 2 Fanatics beat Chosen, good unit.
I would have said a unique way of recruiting orcs but we do have outposts now..
Make Skarsnik have two defining skill lines where only one is electable and that would dictate how you play on campaign map, so hybrid horde vs traditional expansion.
More goblin units and rework the fanatics, maybe separate spinning looms unit, abit like skavens flayers which have spin attack animations...
Skulker were beating all bretonnias advanced cavalry/air units with bomb drops but taking charges last I used them... there is just so much value on these to pass up.
have you tried WH3 spinning loons? frekin mini winds of death
at this point i think its a feature of them to sometimes missfire badly
they are called spinning loons
Yes they are both good, nasty skulkers is much easier on the micro , you can mass bomb and forget, but the point here is skarsnik is bland, whatever way when it comes to battle's.
Unfortunately GS is a jack of all trades faction, CA has largely decided to make them a gimmick faction, except grimgor and maybe azhag.
If anything Skarsnik could probably use more agent focused stuff.
There's some variety stuff that could be added, sure, like Night Gobbo Spears, Forest Goblins Infantry (and variants), various Big Bosses and the same with Orcs but it's all largely redundant as they would only cover roles that other units already do (I'm still down, but I can't see any reason for them to do it).
Fanatics shouldn't be an independent unit. Period. They are blasted out of their minds and can barely walk let alone actually navigate a battlefield or even fight, can't see anyway to have them outside of what they are now.
Skulkers are certainly the cheese choice most of the time, especially against Cav. Just stressing the Night Gobbos as they're as close as Skarsnik gets to a 'thematic' doomstack unit.
Yeah, even better when they can be aimed.
When they nerf the skulkers and spinning loons or seperate the unit, they be able to build in more units which scale better as opposed to skarsnik needing to use these basic units which can beat advanced units two whole tiers above and even hard counters outright, that really breaks the balance with the buildings and recruitment.
Skarsnik needs a counter balacne between orcs and golbins in some way despite the fact he a night goblin lord, capturing eight peaks to recruit orcs is just to convoluted, he needs orc recruitment out of the gate in some capacity with drawbacks, like more ukpeep costs, limited access to orc roster, maybe merc's.. Events... something.