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overall, wh2 sieging was 8/10, wh3 sieging is 5/10
Like forts in real life, they aren’t supposed to hold territory indefinitely by their lonesome. They just exist to supplement a defending army. And when the army isn’t present, they exist as a deterrent to smaller armies and to delay larger armies. You should never expect them to always repel a determined foe under any circumstance.
All went to dump with introduction of limited building slots and "major and minor" settlements.
This!
Imagine I'd your garrison could kill full stack armies. What would be the point in fielding anything?
Would be so OP.
Also, don't forget that your crap garrison is the same as their crap garrison, which you don't mind as you want the settlement. Imagine every settlement having massive stacks, just because you wanted a better defence (because the buff/nerf goes both ways!)
just outconquer the enemy since defense is a joke for everyone
just mindlessly click forward
or just cheese the ai
But defensivelly garissons aren't really a concern in any way, I mean, if you get attacked in a place where you have no armies to defend you deserve to lose a settlement, it's very odd that it's even possible to beat full armies with basically nothing in a city.
Even with defensive buildings you still should need an actual defending army to deal with a full stack.
So either CA improves the defenses or increases the garrisons. One or the other. The current setup doesn't suffice.