Total War: WARHAMMER III

Total War: WARHAMMER III

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Mortician175 Sep 17, 2022 @ 9:05am
Garrisons, why do they even exist?
Even at max upgrades, Walls and everything, Garrisons are a joke, especially for the more defensive factions like the Dwarves and Cathay. Playing through a Dwarven campaign is like chewing tin foil because the moment you leave a province, even if it's fully fortified, a single stack army, unless it's tier one units, will utterly wipe your Garrison and either take or raze the settlement. Meaning you have to divert your limited armies (Dwarf armies are expensive.) Back to play whack a mole with the AI.

I understand Immortal Empires is in beta still, but good god do garrisons need some buffing. I'm hoping they'll go back to TW:WH 2 for that since garrisons were actually effective in fighting off invaders while you focused on your front. Or in the case of TW:WH 3, multiple fronts since everyone is trigger happy on the declare war button even if they're half way across the world, or even in the new world!

As it stands, I'm basically having to recruit a lord and use my RoR as a reserve force for them to pop up wherever my actual armies aren't. I've also tried to build armies specifically for defensive purposes but then they're just sitting there not doing much, not gaining XP, or doing anything useful.

TL;DR, I either need a mod that isn't trash to buff garrisons, or hopefully CA will buff Garrisons to make them actually useful.
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Showing 1-15 of 80 comments
Ashardalon Sep 17, 2022 @ 9:18am 
yea the garrison nerf was a bad idea
Seriously? I have the exact opposite experience
Nyarlathotep Sep 17, 2022 @ 9:27am 
I dont like Dwarf gameplay so much but at least for the Dwarfs i agree that their garrisons should be formidable. I mean their whole gameplay is about defense and tenacity.
kamikharzeeh Sep 17, 2022 @ 9:29am 
sieges are useless now yeah. i play barely any, only if i have to. horrible changes, but its mainly bc so many minor siege maps. u nearly never get to fight actual siege maps kinda, and the ai values any attack so weirdly on most factions that they only attack if they can blob u

overall, wh2 sieging was 8/10, wh3 sieging is 5/10
The Void Boy Sep 17, 2022 @ 9:31am 
I think you fundamentally misunderstood what the garrisons are supposed to do.

Like forts in real life, they aren’t supposed to hold territory indefinitely by their lonesome. They just exist to supplement a defending army. And when the army isn’t present, they exist as a deterrent to smaller armies and to delay larger armies. You should never expect them to always repel a determined foe under any circumstance.
pRaX Sep 17, 2022 @ 9:31am 
Plays just like the older historic TW games where you shouldn't purely rely on garrisons.
Grubbs008 Sep 17, 2022 @ 9:35am 
Radious fixes this problem.
SBA77 Sep 17, 2022 @ 9:42am 
Just going to put it out there, the old (as in pre-Rome II) garrison system was better (and the army management system too).
RamboRusina Sep 17, 2022 @ 10:18am 
I feel like you really haven't learned to abuse the siege mechanics and terrible AI yet if you think they can't handle full stack armies. You are not supposed to split your forces into multiple areas like devs intended. You want to turtle one spot with least entrances or most tower spots and let towers murder everything with AoE as devs for some reason didn't implement friendly fire from towers. Even end game armies of AI you can beat with new lord and 1 turn of cheap recruits on highest difficulty. The saddest part is that once you learn the best spot of each siege map you will always play the siege the same against AI. The AI will always split the army in same ridiculous manner trickling down to your choke for slaughter:steamfacepalm:
Last edited by RamboRusina; Sep 17, 2022 @ 10:19am
Anaztazioch Sep 17, 2022 @ 10:27am 
Garrisons are a joke. I remember Medieval TW2 where you needed 2 stacks to conquer well developed cities and castles, you could recruit single units without lords to man garrisons.

All went to dump with introduction of limited building slots and "major and minor" settlements.
Emjay Sep 17, 2022 @ 10:36am 
Originally posted by The Void Boy:
I think you fundamentally misunderstood what the garrisons are supposed to do.

Like forts in real life, they aren’t supposed to hold territory indefinitely by their lonesome. They just exist to supplement a defending army. And when the army isn’t present, they exist as a deterrent to smaller armies and to delay larger armies. You should never expect them to always repel a determined foe under any circumstance.

This!

Imagine I'd your garrison could kill full stack armies. What would be the point in fielding anything?

Would be so OP.

Also, don't forget that your crap garrison is the same as their crap garrison, which you don't mind as you want the settlement. Imagine every settlement having massive stacks, just because you wanted a better defence (because the buff/nerf goes both ways!)
Ashardalon Sep 17, 2022 @ 10:40am 
so the solution suggested so far are
just outconquer the enemy since defense is a joke for everyone
just mindlessly click forward
or just cheese the ai
VoiD Sep 17, 2022 @ 10:45am 
tbh I hadn't even noticed there was a garisson nerf, but conquering was much easier than WH3 release, I thought it was just the AI being bad.

But defensivelly garissons aren't really a concern in any way, I mean, if you get attacked in a place where you have no armies to defend you deserve to lose a settlement, it's very odd that it's even possible to beat full armies with basically nothing in a city.

Even with defensive buildings you still should need an actual defending army to deal with a full stack.
IonizedMercury Sep 17, 2022 @ 11:06am 
Originally posted by The Void Boy:
I think you fundamentally misunderstood what the garrisons are supposed to do.

Like forts in real life, they aren’t supposed to hold territory indefinitely by their lonesome. They just exist to supplement a defending army. And when the army isn’t present, they exist as a deterrent to smaller armies and to delay larger armies. You should never expect them to always repel a determined foe under any circumstance.
Real life garrisons can lean on fortifications as force multiplier. The fortifications in TWWH are absolute garbage.

So either CA improves the defenses or increases the garrisons. One or the other. The current setup doesn't suffice.
DarkFenix Sep 17, 2022 @ 11:16am 
Originally posted by PMarricks:
Originally posted by The Void Boy:
I think you fundamentally misunderstood what the garrisons are supposed to do.

Like forts in real life, they aren’t supposed to hold territory indefinitely by their lonesome. They just exist to supplement a defending army. And when the army isn’t present, they exist as a deterrent to smaller armies and to delay larger armies. You should never expect them to always repel a determined foe under any circumstance.
Real life garrisons can lean on fortifications as force multiplier. The fortifications in TWWH are absolute garbage.

So either CA improves the defenses or increases the garrisons. One or the other. The current setup doesn't suffice.
This. Outside of abusing the moronic AI, fortifications are a bad joke here. Also, in real life an army would leave behind a contingent of its troops to bolster a garrison, we can't do that here because soldiers physically can't exist without a babysitter.
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Date Posted: Sep 17, 2022 @ 9:05am
Posts: 80