Total War: WARHAMMER III

Total War: WARHAMMER III

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Hangman Sep 16, 2022 @ 2:02pm
Archeon Question
Do you seen any guide about Warrior of Chaos units - dont know which units ( which marks i should give to them ) to make best roster
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Showing 1-15 of 20 comments
Ashardalon Sep 16, 2022 @ 2:17pm 
there are a lot of ways you can build and archeon works well with all of them
whats your preferred playstyle?
Anaztazioch Sep 16, 2022 @ 2:44pm 
Too versatile to have best roster.

For Marauders:
Tzeentch for spears on flanks - help soak initial charge damage
Khorne dual vs early chaos factions - bonus vs infantry
Undivided vs Dwarves - two handed AP damage
Nurgle vs Lizardmen and Orcs - need to lower their damage with poison

For Warriors:
Khorne vs Empire, Dark Elves, Vampires, Lizardmen (Saurus and Skink), Wood Elves - lacking AP but bonus vs infantry and flaming attacks.
Nurgle vs Dwarves, High Elves, Tomb Kings, Skaven, Orcs and Lizardmen - Wont die and their shield or AP damage will make difference
Tzeentch vs Cathy - you need speed and barrier vs their archers, but in melee you dont need to be overpowering. Unless terracota.

For Chosen:
Doesnt matter, they god tier infantry. Buff them with 1 or 2 Aspiring Champions and melt enemy away.

For Marauder Horseman:
Avoid. Its easier to upgrade Marauder into Warrior into Knight, than Horseman into Knight.

For Chariots:
I dont really find them useful and they cant compare to knights.

For Knights:
Nurgle, his knights are basicly Warriors with 60 speed.
Or Tzeentch for Doom knights.
Avoid Khorne. Skillcrushers are bad, they feel as a downgrade from Undivided Knights.

For Forsaken:
Tzeentch for extra barrier or Slaanesh for extra speed.
Avoid Nurgle - you lose speed which is one of 2 main reasons to go Forsaken.

For Spawn:
Slaanesh - They redice MA and MD
Tzeentch - They reduce armor, so put them vs Dwarves
Khorne - lacks MD. Spawn are unbreakable and last very long, losing MD takes it away.
Nurgle - lose speed and their flies work in melee. Generally very strong position holder, but when you want to attack, worst option.
Undivided - meh

But generally, go for Undivided, Archeon gets so much upkeep reduction...
Last edited by Anaztazioch; Sep 16, 2022 @ 2:44pm
VoiD Sep 16, 2022 @ 2:51pm 
Archaon has very high authority and chaos is quite versatile, tbh you can't go wrong experimenting with him, but he does have some extra bonuses for chosen, so you'll probably want to focus on them as your main force, authority is helpful but not having max authority for a god isn't a dealbreaker.

As for the rest of his forces, he can confederate with every other LL so he pretty much can field armies from all of the monogods, or mix them up too, heroes can help with authority if you need it, and keep in mind that they keep something from their previous form when you mark them, IE: If you make a fire mage, then give him the mark of tzeentch, he will have the passive +20% to fire damage as a bonus too, which is neat.

At the end of the day you'll just want to focus on making a ton of vassals and finishing the entire research tree before the 100th turn, at a certain point you'll be finishing all techs in a single turn each, which means tons of chaos gifts and very OP aspiring champions, mix them with your regular infantry in every army and they should beef up your frontlines, they are also pretty great fighting at the walls.

tl;dr don't be afraid to experiment, in my current campaign I got armies from each one of the gods, and some mixed forces too, they all work.
Hangman Sep 16, 2022 @ 3:06pm 
Originally posted by Ashardalon:
there are a lot of ways you can build and archeon works well with all of them
whats your preferred playstyle?
I hate micromanagement ( chariots etc. ) i loved when i played Beastmen when i trowed massive units like Minotaurs , giants , chaos spawns etc and just watched how enemy fly around, i like surprise flanking attacks with vanguard units ( attack in a back of units that are fighting with my troops ) . this was my tactics with Beastmen at least
Ashardalon Sep 16, 2022 @ 3:10pm 
sounds like suneater is more your type
Hangman Sep 16, 2022 @ 3:29pm 
Originally posted by Ashardalon:
sounds like suneater is more your type
good idea, need to check him to, i love Archaon because of his lore and similarity to Abaddon Despoiler from Warhammer 40k
Ashardalon Sep 16, 2022 @ 3:41pm 
funny thing you can do with archeaon is go for as many hellcannons as possible
then a slaanesh whip line wont budge for basically anyone
combine it with some rearcharge cavalry or even tzeentch marauder horsemen and you have an effective army
an effective army with dwarf levels of micro
Anaztazioch Sep 16, 2022 @ 4:16pm 
Originally posted by Hangman:
Originally posted by Ashardalon:
there are a lot of ways you can build and archeon works well with all of them
whats your preferred playstyle?
I hate micromanagement ( chariots etc. ) i loved when i played Beastmen when i trowed massive units like Minotaurs , giants , chaos spawns etc and just watched how enemy fly around, i like surprise flanking attacks with vanguard units ( attack in a back of units that are fighting with my troops ) . this was my tactics with Beastmen at least

Means you should build with armoured Chaos Ttrolls, several Undivided/Nurgle Chaos Knights, and fill with Halberd warriors to deal with large.
Hangman Sep 16, 2022 @ 4:37pm 
Originally posted by Anaztazioch:
Originally posted by Hangman:
I hate micromanagement ( chariots etc. ) i loved when i played Beastmen when i trowed massive units like Minotaurs , giants , chaos spawns etc and just watched how enemy fly around, i like surprise flanking attacks with vanguard units ( attack in a back of units that are fighting with my troops ) . this was my tactics with Beastmen at least

Means you should build with armoured Chaos Ttrolls, several Undivided/Nurgle Chaos Knights, and fill with Halberd warriors to deal with large.
sounds good , thx
Sevrojin Sep 16, 2022 @ 4:48pm 
Most army's you want to manipulate to 10 authority so you can get that sweet -20% upkeep

for archaon himself? undivided Chosen backed up by 6 chaos knights
sunshine-acid Sep 17, 2022 @ 6:42am 
Just enjoy experimenting with all the stuff you can field. Personally I avoid mark of Khorne on chaos warriors. The other 3 work better on them (or undivided). If you just got 8 authority... well, you have 4 % more upkeep. Not the world, considering you can make really good money. The heroes are very strong in general. Very interesting options from where you start (esp with mages) to where you end (marks, mounts, army composition). And try dragon ogres and shaggoths ;) They made a very good job with this DLC. Just a little bit too strong combined with the strong economy. But that´s just my personal opinion.
Hangman Sep 17, 2022 @ 11:51am 
Originally posted by sunshine-acid:
Just enjoy experimenting with all the stuff you can field. Personally I avoid mark of Khorne on chaos warriors. The other 3 work better on them (or undivided). If you just got 8 authority... well, you have 4 % more upkeep. Not the world, considering you can make really good money. The heroes are very strong in general. Very interesting options from where you start (esp with mages) to where you end (marks, mounts, army composition). And try dragon ogres and shaggoths ;) They made a very good job with this DLC. Just a little bit too strong combined with the strong economy. But that´s just my personal opinion.
Yeah im afraid that they will nerf it hard in full release :/ for now you can do whatever you want with your troops and still your economy and army str will be the best from whole roster. I like this faction but i think its something like "IM SORRY" from Creative Assembly for the whole mess with TWW3 release, its a faction that got everything what is good in other factions like Instant Recruitment ( Vampire Counts ) , Cheap basic units that can be upgraded to be insanely OP ( like Skaven Clan Moulder ) , Semi Horde Faction like Vampire Coast ( Horde + Base ) , Units are insanely powerful, Tons of buffs from and almost unlimited buff from vassals .... and many more. I love them but nerf hammer will hit them hard :steamsad:
The author of this thread has indicated that this post answers the original topic.
Ashardalon Sep 17, 2022 @ 12:24pm 
not a very good guide if it dismissed the best defensive unit in the game just because of a lack of ap
bet he tested the charge reflect unit by charging it into something
I Throw Spears. Sep 17, 2022 @ 12:34pm 
Originally posted by Ashardalon:
not a very good guide if it dismissed the best defensive unit in the game just because of a lack of ap
bet he tested the charge reflect unit by charging it into something
I'd say its a fair assessment of hellscourges. They are terrible! I get that they are meant for hammer and anvil... but holy smokes, not just very little AP, NONE.
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Date Posted: Sep 16, 2022 @ 2:02pm
Posts: 20