Total War: WARHAMMER III

Total War: WARHAMMER III

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LoveTruffle Sep 15, 2022 @ 10:15pm
Does Shock Cavalry Charge Damage need a buff?
After playing with Bretonnia and Empire for awhile Shock Cavalry does next to no charge damage on impact, even against unbraced targets or a hit from the rear. It still has a decent affect on the target of the charges leadership, but most of the damage they deal comes from poking the target unit with lances in melee which should be more of a normal Cavalry units role. Has anyone else noticed this?
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Showing 1-15 of 32 comments
Catteus Of Mars Sep 15, 2022 @ 11:59pm 
they changed meta from shock cavalry to chariots :3
VoiD Sep 16, 2022 @ 12:06am 
Originally posted by Catteus Of Mars:
they changed meta from shock cavalry to chariots :3
Tried all the chaos chariots, haven't managed to do any damage whatsoever from any angle, they just knock ♥♥♥♥ over then get stuck because in WH3 things have actual mass, and they can't get out of infantry blobs.

Slaanesh shock cav, however, can finish some battles with over 30k damage, and instant rout most targets with rear charges, also, tzeentch shock cav is quite fun too as they can pull back before the shields are broken taking zero damage as they harass anything from the front.

Khorne's is also pretty good, as their stats are almost as high as regular melee cav, plus some crazy charge numbers, so they do it all, haven't tested nurgle's.
LoveTruffle Sep 16, 2022 @ 12:17am 
Good info.
rotax Sep 16, 2022 @ 12:32am 
Originally posted by VoiD:
Originally posted by Catteus Of Mars:
they changed meta from shock cavalry to chariots :3
because in WH3 things have actual mass

Games always had mass.

WH3 just tells you the values now.
VoiD Sep 16, 2022 @ 12:34am 
Originally posted by rotax:
Originally posted by VoiD:
because in WH3 things have actual mass

Games always had mass.

WH3 just tells you the values now.
No, in WH1 and 2 even infantry could just pull through other infantry as if they were nothing.

Large entities were even worse, they could just walk through anything like ghosts.
rotax Sep 16, 2022 @ 1:08am 
Originally posted by VoiD:
Originally posted by rotax:

Games always had mass.

WH3 just tells you the values now.
No, in WH1 and 2 even infantry could just pull through other infantry as if they were nothing.

Large entities were even worse, they could just walk through anything like ghosts.


I'm sorry but your wrong. All 3 games had unit mass. This isn't new to warhammer 3. It's been adjusted slightly and now game 3 tells you the mass of the unit instead of it being a hidden number.
VoiD Sep 16, 2022 @ 1:12am 
Originally posted by rotax:
Originally posted by VoiD:
No, in WH1 and 2 even infantry could just pull through other infantry as if they were nothing.

Large entities were even worse, they could just walk through anything like ghosts.


I'm sorry but your wrong. All 3 games had unit mass. This isn't new to warhammer 3. It's been adjusted slightly and now game 3 tells you the mass of the unit instead of it being a hidden number.
Wrong.
rotax Sep 16, 2022 @ 1:14am 
Originally posted by VoiD:
Originally posted by rotax:


I'm sorry but your wrong. All 3 games had unit mass. This isn't new to warhammer 3. It's been adjusted slightly and now game 3 tells you the mass of the unit instead of it being a hidden number.
Wrong.

OK let's just ignore the warhammer wiki and all the posts reflecting mass from previous games.

It doesn't take long to google unit mass for warhammer to realise your not correct here.

For the third time. Mass isn't a new mechanic for WH3. It is also in many other total war games
Last edited by rotax; Sep 16, 2022 @ 1:16am
VoiD Sep 16, 2022 @ 1:17am 
Originally posted by rotax:
Originally posted by VoiD:
Wrong.

OK let's just ignore the warhammer wiki and all the posts reflecting mass from previous games.

It doesn't take long to google unit mass for warhammer to realise your not correct here.

For the third time. Mass isn't a new mechanic for WH3. It is also in many other total war games
You're missing the point, your semantic argument is not important, the fact is that in WH3 units have an actual mass, for a change, and they can't pull through blobs as if they were nothing, like it was done and taught in pretty much every competitive WH2 footage ever made.

This can't be done in WH3.
rotax Sep 16, 2022 @ 1:19am 
Originally posted by VoiD:
Originally posted by rotax:

OK let's just ignore the warhammer wiki and all the posts reflecting mass from previous games.

It doesn't take long to google unit mass for warhammer to realise your not correct here.

For the third time. Mass isn't a new mechanic for WH3. It is also in many other total war games
You're missing the point, your semantic argument is not important, the fact is that in WH3 units have an actual mass, for a change, and they can't pull through blobs as if they were nothing, like it was done and taught in pretty much every competitive WH2 footage ever made.

This can't be done in WH3.

But as did every other unit in previous games. UNITS HAVE ALWAYS HAD MASS.

you clearly just don't understand how it works.

https://youtu.be/btNqQZhLpNA

A video from 2017 about warhammer 2 unit mass


But clearly it's a new mechanic for wh3.
Please just go learn how it works first.
VoiD Sep 16, 2022 @ 1:21am 
Originally posted by rotax:
Originally posted by VoiD:
You're missing the point, your semantic argument is not important, the fact is that in WH3 units have an actual mass, for a change, and they can't pull through blobs as if they were nothing, like it was done and taught in pretty much every competitive WH2 footage ever made.

This can't be done in WH3.

But as did every other unit in previous games. UNITS HAVE ALWAYS HAD MASS.

you clearly just don't understand how it works.

https://youtu.be/btNqQZhLpNA

A video from 2017 about warhammer 2 unit mass


But clearly it's a new mechanic for wh3.
Please just go learn how it works first.
Missing the point yet again, read the last post until you can understand.
VoiD Sep 16, 2022 @ 1:22am 
Oh, also, 4:03 in your own video, try doing that in WH3 and see how easily you can pass through a blob of your own units, I'll be waiting.
A.Pot Sep 16, 2022 @ 1:23am 
I have said this in game 2 and the I still stand by it. The real problem with Warhammer cavalry is knockdown. Units tend to just get knocked down to the ground instead of being stabbed by the lances or whatever weapons the cavalrymen are carrying.
rotax Sep 16, 2022 @ 1:27am 
I have absolutely no issues sending high mass unitd through thin lines.

Your not going to be able to just walk through blobs.

All I see is you complaining that you can't walk out of a big blob with a high mass unit in wh3 like its nothing. Your not supposed to be able too, and your never could in previous games also.

Line lines yeah you will blitz right through them, chariots are a perfect example of this. They blitz through lines. Throw them into a blob. They are going to get stuck.


So please go learn how it works first.
LoveTruffle Sep 16, 2022 @ 1:30am 
Originally posted by A.Pot:
I have said this in game 2 and the I still stand by it. The real problem with Warhammer cavalry is knockdown. Units tend to just get knocked down to the ground instead of being stabbed by the lances or whatever weapons the cavalrymen are carrying.
I agree, this seems to be their primary purpose in TWW3 which isn't actually very helpful imo
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Date Posted: Sep 15, 2022 @ 10:15pm
Posts: 32