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you also have an army of what is mostly comprised of of what is basically expensive peasant archers with less range
your mortals barrier is less then 1000hp, except vs zombys that doesnt last 30seconds
assuming its just 30 seconds and your pinks horrible accuracy doesnt friendly fire it into resetting
Soul grinders are great units, have a ranged attack and can definitely hold their own in melee, they're also relatively small compared to a unit with a bunch of troops, so it's much easier to shoot the units their fighting. Pink horrors are just great for shooting things, they're also decent in melee if needed. Lords of Change are great. Pretty mediocre in melee, but can manage many potential flying enemies, and should wreck most archers in melee, their real selling point though is their bound spells. Once you've got the tech they can do each spell twice with no WoM cost. When you have a bunch of them and can cover the entire enemy front line in Infernal Gateways for no WoM, that's ridiculously good. And doom knights are just a strong flying unit, definitely worth having a couple of them.
Kairos has a pretty awful early game. Your economy sucks. You only have access to like 3 units you can afford for a long time. Surrounded on all sides by enemies. Kairos takes a good bit of leveling to become powerful. It's a chore.
But then once around mid game starts and you actually have a little money and get better units tzeentch bloosoms like a flower. Kairos starts getting good at casting and once you have some cultists to stack Master of Elemental winds, he can borderline solo armies himself.
And then your +% income buildings start to provide a TON of money to field more bad ass armies. Pretty soon you're just melting everything in your path.
I found the better way to play him is a strong front line backed up by heavy hitters like flamers. Your magic, cavalry, and flyers are all strong, those are your tools for dealing with enemy ranged units. You'll end up with exalted pink horrors anyway, if only for their passive effect, but doomstack material they are not.
And in Kairos' stack all you need is 6 lords of change, one ground unit to hide in a corner, and Kairos alone will wipe out an army with his 200% intensity magic, not to mention all the bound spells on the lords of change.
You can also immobilise units with Gaze of Fate and Net of Amontyk (if you give Kairos the Fragment of Hysh, which you should).
Maruauders and Forsaken are trash. You want Chaos Warrios with Halberds as your melee mainstay. Flamers & magic are your big damage dealers if used properly.
Kairos is so strong he doesn't really even need a full army, other than for better autoresolves.
So there's potential to save some money by having less units, if you're willing to fight battles manually.
My typical Kairos army looks something like;
Kairos
Cultist
Iridescent Horror -or- Chaos Sorcerer
4 Chaos Warriors with Halberds (eventually Chosen)
6 Pink Horrors (eventually Exalted)
4 Flamers
2 Chaos Knights (eventually Doom Knights)
Later on you can start cheesing with Lords of Change with heaps of bound spells and spell mastery.