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Jesus H Corbitt I wish I'd noticed that Slaanesh buildings boosted income based on corruption. JFC. That would have done WONDERS for my economy, and Daniel's economy is really rough.
Not as rough as Glory becoming completely useless about halfway through a campaign as him, however. (I mean seriously, dude gets none of the standard after-battle choices even after he's maxed out glory, so all you can do is gather glory that has literally zero functi- Okay I'm going to stop now. Just good GOD it was annoying)
Yeah, Chaos Warriors of Khorne with shields are the best line infantry you could invest in. They can hold anything off while your pink horrors and bloodletters finish them off. If you want to save up gold in the beginning invest in some nurgelings, slaanesh marauders or even norscan marauders from your ally as meatshields. I have found that they are quite reliable to hold down enemies long enough for spells and flank attacks etc. Norscan marauders dont even cost any gold to recruit, only in upkeep.
1) Defeat the initial Nordland army and dedicate Doomkeep to Tzeentch. Recruit two horrors. force march north on turn 2 towards the greenskin settlement. Recruit a Herald of Tzeentch and have him recruit more horrors. On turn 3, take the greenskin settlement - I dedicated it to Nurgle and recruited Nurglings, but it isn't particularly important. Move the herald a bit north while still staying in the Doomkeep region and recruit more horrors. You now have 8 blue horrors on turn 4. Force march west and sweep through the Graeling territory, taking Graeling Moot and then The Monolith of Katam. Any time you fight an enemy army in the field, dedicate to Khorne to unlock bloodletting ASAP. Also try to have your herald launch the attack, you want him powerleveled. Also note that both Doomkeep, Altar of Spawns, and potentially Altar of Katam are exposed to enemies and you'll want the extra garrison built.
2) Sweep south and take the Skaeling settlements and the Bay of Blades to both eliminate another one of your initial wars and to consolidate the Ice Tooth Mountains. Taking these port settlements will make the wood elves aware that you exist, but you need the income and it's safer to take out Skaeling before the next target...
3) Bjornling falls to you next. You'll want the Iridescent Horror you got on turn 2 in the Daemon prince's army. One goes west to take the Bjornling lands, taking the majority of the army with him. The other can support if there's no immediate threat from the south, but is primarily focused on defending against Nordland and Laurelorn. It doesn't matter which gets which task. You can start recruiting pink horrors with the lord who stays behind if you like. If your defending lord's winds of magic are low, channel like crazy.
4) Defending the coast. You've got enemies on all sides and not enough funds this early to have a proper second army to fend them all off or take the fight to them. Your enemies will generally outrange you and you're unlikely to have the quality of units needed to win a straight fight without heavy losses even if you could afford them. So you're not going to engage in a straight fight. Your two main advantages against Nordland, Laurelorn, and later, The Orthodoxy are magic and flight. Use them. Hide most of the army in the woods, fly circles around the enemy army with your Herald or Iridescent Horror. Pink Fire does nice damage. Infernal Gateway when overcast will eat anything they can throw at you this early other than the actual lord commanding the army. As long as your barrier is up, you don't have to worry about miscast damage either. Once the enemy is softened, you can send in whatever troops you've left behind to clean up, but it's not hard for the Herald/Horror to completely rout them on its own if you can get some good Infernal Gateway casts.
That's enough to weather the initial storm and get some decent income going. From there, you've got a bit more freedom. You can go south and end the elves or push east to deal with Kostaltyn. Generally, I like to get some more solid units before dealing with him which is why I don't go any further east than the starting province initially. Kislev falls prey to Infernal Gateway just as easily as the elves.
(I haven't tried it so not sure if focusing a full province on one chaos god is beneficial or no, though I do generally have at least a duplicate god in another minor settlement within said province)
I focus primarily on Slaanesh (first province capital) and Nurgle (second capital) then Tzentch (third province) in the first two - Nurgle is great as meat sponges and Slaanesh has fast units (demonettes / hellstriders can chase down just about anything even horse units but they are squishy, great against Wood Elves) starting out dedicated to Khorne bled me dry of cash very fast very early. Nurgle and Slaanesh improve both growth and cash flow. (Growth not quite as important in the beginning unless you focus on a single god (or two)) Otherwise you are outgrowing your recruitment before you unlock the higher tier units. I always have a stack to focus against Elves, Nordland and Kislev. In the south while using
Typically once you've managed to take over the Norscan province you are allied with Slaanesh and/or Khorne (if not all 4 unless you focus one specifically). This frees you to focus much of your time on Kislev and Nordlands.
Is there an optimal stragegy for dedicating cities / settlements?
Seems like dedicating provinces to 2 Gods splits the levels of Chaos corruption. Is this something to worry about mid to late game?
Also, noticed military buildings go to level 5. Concerned about running out of construction slots in a province dedicated to 3 Gods.
The only settlements able to construct tier 5 buildings is major settlements (province capitals). So dedicating a province to 3 gods shouldn't make a difference when it comes to building slots since you can't build the high tier stuff outside of the province capital anyway and said capital can only be dedicated to one god.
To theoretically gain access to all of the high tier stuff you are going to need 4 provincial capitals each dedicated to one of the 4 gods (But that is assuming you are going the chaos undivided path and want/need access to all the high tier stuff rather then dedicating your Deamon Prince to one of the four gods).
-dedicate bulk of settlements for nurgle because more ez money plus faster growth, plus more plague ridden capacity who are some of the best heroes
-tzeentch settlements have the best garrisons so you can use them where you expect counter attacks
You're better off with one dedication per province. You're a chaos faction. The corruption is a good thing. Personally, if the province has a resource building, I like to dedicate to whichever chaos god's units/corruption are boosted by that resource, but it really doesn't matter.
Growth is a non-factor. Full Nurgle corruption only gives +15 in the corrupted province. Bloodletting passive gives up to +70 globally. Per army.
Building. Singular. There's only one Nurgle building that gives growth and it's only 10 points more than the variants that settlements dedicated to other gods can build. Bloodletting caps out at +70 per character globally. I'm about 60 turns deep into a Daemon Prince campaign right now. My first province I dedicated to Tzeentch, my second to Nurgle, and my third to Khorne. All three are currently tier 4 with 5 growth points without me ever building a growth building. Money is holding me back from upgrading since T5 is pretty expensive and I have more important things to spend it on, but growth whether from corruption of buildings is not an issue for the daemon prince. The growth building is a waste of a slot.
As for the income, Slaanesh gives the same amount per building at high levels of control (with the corruption itself giving an additional 10%) and so does Tzeentch when magic in the region is tempestuous (which it almost always will be since Tzeentch corruption makes the magic strength 30% more likely to increase). The only bad one is Khorne since it requires an enemy to be in your region. The Nurgle income building is nothing special.
Money is plentiful. Stacks win AC, Order is a non issue. Invasions are minimal vs an empire full of t3 minor settlements with t3 garrison. It wont solo 2 AI stacks without effort. But the existence of those buildings will stop most AI from ever sending armies at the cities to begin with.
Also, the ability to recruit a given unit from 10 cities reduces the recruitment duration (global included) by 1 turn. So by focusing on all Khorne for 10 of the first 11 capitals you take, you can replenish chaos warriors and later minos very quickly while campaigning. after i get the ball rolling with my first stack i almost NEVER recruit local units for the rest of the campaign. All global. This is with sandbox play in mind, not turtle in 1 province to play end turn simulator with RoC