Total War: WARHAMMER III

Total War: WARHAMMER III

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Talilover Sep 3, 2024 @ 11:17pm
Seductive Influence feels really half baked
I know it used to be broken with the infinite cultist loop prior to the patch but now without that crutch I really wonder what the whole point of it is, well at least the supposed ways to go about increasing it

Like you can build the building to get like 6 seductive influence per turn (assuming you do other stuff like building corruption up in the region) with each establish cult action having 15 turn cooldown. You can also jump through the hoops of making a normal cult, taking 10 turns to spawn a cult magnus to establish a different cult (killing the magnus in the process) to have the added benefit of building a building that immediately generates 200 seductive influence (destroying the cult in the process)

Or you can send them a small gift of gold and get 40 seductive influence, and just keep doing that each turn...so really why bother trying to passively increase influence through cults which takes way longer and probably even costs more in the long run (recruiting cultist, building buildings, establish cult actions, hero upkeep of said cultist)?

There's also the whole gift of slaanesh system where beating lords marks them and increases influence but chances are if you're beating their armies you're also in the midst of outright invading them, so why really care about building towards the option of vassalization when you can either forcefully subjugate or just wipe out (because imo having a vassal is still more often than not not better than outright owning the land).

There's part of the Slaanesh campaign I do enjoy but this system ain't one of em
Date Posted: Sep 3, 2024 @ 11:17pm
Posts: 0