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TW:WH3 is faster-paced than older games, but you're also just setting yourself up for failure by comparing yourself to lower-difficulty autoresolves. I'd recommend turning up the battle difficulty to Hard and then setting the AI stats modifier down, in order to get decently easy battles and an autoresolve which predicts outcome better.
Melee heroes buff your infantry and debuff enemy heroes and large units.
Ranged heroes counter large units and debuff heroes.
Spell casters deal with mob's and do large damage to troops and buff units for defence and attack.
You can use a large unit to sit out front and take the brunt and just apply heals and buffs to keep it alive.
Auto resolve calculates not only the health/damage/armour but the spells and buff/de buffs.
I think ur problem is u building armies that are good in auto(like using too much melee with no dmg for example),but bad in manual or just not playing out fights properly.This comes with expirience or u can just look up some guides i guess.
SLOW mo until you get better. WH3 battles are faster. You just need a training montage to get to where you want to be. Harder difficulty setting will make your "mistakes" more apparent.
I would also add, IF you keep doing bad, maybe look at army composition. Correct tool for the job. IF a certain faction keeps giving you a hard time, start playing as them and gain some insight into why.
My biggest problem is I have a certain battle style that not all factions can pull off but I still try out of muscle memory, getting rid of "bad habits' is all part of the training montage.
So many people think they are bad at the game because they play on easy or normal, and then can't replicate the auto resolve, because no one can.
I started a new campaign with karl franz and indeed hard/hard but the modifier down to easiest as what you get with easy battle difficulty and so far I been able to match or better auto resolve feels like a very good balance so far.
Which means if you not using them fully or correctly in a manual battle you get a large difference in outcomes .
Spirit Leech Upgraded adds another 50/50 - it costs more to use.
Foe Seeker adds 50/50, Slippery adds 50/50, Wand of Jet adds 50/50, Wayfarer adds 50/50.
There is no "using them fully or correctly" when so many abilities add the same default CP.
Abilities are just a stat-stick in Autoresolve, like Unit Ranks, Character Levels, and Banners.
What do you mean There is no using abilities, spells, buffs, de-buffs, heals correctly in a manual battle, it is the difference between win or lose ?, or between small casualties or huge losses.
If he is constantly suffering large losses in manual battles , Auto-resolve maybe be bizarre at times but it is not the reason.