Total War: WARHAMMER III

Total War: WARHAMMER III

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per.oqvist Oct 25, 2024 @ 12:29pm
How to balance auto resolve with manual fighting
Yes I am bad its been said.

I have the trouble that where auto resolve says heroic victories I get pyrrhic. I run hard on the campaign but to be honest its incredible easy as long as you auto resolve. But lowering battle difficulty dont seem to have the effect I expect? In old tw titles I would get better results fighting myself but in warhammer 3 always double the losses if not more.

A lot is its faster paced and you are supposed to constantly micro which I dont do I just try to have the right troops facing each other and picking of the highest threats I dont constantly mouse click to have the ai shooting shadows. In older total war that was acceptable.
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Showing 1-14 of 14 comments
(Steelclaw) Oct 25, 2024 @ 12:41pm 
Low battle difficulty gives you better autoresolves - in fact, it gives you such an enormous advantage in autoresolve that even top players often can't achieve results as good as the Easy autoresolve.

TW:WH3 is faster-paced than older games, but you're also just setting yourself up for failure by comparing yourself to lower-difficulty autoresolves. I'd recommend turning up the battle difficulty to Hard and then setting the AI stats modifier down, in order to get decently easy battles and an autoresolve which predicts outcome better.
[TGU]SOL Oct 25, 2024 @ 12:54pm 
To be Honest you need to manage your hero skills far more , buffing /de buffing , and using spells effectively. Your infantry should be used to shape and hold the enemy for your ranged , spell caster and hero units to do the actual damage . but Cavalry need the most micro don't just leave them engaged , charge ,runaway rise and repeat.

Melee heroes buff your infantry and debuff enemy heroes and large units.
Ranged heroes counter large units and debuff heroes.
Spell casters deal with mob's and do large damage to troops and buff units for defence and attack.

You can use a large unit to sit out front and take the brunt and just apply heals and buffs to keep it alive.

Auto resolve calculates not only the health/damage/armour but the spells and buff/de buffs.
madracc00n Oct 25, 2024 @ 1:01pm 
I played decent amount ow TWW,but in general i find autoresolve to be quite bad.What i mean is if i do manual battles every time i will have better result 95%+ of the time.
I think ur problem is u building armies that are good in auto(like using too much melee with no dmg for example),but bad in manual or just not playing out fights properly.This comes with expirience or u can just look up some guides i guess.
huey30 Oct 25, 2024 @ 1:26pm 
I think they should remove the different AR settings and just go back to having just one battle difficulty setting.
Citrus-Monk Oct 25, 2024 @ 2:04pm 
If it was simulated properly it wouldn't be so poor and would help tune the AI for better or worse battles. Simulating wouldn't really add to load time either considering how fast can play a battle when models are represented as single pixels. What takes us 10 minutes can happen in seconds easily on a modern PC. Auto resolve is a combination of make it ♥♥♥♥ for not picking time waste.
Last edited by Citrus-Monk; Oct 25, 2024 @ 2:08pm
jtordoff Oct 25, 2024 @ 4:02pm 
"A lot is its faster paced and you are supposed to constantly micro which I dont do I just try to have the right troops facing each other and picking of the highest threats I dont constantly mouse click to have the ai shooting shadows. "

SLOW mo until you get better. WH3 battles are faster. You just need a training montage to get to where you want to be. Harder difficulty setting will make your "mistakes" more apparent.

I would also add, IF you keep doing bad, maybe look at army composition. Correct tool for the job. IF a certain faction keeps giving you a hard time, start playing as them and gain some insight into why.

My biggest problem is I have a certain battle style that not all factions can pull off but I still try out of muscle memory, getting rid of "bad habits' is all part of the training montage.
AurumHawke Oct 25, 2024 @ 4:43pm 
Originally posted by TGUSOL:
Auto resolve calculates not only the health/damage/armour but the spells and buff/de buffs.
Spells/Abilities are a numerical value added to the unit's Combat Potential number, since they can not function the way they would in an actual battle.
lethminite Oct 25, 2024 @ 6:16pm 
It needs to be not nearly as extreme at low levels.
So many people think they are bad at the game because they play on easy or normal, and then can't replicate the auto resolve, because no one can.
huey30 Oct 25, 2024 @ 6:28pm 
The AR is probably the worst part about this game. If they just switched it back to how it was in WH2 i would definitely start playing this game again
per.oqvist Oct 26, 2024 @ 3:32am 
Originally posted by (Steelclaw):
Low battle difficulty gives you better autoresolves - in fact, it gives you such an enormous advantage in autoresolve that even top players often can't achieve results as good as the Easy autoresolve.

TW:WH3 is faster-paced than older games, but you're also just setting yourself up for failure by comparing yourself to lower-difficulty autoresolves. I'd recommend turning up the battle difficulty to Hard and then setting the AI stats modifier down, in order to get decently easy battles and an autoresolve which predicts outcome better.

I started a new campaign with karl franz and indeed hard/hard but the modifier down to easiest as what you get with easy battle difficulty and so far I been able to match or better auto resolve feels like a very good balance so far.
Basarab Laiota Oct 26, 2024 @ 4:14am 
turn the difficulties up so that the autoresolve stops giving you unreasonable results
[TGU]SOL Oct 26, 2024 @ 10:28am 
Originally posted by AurumHawke:
Originally posted by TGUSOL:
Auto resolve calculates not only the health/damage/armour but the spells and buff/de buffs.
Spells/Abilities are a numerical value added to the unit's Combat Potential number, since they can not function the way they would in an actual battle.

Which means if you not using them fully or correctly in a manual battle you get a large difference in outcomes .
AurumHawke Oct 26, 2024 @ 3:20pm 
Originally posted by TGUSOL:
Originally posted by AurumHawke:
Spells/Abilities are a numerical value added to the unit's Combat Potential number, since they can not function the way they would in an actual battle.

Which means if you not using them fully or correctly in a manual battle you get a large difference in outcomes .
Spirit Leech adds 50 Melee and Missile CP - to the Mage.
Spirit Leech Upgraded adds another 50/50 - it costs more to use.
Foe Seeker adds 50/50, Slippery adds 50/50, Wand of Jet adds 50/50, Wayfarer adds 50/50.

There is no "using them fully or correctly" when so many abilities add the same default CP.
Abilities are just a stat-stick in Autoresolve, like Unit Ranks, Character Levels, and Banners.
[TGU]SOL Oct 27, 2024 @ 5:34am 
Originally posted by AurumHawke:
Originally posted by TGUSOL:

Which means if you not using them fully or correctly in a manual battle you get a large difference in outcomes .
Spirit Leech adds 50 Melee and Missile CP - to the Mage.
Spirit Leech Upgraded adds another 50/50 - it costs more to use.
Foe Seeker adds 50/50, Slippery adds 50/50, Wand of Jet adds 50/50, Wayfarer adds 50/50.

There is no "using them fully or correctly" when so many abilities add the same default CP.
Abilities are just a stat-stick in Autoresolve, like Unit Ranks, Character Levels, and Banners.

What do you mean There is no using abilities, spells, buffs, de-buffs, heals correctly in a manual battle, it is the difference between win or lose ?, or between small casualties or huge losses.

If he is constantly suffering large losses in manual battles , Auto-resolve maybe be bizarre at times but it is not the reason.
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Date Posted: Oct 25, 2024 @ 12:29pm
Posts: 14