Total War: WARHAMMER III

Total War: WARHAMMER III

View Stats:
Movable ogre camps
Posted to patch discussion beforehand.

In light of the recent changes, there´s only one change for the ogres, that I would more than welcome: movable camps.

Currently, camps are more like forts as ogres do not benefit greatly from temporarily placed camps and losing high-level camps is a strong blow towards your economy, which goes against the term "camp".

Perhaps, it would be possible to either enable camps to be moved at will (with greatly reduced reach) or add another type of camp that has less buildings and options but enables global draft and can be moved.

This way, ogre kingdoms would be more true to their lore and make them more flexible, imho.
< >
Showing 1-5 of 5 comments
Dr. Uncredible Oct 23, 2024 @ 10:58am 
Try the mod "The Great Ogre-haul".
Overhauls the ogres in general, generally for the better I personally think, one of the changes it brings is that camps can be moved - albeit slowly, as you suggested.
Last edited by Dr. Uncredible; Oct 23, 2024 @ 10:59am
Originally posted by Dr. Uncredible:
Try the mod "The Great Ogre-haul".
Overhauls the ogres in general, generally for the better I personally think, one of the changes it brings is that camps can be moved - albeit slowly, as you suggested.
I already use that mod but it is to buggy for my liking. Camps no longer moving, not being able to build or recruit from the camp.

Would be great if CA would implement it themselves.
pascal.difolco Oct 23, 2024 @ 1:04pm 
They could just make Ogres a Horde, Camps are even worse...
Falaris Oct 23, 2024 @ 1:19pm 
Camps give income - and at the end of the tech tree, every tier 5 camp generates a new camp slot, making you (theoretically) able to have infinite number of camps.

The way they are implemented is in some ways a big advantage... but it takes a time getting there. Perhaps the LL's could have 'landship' camps, like vampire coast LL's? Not an ideal solution copying some old faction's mechanic, but it's an option at least.
Da_Higg Oct 23, 2024 @ 2:08pm 
I do love how obsessed people get with the idea that the term camp means it has to be mobile; there are military camps in the UK that have been in the same place for several hundred years.

Rather than seeing them as a thing to place temporarily use them as a means to block off entrances to your territory - recruit units in the camp to them to defend them, then if you need an army in a hurry you can move the came garrison onto a new lord and so instant army.

The cost in developing them is meaningless given how much you can get from sacking, and given that level 4&5 settlements are useless you should sack every thing
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Oct 23, 2024 @ 10:55am
Posts: 5