Total War: WARHAMMER III

Total War: WARHAMMER III

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A question about tier Items/Equipment and Ancillaries
I'm a bit confused since Some of the Blue Items have a much better stat than the Yellow and Purple Items, and Yellow Items are much better than Purple.

So does it go like Purple -> Yellow -> BLue?

or Yellow -> Purple -> Blue?
Originally posted by Kel'Thuzad:
Technically it's: Common (grey) -> Uncommon (green) -> Rare (blue) -> Unique / Crafted (purple/yellow)

But the power of items is all over the place and often doesn't reflect the rarity. E.g;
An uncommon Potion of Healing is vastly more useful than a rare Other Trickster's Shard.

Purple items are generally quite strong. The other thing to consider is that (usually) nobody else besides your LL can wear it. So let's say your LL is wearing a green armour, and then they get their unique purple armour, well that green armour is now available for someone else to use.

Just disregard the colour/rarity system and learn which stats and abilities are more useful than others.
Once you learn which items are relatively useless, you can fuse two of them into something useful. I routinely fuse things like Crown of Command and Scrolls of Leeching into better items.
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Showing 1-15 of 22 comments
Tommytools Oct 17, 2024 @ 12:44am 
Theoretically it goes white-green-blue.

Purples are quest items and yellow indicates crafted items, but for some silly reason that doesn't apply to TK/Dwarf crafted items (your guess is as good as mine).

In practice you've had at least 3 different teams working on the three games in the series, so there are green items that are better than blue, two blues that do the same thing have different stats (the older version is usually better) and blues that are better than quest rewards.

My guess is that CA didn't want to pay someone to do a balance/standardization pass on the items (time consuming for limited, if any, monetary return).
[Micky] The Wolf Oct 17, 2024 @ 1:00am 
Originally posted by Tommytools:
Theoretically it goes white-green-blue.

Purples are quest items and yellow indicates crafted items, but for some silly reason that doesn't apply to TK/Dwarf crafted items (your guess is as good as mine).

In practice you've had at least 3 different teams working on the three games in the series, so there are green items that are better than blue, two blues that do the same thing have different stats (the older version is usually better) and blues that are better than quest rewards.

My guess is that CA didn't want to pay someone to do a balance/standardization pass on the items (time consuming for limited, if any, monetary return).

This is a mess, so purple is not always good I'm taken? And yellow is also alright could've been better?
Fendelphi Oct 17, 2024 @ 1:03am 
Purples are unique as far as I know(there will only be 1 copy of it), but they are not always from quests(some are crafted, some are gained from doing certain actions).
They tend to give a lot of different bonuses or unique effects.

Blue are rare items that can drop from various actions and events. They are, usually, very powerful and specialized. The power of the item also depends a lot on what type of item it is(Talisman, Enchanted item etc), as some blues give a somewhat low bonus, but in an item slot that normally does not give any of such benefits(allowing you to specialize).

Yellow, in my experience, is crafted items only. They sit somewhere between Purple and Blue items, but usually have very specific or situational benefits. So the actual "value" or benefit of the item can be on the same level as a purple, or be lower than blue.

Like in any half-decent RPG, colour codes are only rough guidelines. You have to look at the actual stats and effects and consider if it is better for the character compared to a similar item of lower "tier".
Last edited by Fendelphi; Oct 17, 2024 @ 1:05am
The author of this thread has indicated that this post answers the original topic.
Kel'Thuzad Oct 17, 2024 @ 2:45am 
Technically it's: Common (grey) -> Uncommon (green) -> Rare (blue) -> Unique / Crafted (purple/yellow)

But the power of items is all over the place and often doesn't reflect the rarity. E.g;
An uncommon Potion of Healing is vastly more useful than a rare Other Trickster's Shard.

Purple items are generally quite strong. The other thing to consider is that (usually) nobody else besides your LL can wear it. So let's say your LL is wearing a green armour, and then they get their unique purple armour, well that green armour is now available for someone else to use.

Just disregard the colour/rarity system and learn which stats and abilities are more useful than others.
Once you learn which items are relatively useless, you can fuse two of them into something useful. I routinely fuse things like Crown of Command and Scrolls of Leeching into better items.
Kel'Thuzad Oct 17, 2024 @ 2:52am 
Originally posted by Micky The Wolf:
Originally posted by Tommytools:
Theoretically it goes white-green-blue.

Purples are quest items and yellow indicates crafted items, but for some silly reason that doesn't apply to TK/Dwarf crafted items (your guess is as good as mine).

In practice you've had at least 3 different teams working on the three games in the series, so there are green items that are better than blue, two blues that do the same thing have different stats (the older version is usually better) and blues that are better than quest rewards.

My guess is that CA didn't want to pay someone to do a balance/standardization pass on the items (time consuming for limited, if any, monetary return).

This is a mess, so purple is not always good I'm taken? And yellow is also alright could've been better?
Purple are consistently quite powerful. I can't think of many "bad" ones. Maybe one or two of the Empire Elector Count items.
Yellow varies from mediocre to borderline overpowered (Diamond Guardian Phoenix, which gives the entire army 10% physical resistance).
[Micky] The Wolf Oct 17, 2024 @ 8:19pm 
Originally posted by Fendelphi:
Purples are unique as far as I know(there will only be 1 copy of it), but they are not always from quests(some are crafted, some are gained from doing certain actions).
They tend to give a lot of different bonuses or unique effects.

Blue are rare items that can drop from various actions and events. They are, usually, very powerful and specialized. The power of the item also depends a lot on what type of item it is(Talisman, Enchanted item etc), as some blues give a somewhat low bonus, but in an item slot that normally does not give any of such benefits(allowing you to specialize).

Yellow, in my experience, is crafted items only. They sit somewhere between Purple and Blue items, but usually have very specific or situational benefits. So the actual "value" or benefit of the item can be on the same level as a purple, or be lower than blue.

Like in any half-decent RPG, colour codes are only rough guidelines. You have to look at the actual stats and effects and consider if it is better for the character compared to a similar item of lower "tier".
Ah gotcha, thank you so much.
[Micky] The Wolf Oct 17, 2024 @ 8:20pm 
Originally posted by Kel'Thuzad:
Technically it's: Common (grey) -> Uncommon (green) -> Rare (blue) -> Unique / Crafted (purple/yellow)

But the power of items is all over the place and often doesn't reflect the rarity. E.g;
An uncommon Potion of Healing is vastly more useful than a rare Other Trickster's Shard.

Purple items are generally quite strong. The other thing to consider is that (usually) nobody else besides your LL can wear it. So let's say your LL is wearing a green armour, and then they get their unique purple armour, well that green armour is now available for someone else to use.

Just disregard the colour/rarity system and learn which stats and abilities are more useful than others.
Once you learn which items are relatively useless, you can fuse two of them into something useful. I routinely fuse things like Crown of Command and Scrolls of Leeching into better items.
Thanks
Velber Oct 18, 2024 @ 12:54pm 
white/no color=common
green=uncommon
blue=rare
purple= super rare and legendary items
yellow= OP super items
and the reason about the stats is cuz CA kinda threw them all over the place for some of them, id just use a mod to make it more aligned with rarity
Last edited by Velber; Oct 18, 2024 @ 12:55pm
CA talked about a future rework to the ancillary items so hopefully this will fix any issues with green items being better than blue items of the same slot.
Kel'Thuzad Oct 18, 2024 @ 4:39pm 
Originally posted by Amphibian Artillery:
CA talked about a future rework to the ancillary items so hopefully this will fix any issues with green items being better than blue items of the same slot.
Except their way of 'fixing' that will be to simply nerf the green items, rather than actually fix/improve the weak blue items :steamfacepalm:
[Micky] The Wolf Oct 18, 2024 @ 11:08pm 
Originally posted by Pseudomonarchiadaiymo:
white/no color=common
green=uncommon
blue=rare
purple= super rare and legendary items
yellow= OP super items
and the reason about the stats is cuz CA kinda threw them all over the place for some of them, id just use a mod to make it more aligned with rarity
There is a mod called Items and follower Rebalance, but it only works on White, Blue, and Green Items; I wonder if there is any mod out there that adds in some insanely powerful items, lol.
Last edited by [Micky] The Wolf; Oct 18, 2024 @ 11:09pm
Velber Oct 20, 2024 @ 10:44am 
Originally posted by Micky The Wolf:
Originally posted by Pseudomonarchiadaiymo:
white/no color=common
green=uncommon
blue=rare
purple= super rare and legendary items
yellow= OP super items
and the reason about the stats is cuz CA kinda threw them all over the place for some of them, id just use a mod to make it more aligned with rarity
There is a mod called Items and follower Rebalance, but it only works on White, Blue, and Green Items; I wonder if there is any mod out there that adds in some insanely powerful items, lol.
there is, its the item fusion mod, where you can spend money to get "coins" and you can fuse the coins to get that coin's rarity-up-one item
the purple rarity coins cost like 10000 or so though obviously you wont have tons of the yellow items from them, blue coins make purple items and green make blue items, etc etc
Frenker Oct 20, 2024 @ 2:32pm 
Originally posted by Kel'Thuzad:
. I routinely fuse things like Crown of Command and Scrolls of Leeching into better items.
Crown of Command has it uses especially if you have units that crumble/disintegrate

as do some of the grey items....
As a little side note, while legendary lord specific items cannot be stolen, anything else can be, this includes getting items only avalable to other factions, for example crafted items.
Atleast on unmodded i know i'v taken crafted items from other players before after getting item steal from killing sigvald.
Kel'Thuzad Oct 21, 2024 @ 2:02am 
Originally posted by Frenker:
Originally posted by Kel'Thuzad:
. I routinely fuse things like Crown of Command and Scrolls of Leeching into better items.
Crown of Command has it uses especially if you have units that crumble/disintegrate

as do some of the grey items....
Yes, but it's very situational. Also does nothing if you forget to use it (which I often do with low impact abilities like this one). Whereas you always benefit from passive effects.
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Date Posted: Oct 17, 2024 @ 12:26am
Posts: 22