Total War: WARHAMMER III

Total War: WARHAMMER III

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Chaos warriors should stop running away.
I feel like Chaos Warrior should have its fighting style altered to every other faction in Warhammer. Norscan and Chaos warriors do not retreat. They die, with pride.

They should not be flinching and they should hold the line. Which would create, when starting Chaos faction and conquering other chaos faction, the battle mechanic close to what we had in historical total wars ( formation battles basically ). I think it would create a very interesting and different way to play Chaos.
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Showing 1-15 of 24 comments
DarkFenix Nov 2, 2024 @ 10:28pm 
I've no idea where you get the idea that worshippers of Chaos don't retreat, it's not true at all in the lore.
That would only make sense for Khorne.
Grinch Nov 3, 2024 @ 12:45am 
Even orcs know how to pull out of a losing fight...
Gingy Nov 3, 2024 @ 12:50am 
I do find it weird how easy it is to rout away Khorne's entire army....you'd think Khorne would somehow punish them for such acts of cowardice
Da_Higg Nov 3, 2024 @ 1:12am 
Chaos worshippers like to think the Dark Gods are with them, as soon as the fight starts looking bad its all "The Dark Gods have abandoned us" and they start running for the hills
Metal Nov 3, 2024 @ 1:27am 
Originally posted by Bloodwyrm Wildheart:
That would only make sense for Khorne.

+1
jtordoff Nov 3, 2024 @ 1:52am 
I always got the impression that Chaos worship is a much darker version of the old Norse religion. Heroic death in battle being the path to "heaven" in Norse religion, but in Chaos worship the reward is "power" in the living world, so the ultimate goal is not heroic death but carrying out the will of the dark gods in exchange for that power.

What happens to a Chaos worshiper (in good standing) who dies?
Ainess Nov 3, 2024 @ 2:42am 
Even if that were true to the lore, which I am not sure about, the undead also should not start crumbling when they are being overwhelmed, or low on numbers. It makes no sense. But it is in the game for balance.
TheAceOfSpodes Nov 3, 2024 @ 2:51am 
Yeah, the lore is really weird about that.

Sometimes chaos marauders absolutely melt and run away.

Sometimes they go nuts and die in such vast droves they literally build stairs of their corpses so tall they can ascend the walls of Altdorf.

But what can you expect from a faction whose collective grasp of sanity can only be described as "tenuous" at best.
Cenwalh Nov 3, 2024 @ 2:56am 
I think the response to that is just that yeah, they are corrupted by Chaos, but ultimately they are still human, with human fears and drives. Daemons, on the other hand have no such "weaknesses".

However, I am not knowledgeable about the lore at all. For lore questions, I think this thread is the best place to find answers:

https://steamcommunity.com/app/1142710/discussions/0/3805027459313181934/
CrUsHeR Nov 3, 2024 @ 3:12am 
Originally posted by DarkFenix:
I've no idea where you get the idea that worshippers of Chaos don't retreat, it's not true at all in the lore.

OP actually wrote about "dying with pride", so this probably just another thread about the projection of pubertal violence fantasies into the game.


Or he lost a battle without understanding the "Army Losses" concept, which is a core mechanic of this game. Lose too many units, and even Zombies have to crumble on the spot.

So yeah there are Unbreakable units which never rout or break, but these are pretty rare exactly because they ignore Army Losses. Marauders are Expendable instead, so you do at least not get direct morale loss from these guys dying.
ϺEƳEƦ Nov 3, 2024 @ 5:44am 
Originally posted by CrUsHeR:
Originally posted by DarkFenix:
I've no idea where you get the idea that worshippers of Chaos don't retreat, it's not true at all in the lore.

OP actually wrote about "dying with pride", so this probably just another thread about the projection of pubertal violence fantasies into the game.


Or he lost a battle without understanding the "Army Losses" concept, which is a core mechanic of this game. Lose too many units, and even Zombies have to crumble on the spot.

So yeah there are Unbreakable units which never rout or break, but these are pretty rare exactly because they ignore Army Losses. Marauders are Expendable instead, so you do at least not get direct morale loss from these guys dying.

This:100:

Everyone immediately jumped into the lore element of this, which always happens for some reason. The lore in warhammer is all over the place when it comes to this type of thing. If you are playing the game correctly, chaos warriors are some of the best line holders in the game. This is a learn to play issue, not a lore issue.
Originally posted by DarkFenix:
I've no idea where you get the idea that worshippers of Chaos don't retreat, it's not true at all in the lore.
I read it in the lore. https://warhammerfantasy.fandom.com/wiki/Chaos_Marauder|

"... They have little fear of dying in combat, for to fight and die under the gaze of their Dark Gods is considered the greatest death one can achieve in their lifetime."

Source : 1: Warhammer Armies: Warriors of Chaos (8th Edition)
1a: pg. 32

the game is based on the 8th edition rulebook.
Last edited by Magnus Aurelius, Bright Lord; Nov 3, 2024 @ 6:57am
Toby Larone Nov 3, 2024 @ 7:12am 
Originally posted by Hobotango:
Originally posted by DarkFenix:
I've no idea where you get the idea that worshippers of Chaos don't retreat, it's not true at all in the lore.
I read it in the lore. https://warhammerfantasy.fandom.com/wiki/Chaos_Marauder|

"... They have little fear of dying in combat, for to fight and die under the gaze of their Dark Gods is considered the greatest death one can achieve in their lifetime."

Source : 1: Warhammer Armies: Warriors of Chaos (8th Edition)
1a: pg. 32

the game is based on the 8th edition rulebook.

And in that 8th edition rulebook Chaos Marauders had a leadership of 7. Aka the same as an empire swordsman. Not terrible but not exactly dwarf or lizardmen level of "we will not run from this".

If we go by flavour text alone things would get a real mess. I just imagine a unit of irondrakes just being able to delete aspiring champions in a single volley.
Originally posted by Toby Larone:
Originally posted by Hobotango:
I read it in the lore. https://warhammerfantasy.fandom.com/wiki/Chaos_Marauder|

"... They have little fear of dying in combat, for to fight and die under the gaze of their Dark Gods is considered the greatest death one can achieve in their lifetime."

Source : 1: Warhammer Armies: Warriors of Chaos (8th Edition)
1a: pg. 32

the game is based on the 8th edition rulebook.

And in that 8th edition rulebook Chaos Marauders had a leadership of 7. Aka the same as an empire swordsman. Not terrible but not exactly dwarf or lizardmen level of "we will not run from this".

If we go by flavour text alone things would get a real mess. I just imagine a unit of irondrakes just being able to delete aspiring champions in a single volley.
I see. Well that solves it I guess then. Would still be cool to have more, proper formation battles with less units running away all the time but I guess Im bias due to the fact of enjoying battles better in older historical titles.
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Date Posted: Nov 2, 2024 @ 9:56pm
Posts: 24