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8x4 = 32. This is your MAXIMUM damage across 4 entities. Entities being individual units. Think 4/100 units in a melee infantry troop being affected per second.
Each second it sometimes does less.
https://totalwarwarhammer.fandom.com/wiki/The_Reliquary_Corruption
Thanks for the clear explanation. Now I understand!
Hmm, I've done some tests, and I am not really sure it's working as you explained. So I had the Mortis Engine fight a bunch of Empire trash units for 10 minutes multiple times - both with the Mortis Engine AoE damage effect on (vanilla) and completely off (modded). Each time the Mortis Engine AoE damage effect did far more excess damage than the above formula should indicate. The maximum damage according to your calculation should be 19,200 for 10 minutes. But it seems to be doing over 30,000 consistently for 10 minutes. Something's off here.
Note that you can hit multiple units that are in the aoe, and as such the damage you calculate if doe by 1 unit in range, will be wrong if several units are within range under your testing.
If you got the mod i recomended you the other day you can easily see how much damage is applied to each target pr. tick, and how often it ticks.
Okay, I will get the mod! ;)
Okay, I am doubly confused. The game files say that the effect only affects 4 entities; but the mod you referred to says it affects 7 entities? And I guess this partly - or perhaps even largely - explains the gap between expected damage output versus the actual damage output. Either way, this ability is grossly over-powered - even more so than I thought.
Indeed. And it's mostly inappropriate for most.
I think maybe I am reading it wrong. If the actual Mortis Engine affects 4 entities max (for 8 damage max) according to the game files, it doesn't mean that I am only doing 32 max damage per second, because it is damaging 4 entites per every unit within range? So if 4 units are within my range (and they all contain multiple entities), then I can be doing 128 damage per second?!
Mainly, yes. The only saving "grace" of factions with mortis is that they tend to be more than subpar on ranged units. Said mortis are their mean to have some illusion of ranged effect on the battlefield, that you can easily delete by using real ranged on those.
Except Festus. He's unkillable and should feel bad for himself.
Mortis Engine itself is the biggest issue for me because it is a generic unit that both damages AND heals AND regenerates mana. It's ridiculous. As is most cases, CA should've just followed tabletop: Making it ethereal and hard to kill, but do far less damage. It's outrageous that a healing/support unit does 5x more damage than a freaking Vampire Lord when only meleeing...
It's a faction without ranged attackers.
A few ranged units can make short work of it.
Was the mod you were referring to Helper UI and klissans all stats meaningfully revealed?