Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A deadeye engineer lets you do just that; grudge rakers do not.
The other one has too short of a range
A small sample size, but I didn't know it would be unanimous. I had been experimenting with Grudge-raker, because I found "gun" characters difficult to use throughout the battle unless constantly micro-managing. The need for direct line of fire means that they are mostly standing there doing nothing, whereas Grudge-raker characters can be put in the middle of a scrum and can more or less go "auto."
How do you guys keep gun characters constantly firing?
Otherwise I go for the Dead Eye line. The Dead Eye makes it easier to support Artillery with various buffs.
I "farm" traits on characters, so the trait availability is not a concern. Do you find the Grudge-raker character surviving okay in melee?
And how do you position your ranged Engineers to shoot efficiently, if you go by that route?
Do you put them alone on the side/front or in a checker position with the gun units?
First three engineers in a normal army: Dead Eye for Ballistic Calibration to buff troops. It has a duration of 32 seconds and a cooldown of 90. Maintaining this buff effectively will give your army a huge DPS boost with its reload rate, and accuracy is nice too.
Cinderblast Shell is very good, but it's difficult to justify due to how good Ballistic Calibration is. If engineers could get a horseback mount like empire engineers can this would be far more useful as you'd be able to harass with cinderblast shells, however as it stands that is not the case.
As for what is better for damage... It doesn't matter. No dwarven Engineer is going to put out more damage per second than even a single unit of thunderers in 90% of cases. Grudge-rakers are frankly better from my experience, but you lose out on Bare Essentials and Ballistic Calibration which I cannot justify in most cases.
If you're running a mostly melee oriented army and you're mostly using a single Engineer for Increase Mobility, then Grudge-raker does make a lot more sense, and it's likely intented by design, but besides making a Slayer stack with Ungrim Ironfist or a Hammerer spam with Thorgrim you're scarcely going to field armies of this variety.
If their grudgerakers had the same range as the thunderers units equipped with grudgerakers (90 range) it would have make this choice more interesting outside of this niche spot imo