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AI is pretty dumb, easily exploited and baited into traps.
Diplomacy is pretty transparent and war declarations don’t fall from blue sky.
Once you will get used to it, you will realise how easy it is to dominate in this game.
It does not need nerfs, it needs to get smarter.
And Dawi rule, you are going into the book for that one.
I would argue that the anti player bias needs to be stepped up again. The game is less fun ever since they nerfed it.
How about they make it a toggle? Like they let us change AI stats separately.
Give people that find the AI to be to aggressive the option to turn it of, while those that want a hyper aggressive AI able to turn on what we had at launch.
Ambush stance solves this problem.
Yeah no, this doesn't happen by itself. You're either doing something to piss them off (trespassing, raiding, killing their friends, etc.), events are happening to sour your relations, nemesis crown, sword of khaine, etc, or a combination of these.
Honestly, and I mean no disrespect here, but you don't seem to fully understand what's going on, because none of this happens "just randomly" as if to screw over the player. Drop down the difficulty to Normal and play more to familiarize yourself with how diplomacy works. Hover your mouse over the little faces of factions to see why exactly it looks happy or angry at you. It gives you a nice breakdown showing you exactly how they feel.
the more difficulty toggles and sliders, the better. A friend of mine I just convinced to play warhammer 3 with me quit again because of the anti-player aggression, but I don't mind it when I'm playing solo.
Sometimes it doesn't work (because it's chance based) but statistically it will at some point. Put points into ambush success when you can. Ambush in forests and other areas that can bump up the success chance by 25% or more. There's also nothing wrong with save scumming.
It literally doesn't do this. What you're seeing is the AI being very calculating with it's movement points. The AI plays by the same rules as the player here.
I don't know, I just know the AI isn't cheating like you say it is.
I personally wouldn't mind it being a toggle/setting.
That said, i have heard that devs don't like adding too many of those. Something about human nature and players not necessarily choosing the options they would find the most fun.
Lot's of people play on lower diff and it's nothing to be ashamed of.
You built a large empire? Good you need to field more armies to protect the 4 corners. If you don't have enough money that means you are expending too fast.
So i suggest you to lower difficulty to hard or medium and master the game first then step by step bring it back up
To be crystal clear, AGGRESSIVE doesn't mean good or competent, it just means it attacks even when it should not. We already have Kamikaze factions, where the AI sends all their troops at the player while another AI faction rolls up and takes their empire from them and then promptly declares war on the player. It really does ruin the illusion of multiple Factions which is the whole reason to have all these factions.
The AI is shouldn't be walking into a wood chipper over and over again. Each faction should make survival a priority,
Some races are just straight up going to declare war on you at some point.
Some races can be buttered up slowly via gifts, non-aggression treaties, and trade agreements.
Use the tools given to you.
The AI is hilariously weak.
Ambush is setting your army somewhere you think the AI will move, and if/when it does, you get a hugely favorable battle.
How to make it do that? Recruit a fresh lord with no army. Name it 'bait mc lureface'. Put it next to your ambushing army. The AI will attack targets of opportunity like that.
So... the AI is predictable. It does not learn from its mistakes, so this will never not be a thing.
That this works consistently tells me two things:
1: The AI doesn't cheat, and it's not receiving free ambush information it shouldn't have.
2: The AI isn't that clever.