Total War: WARHAMMER III

Total War: WARHAMMER III

View Stats:
Lampros Jul 19, 2024 @ 2:27pm
AI Crap stack problem?
I don't understand it: AI keeps creating crap stacks with tier 0 units into late-game, even when it has plenty of money presumptively. For instance, Clan Mors is #3 in my current game, just after me and Eataine, and yet it keeps sending me multiple stacks where half the units are Skavenslaves.

What precisely is going on here?

Is this because the AI didn't construct a barrack near the front and thus can only recruit 0 tier units? But don't they have access to global units?

Or is this because the AI is being cheap and economizing?

Regardless of the source of the problem, will modding the AI not to recruit tier 0 units solve the problem? Or will that mean the AI will simply not recruit any unit - like the idiot it is?
Last edited by Lampros; Jul 19, 2024 @ 2:30pm
< >
Showing 1-15 of 49 comments
chickabumpbump (Banned) Jul 19, 2024 @ 2:30pm 
All of the above.

They can’t build provinces properly, they build tier 3-5 in tier 1-3 settlements.
So when they make armies the AI won’t travel around to build proper armies. General stupidity all round.

Maybe the table top cap will help.
dulany67 Jul 19, 2024 @ 4:23pm 
TT Caps make for a superior experience IMO. It limits the player from making armies that far outstrip what the AI can field, but it can only do so much. I know that they don't want settlements to be cookie cutter, but they need to have a template that at least prioritizes moving to high tier recruitment.

But like other things, I suspect CA fears making the game too hard.
Lampros Jul 19, 2024 @ 4:29pm 
Originally posted by chickabumpbump:
All of the above.

They can’t build provinces properly, they build tier 3-5 in tier 1-3 settlements.
So when they make armies the AI won’t travel around to build proper armies. General stupidity all round.

Maybe the table top cap will help.

Huh? How does TT Caps help? It prevents the AI from recruiting too many higher tier units; it does not stop the AI from recruiting too many crap units.

By the way, I have been using that mod since WH2.

Originally posted by dulany67:
TT Caps make for a superior experience IMO. It limits the player from making armies that far outstrip what the AI can field, but it can only do so much. I know that they don't want settlements to be cookie cutter, but they need to have a template that at least prioritizes moving to high tier recruitment.

But like other things, I suspect CA fears making the game too hard.

As I told the guy above, I've been using TT Caps since WH2. And it doesn't address the problem when the AI sends 10 Skavenslaves in a stack on turn 150 with a massive army and plenty of cash in coffers.
Sarumoon Jul 19, 2024 @ 4:36pm 
So, weirdly, lately, the Dwarfs AI ARE able to make proper cities, and recruit high level units.

I have confeded other Dwarf LL's with the new mechanic sometimes. and STUNNINGLY for the first time EVER, I didn't have to sell off every bad building and rebuild every town, as they had actually BUILT THE CORRECT BUILDINGS!!!!!!!!!!!!!

i know!! I was a shocked as anyone. But it happened. And the armies I inherited, had thunderbarges and other high level units from the latest dwarf DLC, which I do not own. So that was nice.

This seems to be the case in every campaign i play now, I play Belegar, VH/VH.

Eventually I confed the other dwarf LL's around turn 100+, and they seem to all have pretty tricked out armies, including RoR's, and grudge units.

Maybe not every race knows how to do this yet. Could it be race by race?

Could this be why some people are having trouble with fighting against strong dwarfs right now?

I'm a Dwarf, and I'm having trouble with Dwarfs...
Last edited by Sarumoon; Jul 19, 2024 @ 4:41pm
Ashley Jul 19, 2024 @ 4:45pm 
AI builds like garbage that's why. Can't recruit good units if you don't have the buildings.
Lampros Jul 19, 2024 @ 4:54pm 
Originally posted by Ashley:
AI builds like garbage that's why. Can't recruit good units if you don't have the buildings.

So if I mod the game to force the AI to not recruit tier 0 units, will it construct other recruitment buildings? Or will the AI actually not recruit units at all?
-Singularity- Jul 19, 2024 @ 6:24pm 
Originally posted by Sarumoon:
So, weirdly, lately, the Dwarfs AI ARE able to make proper cities, and recruit high level units.

I have confeded other Dwarf LL's with the new mechanic sometimes. and STUNNINGLY for the first time EVER, I didn't have to sell off every bad building and rebuild every town, as they had actually BUILT THE CORRECT BUILDINGS!!!!!!!!!!!!!

i know!! I was a shocked as anyone. But it happened. And the armies I inherited, had thunderbarges and other high level units from the latest dwarf DLC, which I do not own. So that was nice.

This seems to be the case in every campaign i play now, I play Belegar, VH/VH.

Eventually I confed the other dwarf LL's around turn 100+, and they seem to all have pretty tricked out armies, including RoR's, and grudge units.

Maybe not every race knows how to do this yet. Could it be race by race?

Could this be why some people are having trouble with fighting against strong dwarfs right now?

I'm a Dwarf, and I'm having trouble with Dwarfs...
Noticed this as well. I've been playing a Vlad campaign and ended up at war with most of the dwarves. They keep sending armies full of mostly top tier units as fast as I destroy them.
Last edited by -Singularity-; Jul 19, 2024 @ 6:25pm
Uugly Jul 19, 2024 @ 7:36pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3173831041&searchtext=unshackle
This is the mod that you want 100 percent. It will allow the ai to build a unique building in every capital to lets them recruit all unit without all the military builiding. So you will see them build more variety and doom stack army.
Last edited by Uugly; Jul 19, 2024 @ 7:37pm
The worst one are the Chaos Dwarfs army. These guys only recruit "workers" useless units for some reasons.
JODEGAFUN Jul 19, 2024 @ 10:50pm 
Originally posted by Fluffy Newfoundland:
The worst one are the Chaos Dwarfs army. These guys only recruit "workers" useless units for some reasons.
Yea, Chaos Dwarfs are one of the weaker faction if they are run by Ai.
Triple G Jul 20, 2024 @ 12:41am 
It also depends on difficulty. Imho below very hard, they can´t keep up anyways, and would have more crap stacks. And VH+ they will spam armies.

But it´s also about global recruitment. They would probably fill their limit there, and then recruit what´s available in their province, while they´re also not good in building the right buildings, which is why they need the buffs from VH difficulty to have more global recruitment slots - and i´m unsure if they also get faster recruitment.

Probably the mod mentioned above can help, if it makes them build better provinces - as for now they wouldn´t rebuild them, or delete buildings which they don´t need. So they may end up with three buildings of the same type in one province, to enable basic infantry guys, because they captured them from different factions.

But i´m rather looking forward to the next DLC instead of having things like this addressed, because it´s the best way to make this game going, but this is a problem in all TW games. One can solve it in various ways though, but CA chooses none of them.
IonizedMercury Jul 20, 2024 @ 1:35am 
This is intended. The game needs to be piss-easy because CA wants everyone to "enjoy" this game, including people in a permanent vegetative state and people who died. If the AI puts up any sort of fight, those people would be excluded and that would be terrible.

Of course, this does exclude people who'd like some strategy in their strategy game, but those people get downvoted by the coma-patients on reddit and reddit is the only place CA gauges popularity on so who cares.
huey30 Jul 20, 2024 @ 1:42am 
Mods can definitely solve this. I prefer to use Hecleas overhaul to fix this and alot of other problems with the AI although it also makes the game alot harder.
https://steamcommunity.com/sharedfiles/filedetails/?id=2905096541
IonizedMercury Jul 20, 2024 @ 1:46am 
Originally posted by huey30:
Mods can definitely solve this. I prefer to use Hecleas overhaul to fix this and alot of other problems with the AI although it also makes the game alot harder.
https://steamcommunity.com/sharedfiles/filedetails/?id=2905096541
No, mods cannot solve this because modders can at any time decide to drop support for their mods and then you are SoL.

Since 5.0 most mods I used to fix the braindead nature of this game are no longer supported and cause hard crashes, so don't ever say mods fix anything.
AI does it even on VH and L, too. It's a combo of different problems.

The AI, like others said, build their economies terribly. It's quite telling that if I take a province off of a late-game AI, sometimes the same recruitment buildings are in multiple settlements. Which provides no benefit at all unless it's TK raising their unit cap in this manner. So, they don't know how to build within a province to make stuff synergize.

The AI also appears to not use Global Recruitment well, if at all. Resulting in stacks that in theory should have been able to get good units from Global but only stuck to local recruitment. And that means they over-rely on the local units which may be limited to lower tiers.

The AI also varies by faction. Like someone wrote, Dwarfs are doing marginally better at city building lately. While Chorfs, on the other hand, have no clue how their own economy works. Skaven, which the OP mentioned, is also notoriously bad at understanding their own econ: with enough stored food, they should be able to get major settlements up to a high tier immediately, from time to time, though this doesn't seem to happen. Same with LM who I don't think know how their own geomantic nexus stuff works.



I don't think CA makes it this way intentionally, though. I think it's the result of the game becoming too complex for how much time they want to spend on things. With more effort, it should be possible to custom design AI factions more so they know how their own econ works. But that would take effort that probably isn't so profitable.

Hence, the result was that their effort across the three games was put into more and more units, more new factions, and not enough into ensuring the new content could be used by the AI competently. And it started even before TW:WH3... AI Skaven has for ages not understood its own food system (nor how to use its roster and put together decent stacks). But it's worsened as of late; not really sure Chorfs understand their economy at all (it's a bit more complex econ than usual), Ogre Kingdoms make camps in spots that are useless, and Kislev doesn't do so well either.
< >
Showing 1-15 of 49 comments
Per page: 1530 50

Date Posted: Jul 19, 2024 @ 2:27pm
Posts: 49