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Sieges definitely one of the weak points to WH3 but you ain't got trolls in Shogun...
Personally I Like that they tried new things and some of the ideas (multi points, locked points, etc) I even like the barricades but not building during a battle (at least not instantly). Though for barricades and the like there needs to be more placement points to pick from so you can really setup good choke points.
Path finding is also at times hard to deal with, love the maps but it created issues.
Not a deal breaker, they can sometimes still be fun but definitely the weak part in my opinion.
There was so much from 3K that could have been used in WH3. Sieges that aren't a sardonic immersion trashing minigame, political and noble house systems, ropes and backpacks instead of magical buttladders, etc.
So when WH3 came out and was dumbed down in literally every way, yeah, it was disappointing. The years that followed where they simply let it stagnate, also very disappointing.
The fact that they've been scummy corpo greedmongers the whole time on top of all that was the driving force in what lead to backlash. They were even spending tens of millions on a drag queen themed FPS no one wanted that was cancelled before release. The boiling point being when CA released a half ass SoC DLC for a premium price. Then they went into damage control, made a bunch of alien-like failed attempts at PR, fake apologized profusely, polished SoC and started focusing entirely on making flashy DLC's to distract from the ever increasingly broken base game.
Anyways, you should try out Three Kingdoms. It might be the last TW that actually had care and innovation for the TW series put into it. Stuff that WH3 didn't use at all- except for quickdeal.
Generally agree but, recently, Pharaoh also has some new good ideas.
I like the new outpost system.
I like the "push forward" and "give ground" orders which you can give to your troops.
I like the dynamic weather in battles.
The main thing that lets Pharaoh down is that the time period just is not very interesting.
Generals, heirs and faction leaders can easy die during battles, not respawn next turn with the same ♥♥♥♥♥♥♥ doomstack cheated in. TW AI not even have cooldown on ROR units when losing them! A stack-spam Arcade game can not be compared to good strategy game like Shogun 2 imo
monkey-crawl is more advantageous than ladders since it prevents the defenders from pushing an entire column off the wall and getting many killed.
Also, japanese heavy armor was lighter and more comfortable than your typical european can.
The original Rome TW had 1 turn minimum for building ladders. The troops aren't marching for miles on end with ladders. They set up their siege camp, forage for wood and build ladders = 1 turn. I feel this was a logical and fair implementation for ladders. Rome also had the tunneling mechanic where you could tunnel towards the wall, undermine a wall, and bring down a wall section. Again, a great mechanic that's fair and LOGICAL.
Hot take, making these ladders cost less time then a turn. Could be easily pre fabricated that only has to be connected together. Carried with the army on normal carts.